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The Paradox Launcher is now available on Linux

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Thanks to a hot tip from our Telegram Group, we've been notified that the Paradox Launcher is now available on Linux.

Announced on their forum:

I'm very pleased to bring you the news that after much anticipation and gnashing of teeth, the Linux version of the PDX Launcher is now available for download. At this time, only Stellaris is available for download and installation, but our other games with Linux support will be forthcoming (in a more expedited way than the launcher itself, fortunately!).

Caveat emptor! As much as the launcher is beta quality software, the linux version has had even less testing done on it. I do anticipate, however, that people interested in the Linux version will have the capacity to find workarounds for non-critical bugs.

As usual, we have some secret sauce on the cooker (this is the games industry after all) but we'll still try to get some QA and general quality-of-life fixes in during the autumn. In other news, Swedish summer vacations is almost upon us, so set your expectations accordingly! ;)

What's the point in another client? I hear you ask. Well, it's a way for developers and publishers to have more direct control over the experience. It also likely means they take a bigger cut of any sales made, since they won't be giving a chunk to stores like Steam.

Personally, I will most likely stick to the Steam client since it does everything I want it to. However, I can appreciate for all those who would rather purchase elsewhere that this will be welcome news. It not only shows that Paradox is continuing their support of Linux, but also allows you to keep your games up to date, get cloud saves and so on.

See more on the official site.

Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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Eike Jul 16, 2018
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What I wondered lately...

Quoting: F.UltraWhich is why I included the fact that all agreements you have to sign with Valve in order to publish on Steam is public in my previous post.

What's the share Valve takes off the Steam price?
F.Ultra Jul 17, 2018
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Quoting: EikeWhat I wondered lately...

Quoting: F.UltraWhich is why I included the fact that all agreements you have to sign with Valve in order to publish on Steam is public in my previous post.

What's the share Valve takes off the Steam price?

Paradox claims that it's 30% in their Annual Reports which match what others have said the cut is. Seams to be a magic number since that is what Google/Apple et al also seams to take in their stores.
Eike Jul 18, 2018
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Quoting: F.Ultra
Quoting: Eike
Quoting: F.UltraWhich is why I included the fact that all agreements you have to sign with Valve in order to publish on Steam is public in my previous post.

What's the share Valve takes off the Steam price?

Paradox claims that it's 30% in their Annual Reports which match what others have said the cut is. Seams to be a magic number since that is what Google/Apple et al also seams to take in their stores.

If we've got full access to all agreements you have to sign with Valve in order to publish on Steam, shouldn't we have that information first-hand?

What I'm getting at: It seems we don't have that full access. And I wonder if they're under NDA, because it's not like a lot of game makers are telling us clearly what the share is.
tuubi Jul 18, 2018
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Quoting: Eike
Quoting: F.Ultra
Quoting: Eike
Quoting: F.UltraWhich is why I included the fact that all agreements you have to sign with Valve in order to publish on Steam is public in my previous post.

What's the share Valve takes off the Steam price?

Paradox claims that it's 30% in their Annual Reports which match what others have said the cut is. Seams to be a magic number since that is what Google/Apple et al also seams to take in their stores.

If we've got full access to all agreements you have to sign with Valve in order to publish on Steam, shouldn't we have that information first-hand?

What I'm getting at: It seems we don't have that full access. And I wonder if they're under NDA, because it's not like a lot of game makers are telling us clearly what the share is.
Some developers have hinted or outright said it's (about) 30%, but don't expect them to publish their agreements. Why would they? That's a contract between two companies. There's no requirement these deals need to be in the open or even that Valve's cut should be equal in all contracts. It's very likely bigger publishers with enough clout can negotiate a better deal, but a 30% royalty seems very believable for the rest of them.

Do you have a problem with that figure, or are you just annoyed about now knowing for sure?
Eike Jul 18, 2018
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Quoting: tuubiDo you have a problem with that figure, or are you just annoyed about now knowing for sure?

Where I'm coming from is the discussion with F.Ultra, who based his/her argument on the claim that the agreements of publishers/developers with Valve were all open. The share is an example that they're not fully open.

Quoting: tuubiSome developers have hinted or outright said it's (about) 30%, but don't expect them to publish their agreements. Why would they? That's a contract between two companies. There's no requirement these deals need to be in the open or even that Valve's cut should be equal in all contracts. It's very likely bigger publishers with enough clout can negotiate a better deal, but a 30% royalty seems very believable for the rest of them.

Why would they publish it? If you've got one strong part - Valve - and many weaker ones - most develeopers and publishers -, it's IMHO in the interest of the smaller ones to share information. It might strengthen their position.

And I'm curious personally. 30% sound realistic, but I find it quite a big share compared to what Valve (or Apple, Google, ...) is doing.


Last edited by Eike on 18 July 2018 at 9:07 am UTC
tuubi Jul 18, 2018
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Quoting: Eike
Quoting: tuubiDo you have a problem with that figure, or are you just annoyed about now knowing for sure?

Where I'm coming from is the discussion with F.Ultra, who based his/her argument on the claim that the agreements of publishers/developers with Valve were all open. The share is an example that they're not fully open.
That's true. They're not fully open. Nothing exceptional there.

Quoting: Eike
Quoting: tuubiSome developers have hinted or outright said it's (about) 30%, but don't expect them to publish their agreements. Why would they? That's a contract between two companies. There's no requirement these deals need to be in the open or even that Valve's cut should be equal in all contracts. It's very likely bigger publishers with enough clout can negotiate a better deal, but a 30% royalty seems very believable for the rest of them.

Why would they publish it? If you've got one strong part - Valve - and many weaker ones - most develeopers and publishers -, it's IMHO in the interest of the smaller ones to share information. It might strengthen their position.
Developers might very well discuss these things with each other, I wouldn't know.

Quoting: EikeAnd I'm curious personally. 30% sound realistic, but I find it quote a big share compared to what Valve (or Apple, Google, ...) is doing.
Yes. It is a huge cut, almost unfair. Of course it's not only access to the storefront, but the download servers and bandwidth as well. In any case, it's apparently what developers are willing to pay to get their games into these stores.
Eike Jul 18, 2018
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Quoting: tuubiYes. It is a huge cut, almost unfair. Of course it's not only access to the storefront, but the download servers and bandwidth as well. In any case, it's apparently what developers are willing to pay to get their games into these stores.

It's not like they have a big choice. Starve on itch.io or pay for Steam.
tuubi Jul 18, 2018
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Quoting: Eike
Quoting: tuubiYes. It is a huge cut, almost unfair. Of course it's not only access to the storefront, but the download servers and bandwidth as well. In any case, it's apparently what developers are willing to pay to get their games into these stores.

It's not like they have a big choice. Starve on itch.io or pay for Steam.
Sad but true.
Eike Jul 18, 2018
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Quoting: tuubi
Quoting: EikeIt's not like they have a big choice. Starve on itch.io or pay for Steam.
Sad but true.

... and I'm part of the problem. :-/

I don't even use the games I got free from GoG, as they don't integrate well into my favorite launcher, Steam. Is there a clean way to launch Steam games (including DRM'ed ones) from a different launcher?

Hey, this is - by pure chance - bringing us back to the topic of launchers the article had set. :D
tuubi Jul 18, 2018
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Quoting: Eike
Quoting: tuubi
Quoting: EikeIt's not like they have a big choice. Starve on itch.io or pay for Steam.
Sad but true.

... and I'm part of the problem. :-/

I don't even use the games I got free from GoG, as they don't integrate well into my favorite launcher, Steam. Is there a clean way to launch Steam games (including DRM'ed ones) from a different launcher?
I haven't tried it, but this command should work: steam steam://run/<appid>

You need to be logged in to steam of course, so I don't know if adding another launcher helps you in any way.
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