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Combat is about to get a lot more interesting in Hand of Fate 2

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Hand of Fate 2 is a fantastic game that more of you need to play and it's about to get some combat love.

While the combat is already pretty good, it was quite limited. That's set to change, with the introduction of new abilities when bashing enemies with shields. You will be able to knock back and stun enemies and charge it up for more powerful effects. They've also overhauled shields and armour sets to give new combinations like freezing enemies, knocking them to their knees for a takedown and so on.

Combat responsiveness is also being improved, to help with issues like "sticky animation transitions to unreliable dodge vulnerability" so overall it sounds like combat is just going to be massively better.

In addition this, they're bringing back the Apprentice Mode from the original, with easier combat allowing you to focus more on the deck-building narrative of the game.

The patch should be live next week, along with a promise of a "very special announcement" for the modding community. Find out more details on what else is coming in their preview post on Steam.

You can pick up a copy on GOG and Steam. I found it to be a serious amount of fun, definitely a game that has me wanting just one more run every time I die—which is a lot, obviously.

Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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3 comments

Nanobang Aug 31, 2018
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"Action RPG" Sounds great! "Rogue-like" Uhhh ... "Card Game" Ah, yes. That's why I gave this a pass. But looking at it again, maybe I was a bit too hasty. (Board games and card games leave me a bit flat in real life, let alone on a computer). Ok, I'll wishlist HoF (or HoF2. Which do ya'll think is better?) and pick it up when it goes on sale.


Last edited by Nanobang on 31 August 2018 at 10:53 am UTC
Tchey Aug 31, 2018
I didn't like Hand of Fate 1, only because of the combat phases.
I wanted to like Hand of Fate 2, but again i didn't like the combats.

Maybe the
Quoting: Nanobang"Action RPG" Sounds great! "Rogue-like" Uhhh ... "Card Game" Ah, yes. That's why I gave this a pass.

Really fun to see it's my opinion, but reversed ! I love ARPG like Sacred, Torchlight, Grim Dawn etc, but only not the ones in Hand of Fate, as they are not "ARPG" enough.

Rogue Like + Card games, lovely !
razing32 Aug 31, 2018
Quoting: Nanobang"Action RPG" Sounds great! "Rogue-like" Uhhh ... "Card Game" Ah, yes. That's why I gave this a pass. But looking at it again, maybe I was a bit too hasty. (Board games and card games leave me a bit flat in real life, let alone on a computer). Ok, I'll wishlist HoF (or HoF2. Which do ya'll think is better?) and pick it up when it goes on sale.

Depends.
The core mechanic is the same.
You explore a randomly generated world. You have events where you draw cards for success or failure.
You build a deck of cards for your adventure and hazards you might encounter.
Haven't played the second one too much but it added a couple more mechanics for success in events.
Combat is similar to the Batman Arkham games where you have to get in rhythm with the enemies and dodge/block at the right time.
If you are really unsure , pick the cheapest on sale , minimize your losses ;-)
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