Confused on Steam Play and Proton? Be sure to check out our guide.

Gloomhaven, the digital adaptation of the acclaimed board game recently entered Steam's Early Access program and it appears the developer Flaming Fowl Studios continued to be open about Linux support.

This wouldn't be the first time they've talked about Linux support. In fact, their latest word on it does seem to be a bit of a backtrack from a previous statement, but priorities change and nothing is ever set in stone when a game is in development. That was multiple months before Early Access even started though, to be fair.

After being asked a few more times, they've decided to give an update on it. Here's what they said:

We are open to Linux port sometime in the future, but it's not in plans for the Early Access. We are focussing on one platform, for now, to make the whole development process more manageable. Please share your +1, so we would have a better understanding of our community's demands.

Additionally:

Linux version is doable from the standpoint that we are currently at. We didn't make any tests to confirm it for 100% though. For now, the priority is the current build. When the Early Access is closer to an end, we will come back to this idea and see how big the demand really is.

So if you really would like to see Linux support for Gloomhaven, it might be a good idea to post your support in this linked forum topic. As a reminder though, it's important not to just post "+1" as Steam moderators see that as spam, say why you want it.

See more about Gloomhaven on Steam.

Article taken from GamingOnLinux.com.
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tuubi 5 Aug, 2019
Quoting: linuxcityfor those of you saying if they don't put a native i won't buy it well then you won't be buying many titles then.
The ~140 native titles on my wishlist beg to disagree. And I buy more games than I have time to play.

I'm happy Wine exists though.
techieg33k 5 Aug, 2019
Done. Nice to see they are asking for the community to give them feedback and I can respect anyone wanting to focus on a single platform for testing during Dev, just as long as they keep the other platform(s) in mind so they don't "paint" themselves into a corner.
stevemcsteve 6 Aug, 2019
Quoting: liamdawe...
Steam Play? There's been games others have tested, that I can't get to run at all. Again, that argument can be switched around any time based on GPU, driver, distribution and many other random factors. Just the same as I've seen games people on Windows can't run, yet work without issues for me on Linux. People will always have issues, regardless of the method, it's not a great argument either way.

I agree with Liam

Just wanted to point out I bought this game the moment it became available early access, and I couldnt get it to run via Proton, after about a half hour of fiddling I gave up.

At least native would have given me another option to try
LungDrago 6 Aug, 2019
Quoting: stevemcsteveJust wanted to point out I bought this game the moment it became available early access, and I couldnt get it to run via Proton, after about a half hour of fiddling I gave up.

At least native would have given me another option to try

Yeah, that's the problem with Proton. It might work or it might not. If it does, great. If it doesn't, well you're f*cked, as the devs can't be held accountable for that and they don't give a damn. There's only so much you can do with various workarounds.

Proton is saving Linux gaming and that's good. But people should still learn to develop for Linux properly...because Proton is ultimately just another workaround for Linux users, a market that's steadily growing.
appetrosyan 6 Aug, 2019
Quoting: liamdaweSteam Play? There's been games others have tested, that I can't get to run at all. Again, that argument can be switched around any time based on GPU, driver, distribution and many other random factors. Just the same as I've seen games people on Windows can't run, yet work without issues for me on Linux. People will always have issues, regardless of the method, it's not a great argument either way.

I agree not a good argument. Also not what I said. I said: "Even good ports have problems", and "porting costs money and resources, that the dev will most likely not recoup". I actually first heard of Gloomhaven here, even if I bought it, no guarantee that the developer will get enough sales.

And for them, it's already an afterthought. I'll get the game if it comes to Linux. I'll buy it even if it doesn't.
joaojotta 4 Sep, 2019
Is this game inspired by the board game or the other way around or not related at all?
tuubi 4 Sep, 2019
Quoting: joaojottaIs this game inspired by the board game or the other way around or not related at all?
Liam starts the article with "Gloomhaven, the digital adaptation of the acclaimed board game...". Doesn't that answer your question? :)
joaojotta 4 Sep, 2019
Quoting: tuubi
Quoting: joaojottaIs this game inspired by the board game or the other way around or not related at all?
Liam starts the article with "Gloomhaven, the digital adaptation of the acclaimed board game...". Doesn't that answer your question? :)
Oh man, I feel so stupid now... it's just that this game does NOT seem like my kind of game so I didn't even read that.
Anyway, thanks!
(sorry Liam)
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