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Update May 1st: Pre-orders are now up.

Valve have pushed out the details of their new in-house VR kit, the Valve Index along with the Controllers and 2.0 Base Stations.

The actual Headset has dual 1440x1600 RGB LCDs and it runs at 120Hz with "full back-compatibility to 90Hz". Additionally, there's an experimental 144Hz mode as well. The displays have a "reduced illumination period of 0.330ms to 0.530ms (framerate dependent)" which Valve claim is a "5x improvement" over first-gen PC VR HMDs which all sounds mighty impressive to me.

The 2.0 Base Station sounds equally as impressive, with you able to have four of them all connected up to create a 10m x 10m play-area. Their Base Stations are compatible with both the Valve Index and HTC Vive Pro. Linking into that, the Valve Index is also compatible with the HTC Vive Controllers, HTC Vive Pro Controllers and the HTC Vive Base Stations, or HTC Vive Pro Base Stations so you don't need to buy every part of Valve kit.

We already knew that the Valve Index would have full Linux support, as Valve previously confirmed this to us directly and with the pages up it's clear this still holds true. Although, their VR-test application is Windows-only. The Pre-orders will start tomorrow, available in a "limited-quantity launch" for the USA and the EA with shipping targetting by July 1st.

No games were announce by Valve at this point, however they are teasing a "flagship" VR game later this year that will be playable on "any SteamVR compatible system". Perhaps they're waiting to properly announce it when shipping begins? Who knows but I will let you know when I know. I would absolutely love to see what Valve could do with it with their own games.

For those really interested in early details, Tom’s Hardware did get to test it and they have some bits up on it. While I wasn't able to get any kind of hands-on yet, I am hoping to see a review unit this time (unlike with the HTC Vive) so we can see how it does on Linux, a quick chat with Valve earlier sounded positive on that front.

They also have a store page up now on Steam and it's time to keep those expectations in check. Brace yourself for the price, as it for me shows the entire kit will go for £919 which is an absolutely eye-watering sum. You can pay less if you already have other kit like the Vive or Vive Pro but it's still pretty expensive. Here's a breakdown of pricing for you across the various combinations possible:

  • Full Kit: £919/$999/€1079
  • Headset + Controllers: £689/$749/€799
  • Headset: £459/$499/€539
  • Controllers: £259/$279/€299
  • Base Station (one): £139/$149/€159
  • Face Gasket (2-pack): £36.99/$39.99
  • VirtualLink USB-C Adapter: £36.99/$39.99

Going by the specifications though, this really is top-end stuff we're looking at so the price isn't exactly surprising but it will still likely limit the audience. For Linux gamers, the lack of VR content could be the real barrier although this is likely another reason why Steam Play exists.

There's tons of details to go over, so do check out all the info here.

Article taken from GamingOnLinux.com.
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Arten 30 Apr, 2019
Quoting: sub
Quoting: Arten
Quoting: subStore says 1.1 kEuro (full kit).

Too expensive for me.

It's a pity, they can't subsidize the hardware. :/

My threshold for a full kit would be ~600 Euro.

Epyc store certainly sabotaged money income. I do not know if they would subsidize it if there is no epyc store but it would be more likely.

Don't think this has anything to do with Epic's store.

If you can't/don't lock the software to your store,
subsidizing is not reasonable.

As Valve is using (afaik) open APIs and you can use Index without Steam lock-in, subsidizing would be at least dangerous for Valve - if not stupid. Think of subsidizing expensive hardware that some people use but without using your store that should amortize the subsidizing.

Not sure SONY did it with their VR, but in that case subsidizing would make sense.
Quoting: sub
Quoting: Arten
Quoting: subStore says 1.1 kEuro (full kit).

Too expensive for me.

It's a pity, they can't subsidize the hardware. :/

My threshold for a full kit would be ~600 Euro.

Epyc store certainly sabotaged money income. I do not know if they would subsidize it if there is no epyc store but it would be more likely.

Don't think this has anything to do with Epic's store.

If you can't/don't lock the software to your store,
subsidizing is not reasonable.

As Valve is using (afaik) open APIs and you can use Index without Steam lock-in, subsidizing would be at least dangerous for Valve - if not stupid. Think of subsidizing expensive hardware that some people use but without using your store that should amortize the subsidizing.

Not sure SONY did it with their VR, but in that case subsidizing would make sense.

I dont think so. You dont need lock in if they controll majority of market. Withou Epic store, who can use it? gog? Before Epic, Steam have enaught strong position for that. Its not like PS used as part of supercomputer when sony subsidied it, and there can by limitation like subsidied only for steam acounts which buyed games for more then xx€ or somethink.
kuhpunkt 30 Apr, 2019
Quoting: DerpFoxI guess we have now the proof Valve have completely gone insane and Artifact wasn't a good lesson.

1000€? Seriously? What are they thinking?

Good spec or not this is way over priced for the product to make it to the end of the year. Yet again an other Valve project that will follow the way of the Dodo.

The full pack should have been at 500€ MAXIMUM to be interesting. And at that price it would still have been really expensive. And a good price would have been 300€.

I hope for 1000€ all the Valve VR games and some other will come for free with it.

All these years and manpower wasted for nothing what a shame.

It's a better HMD set than the Vive Pro, which HTC sells for 1399€.
DerpFox 30 Apr, 2019
Quoting: Ehvis
Quoting: DerpFoxThe full pack should have been at 500€ MAXIMUM to be interesting. And at that price it would still have been really expensive. And a good price would have been 300€.

I agree! And my house should have cost no more than €10000, because that would have been a good price!

No, its just a comparison with the other products in the VR segment that are here or to come. 1000€ is way over priced where most of the other VR sets are sitting between 300€ and 700€. At this point its not even a question of spec, the product just won't sell. Valve have invested so much time and money in that project and all the related games, if no one is buying its just a wasted investment.

At a 700€ price the HTC Vive already have great difficulties to sell. the best seller is currently the Playstation VR priced at 300€ and even at that price people think twice before buying one.

If Valve want to penetrate the VR market they wont make it at 1000€. 500 or 300 might seem low but that is were the others are. I have a couple friends who follow the VR news and they were until today hesitant on what they will buy as their next VR Kit. It was between the Oculus Quest set and the Valve Index. Now they have their answer they will go for the Oculus.

I'm sorry but Valve have already lost, I bet next year this time they will announce they stop production of the Index.


Last edited by DerpFox on 30 April 2019 at 8:32 pm UTC
Tuxee 30 Apr, 2019
Quoting: DerpFoxI guess we have now the proof Valve have completely gone insane and Artifact wasn't a good lesson.

1000€? Seriously? What are they thinking?

The full pack should have been at 500€ MAXIMUM to be interesting. And at that price it would still have been really expensive. And a good price would have been 300€.

I hope for 1000€ all the Valve VR games and some other will come for free with it.

All these years and manpower wasted for nothing what a shame.

The price is completely justified. If you want a 450 Dollar VR set get yourself an Occulus Quest and enjoy some Android games.
tony1ab 30 Apr, 2019
[...], however they are teasing a "flagship" VR game later this year that will [...]

A flagship VR game to come later this year-
A flagship VR game to come later this year-
A flagship VR game to come later this year-



And yes! Everyone of us are dreaming with the game the legend talks about.
And yes!. I have said it THREE TIMES.

3
mirv 30 Apr, 2019
View PC info
  • Supporter Plus
If Valve have truly learned a few hardware lessons, then any investment they made is worth it 10x over.
Software-wise, they've been involved in that for a while. Including trying to reduce input to screen lag. That helps more than just VR. I'm not sure of their end goal, but they don't need a runaway success here. Just enough to make it worthwile to later use the experience gained.

But how well this really works....well, we'll see in due course (I'm not for or against, having no interest in VR, but I'm curious of the experience people will have on GNU/Linux).
Arten 30 Apr, 2019
Quoting: DerpFox
Quoting: Ehvis
Quoting: DerpFoxThe full pack should have been at 500€ MAXIMUM to be interesting. And at that price it would still have been really expensive. And a good price would have been 300€.

I agree! And my house should have cost no more than €10000, because that would have been a good price!

No, its just a comparison with the other products in the VR segment that are here or to come. 1000€ is way over priced where most of the other VR sets are sitting between 300€ and 700€. At this point its not even a question of spec, the product just won't sell. Valve have invested so much time and money in that project and all the related games, if no one is buying its just a wasted investment.

At a 700€ price the HTC Vive already have great difficulties to sell. the best seller is currently the Playstation VR priced at 300€ and even at that price people think twice before buying one.

If Valve want to penetrate the VR market they wont make it at 1000€. 500 or 300 might seem low but that is were the others are. I have a couple friends who follow the VR news and they were until today hesitant on what they will buy as their next VR Kit. It was between the Oculus Quest set and the Valve Index. Now they have their answer they will go for the Oculus.

I'm sorry but Valve have already lost, I bet next year this time they will announce they stop production of the Index.
Quoting: DerpFox
Quoting: Ehvis
Quoting: DerpFoxThe full pack should have been at 500€ MAXIMUM to be interesting. And at that price it would still have been really expensive. And a good price would have been 300€.

I agree! And my house should have cost no more than €10000, because that would have been a good price!

No, its just a comparison with the other products in the VR segment that are here or to come. 1000€ is way over priced where most of the other VR sets are sitting between 300€ and 700€. At this point its not even a question of spec, the product just won't sell. Valve have invested so much time and money in that project and all the related games, if no one is buying its just a wasted investment.

At a 700€ price the HTC Vive already have great difficulties to sell. the best seller is currently the Playstation VR priced at 300€ and even at that price people think twice before buying one.

If Valve want to penetrate the VR market they wont make it at 1000€. 500 or 300 might seem low but that is were the others are. I have a couple friends who follow the VR news and they were until today hesitant on what they will buy as their next VR Kit. It was between the Oculus Quest set and the Valve Index. Now they have their answer they will go for the Oculus.

I'm sorry but Valve have already lost, I bet next year this time they will announce they stop production of the Index.

Or they can wait for steam sales. We dont know sales price. This price can be for early adopters.
Faalhaas 30 Apr, 2019
Quoting: pmatulkaAre you ready? Download our app to test your PC.
System Requirements: Windows 10, SteamOS, Linux

Error: Incorrect platform.

Yeah... Linux support. :)

Launch the app using Steam Play/Proton. Then hit "Check" to abruptly end the program. :')
gomera 30 Apr, 2019
It would be great if the controllers were compatible with HTC Vive, I wouldn't mind spending $280 for that lvl of hand tracking.
ison111 30 Apr, 2019
Quoting: Purple Library GuyConsidering how long people have been fascinated with the stuff I don't think you can call it a passing fad. It's been decades now.
But I do have this feeling that eventually, when they finally get it working just how they like it, and the price comes down, and there are no more excuses . . . it will turn out to be not particularly great for most purposes. A solid and quite cool niche, but a niche nevertheless, not a takeover.
I see VR being able to find a niche in FPS gaming quite easily. Although I've never tried VR myself yet.

But I've felt that way ever since I saw a demo video where someone was throwing grenades in VR, and they had full control over how far to throw it, and could even toss one over their shoulder.

I can see that level of detail being taken advantage of to create entirely new levels of skill needed in FPS games.
Ever notice how complex some of the gun reloading animations are in some games? Well what happens if those animations are no longer just animations and you have to actually put the clip in yourself while being shot at.
>lol check out this n00b who doesn't know how to properly reload that gun
Or as another example peeking around corners, or shooting from behind cover no longer have to be programmed in as special game features, you'd get them for free and they'd be much more natural and fluid.

There's just too much potential for VR in FPS games in my opinion for it to not become a big deal in the future.
Of course, most of what I said is really about the controllers and not so much about the VR headsets, but if you're moving around you probably do want a screen strapped to your face too.


Last edited by ison111 on 30 April 2019 at 10:59 pm UTC
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