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Gloomhaven, the digital adaptation of the acclaimed board game recently entered Steam's Early Access program and it appears the developer Flaming Fowl Studios continued to be open about Linux support.

This wouldn't be the first time they've talked about Linux support. In fact, their latest word on it does seem to be a bit of a backtrack from a previous statement, but priorities change and nothing is ever set in stone when a game is in development. That was multiple months before Early Access even started though, to be fair.

After being asked a few more times, they've decided to give an update on it. Here's what they said:

We are open to Linux port sometime in the future, but it's not in plans for the Early Access. We are focussing on one platform, for now, to make the whole development process more manageable. Please share your +1, so we would have a better understanding of our community's demands.

Additionally:

Linux version is doable from the standpoint that we are currently at. We didn't make any tests to confirm it for 100% though. For now, the priority is the current build. When the Early Access is closer to an end, we will come back to this idea and see how big the demand really is.

So if you really would like to see Linux support for Gloomhaven, it might be a good idea to post your support in this linked forum topic. As a reminder though, it's important not to just post "+1" as Steam moderators see that as spam, say why you want it.

See more about Gloomhaven on Steam.

Article taken from GamingOnLinux.com.
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gabber Aug 5, 2019
I think they are only trying to get some more ppl to buy during early access.
QuoteWe didn't make any tests to confirm it for 100% though
Because firing up a VM and trying it is too much?

Just played 'Human Fall Flat' this weekend to find out they dropped Linux support. Same talk:
QuoteUnfortunately we've made the decision to discontinue Linux support so we can focus on new content and features for Windows and Mac versions.
here:
QuoteWe are focussing on one platform, for now, to make the whole development process more manageable.
monnef Aug 5, 2019
Quoting: gabberJust played 'Human Fall Flat' this weekend to find out they dropped Linux support. Same talk:
QuoteUnfortunately we've made the decision to discontinue Linux support so we can focus on new content and features for Windows and Mac versions.
Breaking product after release? Isn't this illegal, like fraud or something?
Mountain Man Aug 5, 2019
Here's where I stand on this whole issue:

I'm done with begging for ports. If you release for Linux, then I will consider buying your game. If you don't, then I won't.

It's as simple as that.
Liam Dawe Aug 5, 2019
Quoting: Mountain ManHere's where I stand on this whole issue:

I'm done with begging for ports. If you release for Linux, then I will consider buying your game. If you don't, then I won't.

It's as simple as that.
I continue to be amazed at how some people think. We are and continue to be a niche platform, sometimes developers need a little push. There's a massive difference between showing support... And begging. Claiming its begging its ridiculous.
drmoth Aug 5, 2019
Yeah please show them some support. I really am hoping this will come to Linux in native form. It's so much nicer than having to fiddle with a Proton port. FPS is really not an issue for this sort of turn based game.
tuubi Aug 5, 2019
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Quoting: monnef
Quoting: gabberJust played 'Human Fall Flat' this weekend to find out they dropped Linux support. Same talk:
QuoteUnfortunately we've made the decision to discontinue Linux support so we can focus on new content and features for Windows and Mac versions.
Breaking product after release? Isn't this illegal, like fraud or something?
They didn't exactly break it. It still installs and launches, but won't get any updates and doesn't advertise Linux support in the store. I do remember it being a bit broken for some people though, but probably not intentionally.
Mountain Man Aug 5, 2019
Quoting: liamdawe
Quoting: Mountain ManHere's where I stand on this whole issue:

I'm done with begging for ports. If you release for Linux, then I will consider buying your game. If you don't, then I won't.

It's as simple as that.
I continue to be amazed at how some people think. We are and continue to be a niche platform, sometimes developers need a little push. There's a massive difference between showing support... And begging. Claiming its begging its ridiculous.
They can look at the install base. They can look at general sales statistics. They can look at similar games and see how well they sold on Linux. Asking on a forum is probably the worst way to conduct market research since they'll undoubtedly be flooded with responses from people who have no interest in the game but want to show their support for Linux, or people who are interested in the game simply won't see the post. Either way, the results will be neither accurate nor meaningful. And more often than not, it seems to me that when a developer says they're trying to "gauge interest" in a Linux port, what they're really saying is that they're looking for an excuse not to support Linux.

Sorry if I'm cynical, but if there are developers out there who still haven't figured out that Linux is a viable platform for their product then I'm really not interested in going out of my way to try and convince them.
g000h Aug 5, 2019
Well, I'm a Linux gamer (surprise, surprise), and I put Gloomhaven on my Steam wishlist some weeks ago. Hopefully it'll make it onto Linux because there is a lot more potential that I'll buy it, if it is.
Kimyrielle Aug 5, 2019
To be honest, I find asking Linux users if they want to have games available for Linux...a bit silly? What's the point of this question? They know (or at least should know) their target audience. Our market share is well-known and tiny, but they can safely assume that roughly the same percentage of Linux users will like their game as Windows users. If they'd be happy to sell to us under these conditions, just port the thing! If not, don't. It's really that simple.

For the record, this looks like a game I would almost certainly buy, but I am also not going to beg anyone to do business with me. While we -are- a niche platform, there are enough games to play to last a lifetime or two. The times when we had to beg are over!


Last edited by Kimyrielle on 5 August 2019 at 3:22 pm UTC
appetrosyan Aug 5, 2019
I would say - No. Don't port it. Judging by their attitude it's highly likely that they will drop the Linux support. Judging by the fact that they're even asking the question, they don't know how many Linux buyers they need to maintain the port. And finally, judging by the fact that they couldn't be bothered to fire up a VM to check if they can actually do it → they'd botch the port anyway.

So why bother. I have SteamPlay, I don't care if the translation was done at compile time or Run time.
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