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Warm up that cup of speculation, as it appears Valve are working on another game that seems to be going by the name of Citadel (likely a code name).

Linking into Half-Life, since the Citadel is the HQ from where the Combine govern Earth. Apparently though, this is entirely separate to the unannounced Half-Life VR game with Citadel being a completely different Source 2 project. As always though, do not take this as any form of confirmation. You can see the video from Valve News Network below which is quite interesting:

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I've no doubt that all the "leaks" that end up shipping with Valve games are completely intentional. They probably love seeing everyone try to guess what it's going to be.

Will it be Half-Life 3? Probably not. Considering everything talked about in the video, it sounds like some sort of top-down game, possibly including some stealth elements. However, Valve are supposed to be launching a flagship VR game this year, which is likely Half-Life VR.

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Nezchan 19 Jul, 2019
Half-Life 3 confirmed!

Spoiler, click me
It'll be a one-year exclusive on the Epic store.
Kiba 19 Jul, 2019
Quoting: SilverCode
Quoting: KibaPortal was based on what a modder did (correct me if i am wrong).
Portal was based on a proof of concept called Narbacular Drop, which used the Sketcher Engine, so I don't think it counts as a mod of an existing game, which in turn would mean it wasn't based on what a modder did.
Quoting: Mountain Man
Quoting: KibaPortal was based on what a modder did (correct me if i am wrong).
Not quite. It started life as a student project on a custom engine (I forget the original title), and Gabe Newell was so impressed that he hired the team straight out of college to develop Portal.
Glad you both corrected me ;D
Julius 19 Jul, 2019
Quoting: beko
Quoting: JuliusIt wasn't so much that Valve understood, but rather that they were providing the latest version of the Quake1 engine in a really popular game (Half-Life). Quake1 has to this day an active modding scene as id really understood (back then).
I remember this quite different. Quake itself was popular but not like this. Not at all. Sorry. Half-Life _became_ popular due to it's superb modding support.

Releasing the tools needed for this was a perfect move at this time.

I was there. Run my own mod projects (as in plural).

You misunderstood me... I wasn't talking about Quake's (as a game) popularity as a modding platform which of course was much surpassed by Half-Life. But Half-Life as a modding platform only became so popular because the Quake ENGINE was designed from ground up to be extremely modding friendly. This was very little of Valve's doing... they just happened to make a very popular game with a superbly moddable engine. I was there too by the way ;)


Last edited by Julius on 19 July 2019 at 10:04 pm UTC
slaapliedje 20 Jul, 2019
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Quoting: Julius
Quoting: beko
Quoting: JuliusIt wasn't so much that Valve understood, but rather that they were providing the latest version of the Quake1 engine in a really popular game (Half-Life). Quake1 has to this day an active modding scene as id really understood (back then).
I remember this quite different. Quake itself was popular but not like this. Not at all. Sorry. Half-Life _became_ popular due to it's superb modding support.

Releasing the tools needed for this was a perfect move at this time.

I was there. Run my own mod projects (as in plural).

You misunderstood me... I wasn't talking about Quake's (as a game) popularity as a modding platform which of course was much surpassed by Half-Life. But Half-Life as a modding platform only became so popular because the Quake ENGINE was designed from ground up to be extremely modding friendly. This was very little of Valve's doing... they just happened to make a very popular game with a superbly moddable engine. I was there too by the way ;)
We were all there!

In the 'correct me if I'm wrong' list;
Bethesda games are unplayable without mods, (correct me if I'm wrong). :P

Yeah, my understanding of Half-Life 1 was that it was a modified Quake engine. This makes me want to finish my play through of Black Mesa.
beko 20 Jul, 2019
I see. So they just released the tools and SDK because.. quake was mod friendly?

That may be normal nowadays. It was not back then. And boi that simple quake mod really made a wave.
omer666 21 Jul, 2019
To be fair, Quake had an awesome modding community which gave birth to both Capture the Flag and class-based TDM, but Valve had the idea to actually support this community by distributing a great number of them.
Ehvis 21 Jul, 2019
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Quoting: omer666To be fair, Quake had an awesome modding community which gave birth to both Capture the Flag and class-based TDM, but Valve had the idea to actually support this community by distributing a great number of them.

Wasn't the Quake modding community just a continuation of the Doom one? Even the first Doom had support for PWADs, which was basically id software enabling modding support from the start.
omer666 21 Jul, 2019
Quoting: Ehvis
Quoting: omer666To be fair, Quake had an awesome modding community which gave birth to both Capture the Flag and class-based TDM, but Valve had the idea to actually support this community by distributing a great number of them.

Wasn't the Quake modding community just a continuation of the Doom one? Even the first Doom had support for PWADs, which was basically id software enabling modding support from the start.

You are right but Quake's C code allowed things to go far beyond what DooM allowed. Have a look at some gems like Quake Rally or Kickflip. It's also Quake which started the whole Machinima scene, showcasing the great flexibility of the engine.
Hori 22 Jul, 2019
Quoting: beko
Quoting: liamdaweSo what we've learned is that mods are awesome ;)
tbf I wonder how modding would look nowadays without Half-Life back then. That modding support and scene, that evolved around it, was unseen before.

So yeah.. Valve understood this. Back then at least.

Not quite "unseen" before.
The DOOM modding community was a pretty damn big and healthy one, and is still active even today.

Though yes, HL is among the top of the most important games in regards to modding history.
So are games like Skyrim, even tho Bethesda proved they don't understand it very well (or that their greed blinds them and makes then not want to understand it)

At least Valve was pretty cool.
I am actually very happy when mods develop into actual games. I think it just stays as a testament to how awesome the idea is. And many developers did learn from this, that the will of their customers is indeed worth hearing. Not all of them, and less so within the AAA space, but many indie devs were inspired by mods, or were modders themselves.

And then you also have occurances like the modern Age of Empires 2 DLCs (and the game remake) which is done mostly my ex-modders of the original games. Which is pretty damn cool in my opinion. Sure, Microsoft might be unpopular in our community, but they did recognise the potential of its games modding scene and invested in it.


Last edited by Hori on 22 July 2019 at 2:48 pm UTC
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