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DXVK 1.4 released boosting this Vulkan layer to support D3D 11.4

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Developer Philip Rebohle has pushed out another major release of DXVK, the Vulkan to D3D layer used together in Wine and Steam Play.

Boasting a new feature set that pumps up the available Direct3D support to 11.4. However, certain optional features are not currently supported like Tiled Resources, Conservative Rasterization and Rasterizer Ordered Views but they may be added if ever needed. This should fix a crashing issue with Plants vs Zombies - Battle for Neighborville, which requires at least D3D 11.3.

Additionally, support for DXGI (Microsoft DirectX Graphics Infrastructure) was boosted up to version 1.5 which allows applications/games to check for HDR support but DXVK itself does not currently support HDR. Some games seem to need the interface for HDR to be there even if not used. You should also find the Rockstar Game Launcher working better with this update to DXVK, with new support for GDI interop with DXGI surfaces. Although the launcher does need some other Wine fixes due to a bug in Wine's Direct2D support.

Some resource mapping improvements were also made with the "d3d11.allowMapFlagNoWait" option enabled by default, possibly resulting in some games performing better. Developer Rebohle asked if you see regressions, to try if setting "d3d11.allowMapFlagNoWait = False" in the DXVK config fixes it when reporting a bug.

There should also be some possible performance improvements. One such change is games that make heavy use of Deferred Contexts with both Dark Souls III and Sekiro: Shadows Die Twice being mentioned as hopefully improved. There's also a possible CPU overhead improvement with more accurate resource tracking.

See the full release announcement here.

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scaine 23 Sep, 2019
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Quoting: TheRiddickWould like a status update on when we will see EAC and Battleye working correctly with proton.

Work started on that with Proton 4.11. You can see Liam's mention of it here:

QuotePossibly just as exciting, is that a bunch of Wine "modules" are now built as Windows PE files instead of Linux libraries. Eventually, this will help some DRM and anti-cheat systems as work progresses on it. Fantastic to see work on that being done!

That was the end of July, and no word since. I suspect that migrating the core anti-cheat wine modules to be compatible will be a long road!

I'd love an update on this too, but I doubt anyone really knows when it'll be "ready".
Werner 23 Sep, 2019
i really have no idea if it has something todo with proton and if it works at all, but i installed at the weekend the Game Squad (Humble Monthly) and it installed EAC on first run with proton. I didn't play online since i had no time, maybe someone else has some infos about it, maybe it is the same as it was with other game betas that EAC is not really active now. But according to protondb the game runs without issues also online, which could also be because it is still not final.
TheRiddick 23 Sep, 2019
You can often install anticheat software but actually playing it online is a different thing. ARMA3 will install Battleeye (via ingame prompt) but only works for 15mins in a multiplayer game then it freezes up the arma3.exe process.

And yeah Squad is early access and often they disable EAC/BE stuff. I was considering getting squad sometime down the line.

Last edited by TheRiddick on 23 September 2019 at 2:13 pm UTC
14 24 Sep, 2019
I've been running around WoW Classic tonight and I told my buddy that the game looks a little better somehow. It looks a little sharper or better colors. My fans are louder than normal while playing as well. I wonder which thing(s) affected all this. Oh well. I'm happy for it!
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