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XLEngine for Dark Forces and Daggerfall is now open source

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XLEngine is another project to allow you to play classic games on modern systems, this one is for Dark Forces and Daggerfall and it's now open source. The project is also aimed at Outlaws and Blood, but it doesn't sound like they're finished with the wording of "soon" being used for those titles.

The XLEngine was actually started quite a few years ago, so it's not exactly new, but the source was previously closed-off. The person responsible said "this was originally released on April Fool's Day as a genuine release disguised as a prank" from the OpenMW forum post.

Find the code on GitHub. Hopefully with the code now open, it can turn into another great project for those wanting to play some classic games.

Thanks for the tip in our Discord, Magamo!

Article taken from GamingOnLinux.com.
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22 comments
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Dolus 9 Apr, 2018
So, how much work would it take to get Daggerfall ported natively to Linux?
x_wing 9 Apr, 2018
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Quoting: DolusSo, how much work would it take to get Daggerfall ported natively to Linux?

It builds and runs on Linux, so it's already "ported". Unfortunately Blood doesn't work (or at least I get a black window using game data from the GoG version).
x_wing 9 Apr, 2018
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Quoting: Guesti just realized that dark forces is on linux on GOG and i have it,that takes care of that lol

But it runs on DosBox (even on Windows). Having a native engine will be very cool in order to play at high res.
RafiLinux 9 Apr, 2018
Man. I would love to revisit these games on Linux. These were some of the games that made it a bit hard to walk away from Windows 98 SE all those years ago. I ended them and moved on to UT99 on Linux and never looked back.
Quoting: Guesti just realized that dark forces is on linux on GOG and i have it,that takes care of that lol

Yep, will certainly purchase, amongst probably about a hundred other titles on GOG, when Galaxy for Linux is out..
Arehandoro 9 Apr, 2018
Dark Forces on Steam installs but doesn't launch for me. Having this will probably help :D

Note to myself: I should have gotten old Star Wars Games on GOG instead of Steam.
MagicMyth 9 Apr, 2018
Recently played Dark Forces using DosBox via Steam Link and a Steam Controller on a 40" TV and it was an awesome experience with the right scan line filter. Looking forward to trying it out with this engine. Hopefully some sensible enhancements can be done with it though I'm not sure what I'd actually change?
RafiLinux 9 Apr, 2018
Quoting: Perkeleen_Vittupää
Quoting: Guesti just realized that dark forces is on linux on GOG and i have it,that takes care of that lol

Yep, will certainly purchase, amongst probably about a hundred other titles on GOG, when Galaxy for Linux is out..

I hope Galaxy crashes and burns. Not interested in a client for Linux unless it's as simple as the itch.io client. Let me buy and install my games and get out of my way.

I think GOG did not make the right move by making that client. They should have made their "client" browser based - friends list/chat/game, list games owned - list game being played (optional) and call it a day.
Dolus 9 Apr, 2018
Getting an error when I try to compile right after it hits 96%:

/home/desum/Downloads/XLEngine/networking/NetworkMgr.cpp:7:10: fatal error: enet/enet.h: No such file or directory
#include <enet/enet.h>
^~~~~~~~~~~~~
compilation terminated.
make[2]: *** [CMakeFiles/XLEngine.dir/build.make:1025: CMakeFiles/XLEngine.dir/networking/NetworkMgr.cpp.o] Error 1
make[2]: *** Waiting for unfinished jobs....
make[1]: *** [CMakeFiles/Makefile2:105: CMakeFiles/XLEngine.dir/all] Error 2
make: *** [Makefile:84: all] Error 2
DrMcCoy 9 Apr, 2018
Quoting: Dolus/home/desum/Downloads/XLEngine/networking/NetworkMgr.cpp:7:10: fatal error: enet/enet.h: No such file or directory
#include <enet/enet.h>
^~~~~~~~~~~~~
compilation terminated.

Looks like your missing enet. On Debian and Ubuntu, the relevant package is libenet-dev. On Arch, it's enet. On Gentoo, it's net-libs/enet.


Last edited by DrMcCoy on 9 April 2018 at 4:48 pm UTC
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