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I know we often write about games that might see Linux support, but this one seems rather promising. Antigraviator [Official Site] is a very slick and polished looking anti-grav racer.

It's going to have single-player, competitive multiplayer including online and local split-screen. What captured my interest, is the fact that the visuals are quite stunning and your racer is customizable. 

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Looks good right?

When asked about a Linux version, the developer said this on Steam:

We have done a couple of Linux builds in the past. We still have to test the latest builds on Linux, if we feel confident with the result we will put a Linux/SteamOS and also MacOs version out there.

As someone who loves these types of racers, this is one I firmly want to see on Linux. If you feel the same and you would actually buy it, do let the developer know in this linked forum post.

It's built with the Unity game engine, so it's certainly not a surprise they've tested Linux builds previously.

Here's some feature highlights:

  • Play the single player campaign to unlock new parts, ships and skins
  • Race your friends with local split-screen multiplayer for up to 4 players
  • Challenge anybody in online multiplayer mode with rankings and leaderboards
  • Use environmental traps to overtake your opponents
  • Power-ups and boosts allow you to become top of the leaderboard
  • Ship customization gives you an edge over the opposition
  • Four beautifully created sci-fi worlds, each with three dynamic courses 

Thanks for the tip, Doktor! 

Article taken from GamingOnLinux.com.
Tags: Racing, Steam, Unity
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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Sudo_halt May 21, 2018
Just wanted to pint out that this game was created with Unity Technologies collaborating with the dev team.

You can see Unity's blog post
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