Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone with no article paywalls. Just good, fresh content! Alternatively, you can donate through PayPal, Liberapay or Buy us a Coffee. You can also buy games using our partner links for GOG and Humble Store.

Along with the announcement that 3D Realms has teamed with 1C Entertainment for a console release of Ion Maiden, a new release window has been given along with fresh screenshots and a teaser for another new FPS game.

The retro first-person shooter developed by Voidpoint using the Build engine, which powered Duke Nukem 3D, Blood, and Shadow Warrior will simultaneously release on all platforms in Q2 2019. Once we get a clearer idea of when this will be, we will update you on that of course.

Additionally, here's some new screenshots they've shared (click to enlarge):

On top of that, they also said this in the PR email to us:

Both companies will also collaborate on a new unannounced FPS based on the original Quake engine coming to all the same platforms as Ion Maiden.

I've reached out to see if that does mean Linux to for the next title, you would think so from the wording but you can never be too careful. Since Ion Maiden from Voidpoint has Linux support, hopefully 3D Realms went with a developer who can do Linux support again as I understand this new title is not being developed by Voidpoint.

If you're interested in trying out the impressive preview campaign that's currently live for Ion Maiden, it's available on GOG and Steam.

Article taken from GamingOnLinux.com.
14 Likes , Who?
We do often include affiliate links to earn us some pennies. We are currently affiliated with GOG and Humble Store. See more here.
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
See more from me
The comments on this article are closed.
34 comments
Page: «2/4»
  Go to:

Faalhaas 23 Oct, 2018
The way I read it, the discussion was about using old technology for retro games. The "high" specs of Ion Maiden were just used as an example for the global discussion.

If you ask me, retro games can perfectly be made with new technology. Retro is about imitating or being inspired by the past.

Quoting: Comandante ÑoñardoI agree.
Games with retro graphics must work on retro machines with retro operative systems.

Like.. watching retro movies on retro-VHS recorders? :) What the hell is a retro operative system anyway? :D

Retro means the game seems old, but actually isn't.

Hell, even the EDuke32 engine of Ion Maiden is a newer modified Build engine.
Kristian 23 Oct, 2018
Faalhaas, I guess my confusion stems from the first post mentioning Vulkan mentioning it in a Quake engine context:

Quoting: GuestQuake engine has linux support so no biggie. oh, if they use VKquake they can take advantage of vulkan.
Faalhaas 23 Oct, 2018
Quoting: Guestbut the engine pieces that load textures is actually covered by their BUILD license.
You mean this?
loadpics: Invalid art file version in tiles000.art

Quoting: GuestI was able to reverse engineer the changes pretty quick.
Does that mean you are going to share us how to get maiden.grp running with Eduke32? ;)


Last edited by Faalhaas on 23 October 2018 at 8:12 pm UTC
Mblackwell 23 Oct, 2018
I would ask actually that you not publish that information regarding the art however simple it is. Too late now I guess.

These things (obfuscation) were not done maliciously, but to prevent the entire game from having all of its art casually stolen before the full game releases.

Tools and moddability will appear after the game is completed.

For reference even before the preview released we had instances of individuals ripping art from screenshots. This led to a big rules change in some communities.


Last edited by Mblackwell on 24 October 2018 at 2:36 am UTC
Faalhaas 23 Oct, 2018
Quoting: Mblackwellto prevent the entire game from having all of its art casually stolen before the full game releases.
My intention was just to get it running on EDuke32, but Mblackwell just peaked my interest for hacking art. ;)
Comandante Ñoñardo 23 Oct, 2018
Quoting: FaalhaasThe way I read it, the discussion was about using old technology for retro games. The "high" specs of Ion Maiden were just used as an example for the global discussion.

If you ask me, retro games can perfectly be made with new technology. Retro is about imitating or being inspired by the past.

Quoting: Comandante ÑoñardoI agree.
Games with retro graphics must work on retro machines with retro operative systems.

Like.. watching retro movies on retro-VHS recorders? :) What the hell is a retro operative system anyway? :D

Retro means the game seems old, but actually isn't.

Retro Operative systems: DOS, for example...

Well... I would like to use a record player with vacuum tubes for to listening 50's music, because that is the right way to do it.. (but, sadly, I don't have one) :(
And I would like to have a celluloid projector for vintage movies and series, but they are unreachable for my wallet.

And yes, If you make a movie that is a tribute to the 80's, a collector's edition in VHS is not a bad idea.
Mblackwell 23 Oct, 2018
Quoting: Guest
Quoting: MblackwellI would ask actually that you not publish that information regarding the art however simple it is. Too late now I guess.

These things (obfuscation) were not done maliciously, but to prevent the entire game from having all of its art casually stolen before the full game releases.

Tools and moddability will appear after the game is completed.

For reference even before the preview released we had instances of individuals ripping art from screenshots. This led to a big rules change in some commumities.

I hope you intend to allow for that version of the artwork to load in the Eduke32 public release once the final game is released. The ability to modify and change the games built on the BUILD engine were one of it's most successful assets.

To make things clear, after the last interaction on the IRC channel from the main developers, the experience was less than professional. I personally don't have any need or intention to rip art assets, however, I do want the ability to run newer eduke32 code. I will be watching this game closely and if the team does not act in good faith, I will release the information more publicly than in a comment section and with full source code changes. You can also scramble the header format and I have the ability to figure that out as well. We can play the cat and mouse game or be friendly and everyone wins.

The next update is using the latest eduke32.
Mblackwell 23 Oct, 2018
Quoting: Faalhaas
Quoting: Mblackwellto prevent the entire game from having all of its art casually stolen before the full game releases.
My intention was just to get it running on EDuke32, but Mblackwell just peaked my interest for hacking art. ;)

Tools for reading .art files have existed for years, but if you wanted to make Linux versions of old Windows apps like DukeRes that would be fantastic actually. :D
Hendricks266 24 Oct, 2018
Quoting: GuestThe interesting thing about Ion Maiden, is that while it uses Eduke32 as the basis, they intentionally made the texture format incompatible with the Eduke32 release. This is questionable due to the license, since it is derivative of GPL works, but the engine pieces that load textures is actually covered by their BUILD license. I'm not a lawyer but I don't think that the licenses are even compatible due to being linked.
When 3D Realms published the sources to Duke 3D and Shadow Warrior under the GNU GPLv2, they did so with a linking exception for the BUILD Engine. EDuke32 and Ion Maiden are in full compliance with these terms.

Quoting: GuestStill, I doubt they will officially ever make Ion Maiden supported in the stock Eduke32 release.
Quoting: GuestI hope you intend to allow for that version of the artwork to load in the Eduke32 public release once the final game is released. The ability to modify and change the games built on the BUILD engine were one of it's most successful assets.
Yes, we do plan to allow the user to drop a newer EDuke32 binary into the game and run with updated code. However, this will only be true with the release of the full version, not the preview campaign.

Quoting: GuestI attempted to get more information a while back on their Freenode IRC channel, and was met with outright hostility.
Quoting: GuestTo make things clear, after the last interaction on the IRC channel from the main developers, the experience was less than professional. I personally don't have any need or intention to rip art assets, however, I do want the ability to run newer eduke32 code. I will be watching this game closely and if the team does not act in good faith, I will release the information more publicly than in a comment section and with full source code changes. You can also scramble the header format and I have the ability to figure that out as well. We can play the cat and mouse game or be friendly and everyone wins.
I hope everyone in this thread recognizes the incredible amount of disrespect it takes to approach a developer with an ultimatum like this. Our interactions in the EDuke32 IRC channel were neither hostile nor unprofessional: https://pastebin.com/XRNJy1E9

mos6510, please quit misrepresenting our studio with malicious half-truths.
mirv 24 Oct, 2018
View PC info
  • Supporter Plus
I'll admit to not reading the posts about that, but yeah, please don't make ultimatums to developers that they must allow you to hack away at their assets before the game is fully released (and not even after). This sort of behaviour gives the larger GNU/Linux community a bad reputation, hence why I'm posting this to say to the developers: not everyone is like that, and please just bring us a great game. Post-release modding always appreciated as well, when the time is right, and I hope that nothing discourages that.
While you're here, please consider supporting GamingOnLinux on:

Patreon, Liberapay or PayPal Donation.

We have no adverts, no paywalls, no timed exclusive articles. Just good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.
Livestreams & Videos
Community Livestreams
Latest Forum Posts