Update: Canonical are now saying 32bit libraries will be "frozen" and not entirely dropped.
Original article:
Things are starting to get messy, after Canonical announced the end of 32bit support from Ubuntu 19.10 onwards, Valve have now responded.
Speaking on Twitter, Valve dev Pierre-Loup Griffais said:
Ubuntu 19.10 and future releases will not be officially supported by Steam or recommended to our users. We will evaluate ways to minimize breakage for existing users, but will also switch our focus to a different distribution, currently TBD.
I'm starting to think we might see a sharp U-turn from Canonical, as this is something that would hit them quite hard. Either way, the damage has been done.
I can't say I am surprised by Valve's response here. Canonical pretty clearly didn't think it through enough on how it would affect the desktop. It certainly seems like Canonical also didn't speak to enough developers first.
Perhaps this will give Valve a renewed focus on SteamOS? Interestingly, Valve are now funding some work on KWin (part of KDE).
Looks like I shall be distro hopping very soon…
To journalists from other websites reading: This does not mean the end of Linux support, Ubuntu is just one distribution.
Quoting: Purple Library GuyThat wouldn't serve any purpose, as it would only be for me. As I said, I'm looking at the bigger picture here.Quoting: TheSHEEEPI simply look beyond a few personal inconveniences at the bigger picture.Because . . . the libraries take up a few megs on your terabyte+ hard drive? Yeah, surely it's worth getting rid of some functionality to get that!!!
And the bigger picture is that progress requires sacrifice. Can't play some games/use some apps anymore? So be it, if that's the price to pay to finally get rid of old stuff like 32bit for good.
But you know, all you have to do is delete the relevant libs. Nobody's stopping you.
And the bigger picture is that right now, 32bit is like an annoying mosquito at the butt of many developers and users... just look at this very situation.
If 32bit were gone for good, well, so would be situations like these.
But obviously, this was not the way to go about it, Canonical should have gathered some support and actual solutions from bigger linux players beforehand.
Quoting: GuestQuoting: TheSyldatQuoting: GuestIs it really because of the decision to drop 32bit OS support? Nobody, literally nobody, especially not Valve's target audience, is still using a 32 bit OS unless they just don't know any better. I think it's more because they already have steamOS and ubuntu is falling out of fashion anyways.Again they are not just dropping the 32 bit flavor , they are freezing the 32 bit multilib in terms of update (essentially deprecating it ) sooo as a result a lot of your games on steam won't work out of the box on newer versions of Ubuntu but more importantly even after trying to get the 32 bit libs it might still not work all that well because they're not updating them anymore either .
Oh damn, I mean I get why canonical would want this, 32-bit should basically only exist for legacy applications, modern applications should not be relying on it, and theoretically on a modern OS you should never need to use 32-bit libs, but there's always some legacy application creeping around somewhere that relies on it, and there's always some stupid developer that didn't bother compiling for 64 bit here and there.
I mean this kinda needs to happen, but maybe it's a bit ahead of it's time, this decision.
Not only legacy application, but also applications with legacy code which is not 64bit compatible - there are old project with huge codebase. Or for some instance for application for which is 32bit better. Here is post from enemy camp developer about their visual studio (2019 is still 32bit aplication, i asume point are still valid, or their codebase is realy incompatible)
Quoting: Purple Library GuyQuoting: BeamboomAnd like I said in that other discussion: One can't expect an old binary to run on new computers for all eternity.Why not?
Do I really need to explain that? Why do do think they want to do this to begin with? Why do we phase out technology quite regularly - despite the hard struggle every bloody time we do it?
Why did Windows become such a bloody, security issue riddled mess? Several reasons, but the need to be backward compatible is one massive reason. Messy as f*ck. A patchwork out of this world.
In a world of limited resources, spending a lot of those resources on backward compatibility can be argued is a energy wasted that could be spent a lot better. Especially now that those old blobs of binaries can be run in virtualized environments.
Last edited by Beamboom on 24 June 2019 at 10:56 am UTC
Quoting: BeamboomIn a world of limited resources, spending a lot of those resources on backward compatibility can be argued is a energy wasted that could be spent a lot better.
I guess it depends on the value of the old stuff (high for many of us) and the prices for the different solutions to keep the value. The price for Ubuntu to keeping these libs seems not high for me, especially considering Debian still maintains them. The price of hundreds of thousands of people setting up VM (or the like) solutions seems a bit higher. Yes, we do need some other solution some day. I just don't think it's this day yet.
The problem with "support" for games right now is that there was a lot (and I do mean that...I have my own dev number, etc...) that were provided in the early stages with Steam support only being 32-bit, so you couldn't even PROVIDE a 64-bit version. The question was posed back in the beginnings to the dev forums and Sam Lantinga replied that they'd not had the resources to roll that out at that time.
Quoting: EikeQuoting: BeamboomIn a world of limited resources, spending a lot of those resources on backward compatibility can be argued is a energy wasted that could be spent a lot better.
I guess it depends on the value of the old stuff (high for many of us) and the prices for the different solutions to keep the value. The price for Ubuntu to keeping these libs seems not high for me, especially considering Debian still maintains them. The price of hundreds of thousands of people setting up VM (or the like) solutions seems a bit higher. Yes, we do need some other solution some day. I just don't think it's this day yet.
Uhm... How does 2/3rds or more of the Steam catalog sound to you as value?
Quoting: BeamboomDo I really need to explain that? Why do do think they want to do this to begin with? Why do we phase out technology quite regularly - despite the hard struggle every bloody time we do it?
Sadly, you do. Most don't get it unless they work in the trenches or paid attention to the woes of those that do.
QuoteIn a world of limited resources, spending a lot of those resources on backward compatibility can be argued is a energy wasted that could be spent a lot better. Especially now that those old blobs of binaries can be run in virtualized environments.
When they can manage the 3D support, etc. then, YEAH. There's quite the answer indeed. Likely to be the real one. Since they don't manage it well or at all...nope.
Quoting: svartalfQuoting: EikeI guess it depends on the value of the old stuff (high for many of us)
Uhm... How does 2/3rds or more of the Steam catalog sound to you as value?
Uhm... You did quote it...? (Quote shortened by me.)
Or do you mean to me personally? I'm torn... I tend to play games until I have finished/enough/given up and never revisit them. OTOH, I do want to be able to play them again. OTOH again, I guess I won't for all those 5 1/4 " discs either... But, yes, I want to keep being able to play 32 bit games.
Quoting: EikeSomeone should create a list of software (not just games) that would no longer work if 32bit compatibility libraries went away. Then send that to Ubuntu and they can decide whether or not dropping full support is worth it.Quoting: svartalfQuoting: EikeI guess it depends on the value of the old stuff (high for many of us)
Uhm... How does 2/3rds or more of the Steam catalog sound to you as value?
Uhm... You did quote it...? (Quote shortened by me.)
Or do you mean to me personally? I'm torn... I tend to play games until I have finished/enough/given up and never revisit them. OTOH, I do want to be able to play them again. OTOH again, I guess I won't for all those 5 1/4 " discs either... But, yes, I want to keep being able to play 32 bit games.
Quoting: TheSHEEEPI don't know about that. I've never had to check or ask myself whether a program uses 32-bit or 64-bit architecture because my 64-bit system can run both. That's hardly a bother for me as a user. No longer being able to run certain programs and finding out that they use older architecture, though... that would suck.Quoting: Purple Library GuyThat wouldn't serve any purpose, as it would only be for me. As I said, I'm looking at the bigger picture here.Quoting: TheSHEEEPI simply look beyond a few personal inconveniences at the bigger picture.Because . . . the libraries take up a few megs on your terabyte+ hard drive? Yeah, surely it's worth getting rid of some functionality to get that!!!
And the bigger picture is that progress requires sacrifice. Can't play some games/use some apps anymore? So be it, if that's the price to pay to finally get rid of old stuff like 32bit for good.
But you know, all you have to do is delete the relevant libs. Nobody's stopping you.
And the bigger picture is that right now, 32bit is like an annoying mosquito at the butt of many developers and users... just look at this very situation.
In my simple opinion, complaining about 32-bit being supported because you don't want to use it would be like complaining about a distro having printer drivers because you don't intend to print anything. If they bother you that much, you can remove them, but there are certainly enough users out there that need them to justify shipping them by default, or providing an easy way to install them (meaning they still have to be maintained anyway).
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