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Cardlings caught my attention recently, a unique turn-based strategy game from Clockwork Chilli that's confirmed to be releasing for Linux on June 5th.

What's interesting about it, is the way the turns work. While one player is doing combat and movement, the other player has the chance to get building and gathering resources. To make it even more unique, only the player doing movement and combat can end the turn and then it's reversed. So this means the player doing the movement, will want to end the turn quickly so the other player doesn't get tons of resources and buildings set up. The developer said this "results in very intense, fast-paced games that still preserve all the depth of more traditional turn-based strategy titles".

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It's going to have cross-platform online multiplayer, with mobile versions coming soon after release too and it sounds like multiplayer will be compatible across PC and mobile which sounds fun. It will have AI too, so you're not forced to play against other real people.

Your ultimate goal in each randomly generated map, is to either destroy the enemy castle through various means or fully upgrade your own. Thanks to the turn system, there should be no waiting around and I think the idea sounds great.

You can follow it on Steam for release on June 5th.

Here's another bit of info for you: it's being made with their own free to use HTML5 game engine "Wade Game Engine", which you can find more information about on the official site. They say the game engine is "open source" but it's a custom license with an EULA so not technically true to the real definition of open source. Either way, some of you might find that interesting.

Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. You can also follow my personal adventures on Bluesky.
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6 comments Subscribe

Rooster 24 May 2019
Wishlisted.
Nanobang 24 May 2019
  • Supporter
Cardlings? Baby cards? What. Does. That. Mean?
Salvatos 24 May 2019
Cardlings? Baby cards? What. Does. That. Mean?
More like card people, I think. Wildlings, gibberlings, halflings...
14 25 May 2019
  • Supporter Plus
The gameplay sounds like a good idea at least.
razing32 25 May 2019
Someone needs to educate them about [The Open Source Definition](https://opensource.org/osd) ASAP. :><:

Devs: "Our game engine is open source"
Internet:
![](https://i.kym-cdn.com/entries/icons/original/000/028/596/dsmGaKWMeHXe9QuJtq_ys30PNfTGnMsRuHuo_MUzGCg.jpg)
Nezchan 26 May 2019
Good lord, I hope they change the font on the cards before release. It looks terrible and hard to read.

Seems to me that given how you need to get your combat turn over with fast to prevent your opponent from building their economy, and each card having a unique set of moves, there's a really strong advantage to players who are very familiar with the cards and every one of those moves, since they can finish combat rounds much faster. Newer players would be at a big disadvantage there.
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