Join us on our own very special Reddit: /r/Linuxers

Ethan Lee, the programmer responsible for creating the FNA project along with porting 40+ titles to Linux is going to put FNA into 'maintenance mode indefinitely' and hopefully work on Steam Play's Proton with Valve.

This won't come as a shock to anyone who read our previous article, the one where we spoke to Ethan Lee about his thoughts on Steam Play. To save you clicking around (still a great read though), he said this in it:

[…] I would really like to spend the time that used to be on FNA and maybe try to work as an official Proton developer, if somebody lets me do that.

Shortly after our article went up, Lee sent out a Twitter post hinting at it for those who didn't see my comments in the previous article. So it looks like our little chat helped push this forwards.

In his lengthy post on Google+, he did expand on what his plans are for it this time:

As for what's next, I'm still in the mood to save old games, so I'm currently figuring out a deal to work on Proton as an official developer alongside my usual Linux-native work. If we do figure something out (a bunch of background stuff has to happen before we get the paperwork drafted, let alone signed), I'm going to be working on Wine's migration to FAudio as well as Wine's .NET support, which should help out a lot with games that have C#-based launcher programs.

Personally, I couldn't be happier if it means another proven developer is able to get their hands even dirtier to improve Linux gaming with Steam Play's Proton.

Article taken from GamingOnLinux.com.
Tags: Steam Play
66 Likes, Who?
We do often include affiliate links to earn us some pennies. We are currently affiliated with GOG, Humble Store and Paradox Interactive. See more here.
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
See more from me
The comments on this article are closed.
29 comments
Page: «3/3
  Go to:

lunix 2 Oct, 2018
Kels
lunix
GuestBest news since Proton was announced! This means playable Skyrim at last! My favourite game of all time!

Skyrim is playable on linux(with wine) for a very long time. I'm playing it for 2 years.

Just don't do any quests that involve going underwater.

Why? I did that many times. If you refer to the non-transparent water issue then it can be solved with a config change - it affects windows too.


Last edited by lunix on 2 October 2018 at 4:19 pm UTC
Nevertheless 2 Oct, 2018
View PC info
  • Supporter
Guest
lunix
Guest
lunix
GuestBest news since Proton was announced! This means playable Skyrim at last! My favourite game of all time!

Skyrim is playable on linux(with wine) for a very long time. I'm playing it for 2 years.

For you. Many people, myself included, have serious sound issues and those sound issues also break scripting.

Have you tried using the latest ubuntu?

Have you tried not insulting people? Suggesting Ubuntu to an Arch user is an insult.

Not from the standpoint of an Ubuntu or Mint user. We tend to be unreasonably pragmatic. ;-)
Mambo 2 Oct, 2018
That's a very bittersweet Google+ post.

Go read it people, and thank the developer who gave us 40+ natively-supported and well-tested titles!
rcgamer 3 Oct, 2018
Apparently he's already making his presence felt with the Proton team. He posted this video response to a github issue about the sound in A Hat In Time https://youtu.be/I9NEkqfhWDw
Scoopta 3 Oct, 2018
Maybe it's just me and maybe I'm just synical but I read this a little differently. I read this as a developer who has been actively working on porting games natively to Linux is now moving to proton which is the exact opposite of what I hope to see. Proton shouldn't replace native titles it should merely be a stop gap till we get more.
Pit 3 Oct, 2018
QuotePersonally, I couldn't be happier if it means another proven developer is able to get their hands even dirtier to improve Linux gaming with Steam Play's Proton.

Just the opposite for me.
He had been one of the most active porters in the DRM-free regime. It looks like those times are over now, so for me this is quite a set-back.
dibz 3 Oct, 2018
Guest
ScooptaMaybe it's just me and maybe I'm just synical but I read this a little differently. I read this as a developer who has been actively working on porting games natively to Linux is now moving to proton which is the exact opposite of what I hope to see. Proton shouldn't replace native titles it should merely be a stop gap till we get more.

Improvements in audio and .net support for windows games will trickle down to native ports as well.

Agreed, I think at this point Proton is the way to go simply to increase adoption rates. With adoption rates comes demand, and with demand comes financial justification to "actually" support linux.
Nezchan 3 Oct, 2018
Geppeto35we can't accept that games "works" with bugs, workaround, fixes, etc...
How to attract new users and players on linux if they have to code, tricks etc. just to play a very common and old games as Skyrim?? My son of 13 want to play Skyrim SE, subnautica, etc. I have to spend hours to find that or this trick so he can play them. It's not an acceptable situation.

That's an important point. When I look at a game that looks really fun and some nerd is like "you just have to run a script" I'm like hold it right there! To someone new to Linux who hasn't got a background in coding, that shit's intimidating as hell and will definitely set up a barrier to adopting the platform. And adoption by "normal folks" is part of the point of initiatives like Proton.

We need to get to a point where a game like Skyrim SE or Subnautica or Overwatch or what have you "just works" without needing command-line parameters or scripts or awkward workarounds, or you can say goodbye to a lot of potential new Linux users.
Nezchan 3 Oct, 2018
dibzAgreed, I think at this point Proton is the way to go simply to increase adoption rates. With adoption rates comes demand, and with demand comes financial justification to "actually" support linux.

Way I see it, we've had a chicken-and-egg situation for a long time now. We don't have "good" (that is, AAA) games on Linux because we don't have market share. But we don't have market share because we don't offer good games. And around and around we go.

Steam finally decided fine, we'll just pick a point on the cycle and start from there.
While you're here, please consider supporting GamingOnLinux on Patreon, Liberapay or Paypal. We have no adverts, no paywalls, no timed exclusive articles. Just good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!