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Slowing down and appreciating the beauty of flying in Fugl

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It’s been quite some time since I checked out the adventure game Fugl, which has no set goals of any kind. I’ve learned to appreciate the beauty of it, maybe you will too?

It’s a strange one, I’m so used to having something to work towards that Fugl honestly baffled me originally. Well, it still does a little, however, I’ve now come to realise that’s honestly part of the charm. You aren’t forced down any one particular path because you make your own, you decide where you’re going and what you’re going to explore.

It's quite beautiful to look at too!

It just recently had a nice Sound Update too which includes:

  • Updated sound effects for winds, ambient music, and lots more.
  • Lots of bug fixes to the sound system
  • Increased mouse sensitivity
  • Added slowdown effect to 3rd mouse button
  • Misc bugfixes

I’m certainly interested to see how they plan to keep expanding it while it’s in Early Access. The idea is nice and their roadmap sounds quite interesting. They’re planning all sorts of things like a full weather system, a day and night cycle, interactions with other creatures and so on. I will take another look when there's just a little bit more to see and do, as currently it's quite a meditative experience but it still feels just a bit lacking.

You can find Fugl on Humble Store and Steam.

Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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5 comments

Linas Jun 4, 2019
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Fugl is often compared to Feather (a.k.a. Fruits of a Feather), but in my opinion it feels more like swimming though a liquid than flying. Fugl, on the other hand, really nails the feeling of flight, and has amazing sound design.

It is a hard sell, because it is not a game to be played in prolonged periods. But for a 5 minute meditative session, it's perfect.
Liam Dawe Jun 4, 2019
Quoting: LinasFugl is often compared to Feather (a.k.a. Fruits of a Feather), but in my opinion it feels more like swimming though a liquid than flying. Fugl, on the other hand, really nails the feeling of flight, and has amazing sound design.

It is a hard sell, because it is not a game to be played in prolonged periods. But for a 5 minute meditative session, it's perfect.
Yeah, the flying in Fugl is actually surprisingly good, I love the ability to hover a little and have a good look at my surroundings. I agree about the issue with playing it for longer periods, which is why I mentioned it still feels lacking currently. Such experiences are nice but if they want it to be anything other than a hard-niche they need to expand what you can actually do. That doesn't mean force any kind of linearity on it, but for an open-world game it doesn't have enough to keep your attention.
Linas Jun 4, 2019
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Quoting: liamdaweYeah, the flying in Fugl is actually surprisingly good, I love the ability to hover a little and have a good look at my surroundings.

You can also close your wings mid-air, and do a nose-dive. :)
Liam Dawe Jun 4, 2019
Quoting: Linas
Quoting: liamdaweYeah, the flying in Fugl is actually surprisingly good, I love the ability to hover a little and have a good look at my surroundings.

You can also close your wings mid-air, and do a nose-dive. :)
Yeah, it impressively makes my stomach go a bit due to my vertigo that's how you know the flying is good.
Nezchan Jun 4, 2019
I think my trouble with Fugl is that the pixel-y art style makes everything look slightly out of focus, when it really isn't. I find that disconcerting.
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