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Steam Play Proton 4.11-3 is out, big changes for gamepads and new D9VK

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Valve and CodeWeavers continue pushing Linux gaming along with another release of Proton for Steam Play with 4.11-3.

The biggest change here seems to be for gamepads. Proton will no longer emulate them all as if they were Xbox controllers, instead games will access them directly. So DualShock 4 (PS4) gamepads, fighting pads and more should behave more like they do on Windows.

fsync (the experimental replacement for esync) also saw some improvements to hangs and crashes, as well as gaining configurable spin count. This new config ability they say might help performance but it's disabled by default.

Additionally they added missing language fonts, in-game web browser fixes, more fixes for crashes related to text input with Mordhau and Deep Rock Galactic being noted, improved support for older VR titles and support for the latest Steamworks and OpenVR SDK versions.

It also pulls in the recent new release of D9VK, considering it only released yesterday that's quite impressive really. You still need to manually enable D9VK for D3D9 titles though, like this:

PROTON_USE_D9VK=1 %command%

Use the above for D9VK as a launch option (right click -> Properties -> Set Launch Options) for each game as needed.

You can see the full changelog here.

Article taken from GamingOnLinux.com.
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14 comments
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ziabice 27 Aug, 2019
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Wow, it's a 670MB download: as big as a complete OS!
mylka 27 Aug, 2019
anyone get new vegas running on a rx580 with d9vk?
qptain Nemo 27 Aug, 2019
ziabiceWow, it's a 670MB download: as big as a complete OS!
Maybe that's what WINE devs meant the whole time: Wine isn't an emulator, it's a complete OS. ( ͡° ͜ʖ ͡°)
Arten 28 Aug, 2019
I tried C&C 3 tiberian wars shortly on this. It seems have beter performance then last beta. I don’t know it it is because new version of d9vk or new fsync patches.
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