In my book, the more games that attempt XCOM-styled combat the better. Fort Triumph is one that does it, only it's pushing things even further with the dynamic environments and the fantasy setting.
The fun in Fort Triumph really is in how you use the environment to your advantage. Drop trees on top of people, kick a box into them, set fire to everything around them and more there's tons you can do with it. Are they by some water? Run over and kick them into it. There's even a character class that can use a grappling hook to pull enemies into things, which can sometimes be truly hilarious when you manage to set off a physics chain-reaction by doing so.
Currently in Early Access and covered here a few times, CookieByte Entertainment just recently did a massive update to the game. Major changes included:
- Replaced the Forest and Village environments with shiny new ones.
- Houses in the village environment now have fleshed out interiors with furniture that responds to physics and destructible walls.
- AI factions will now use heroes fully, including physics abilities and attacks - brace yourselves!
- Performance improved considerably.
- Creatures and recruiting creatures are removed in this iteration, along with creature dwellings on the world map - we received plenty of feedback from players finding it confusing and unrewarding as it is now. We plan to reintroduce creatures in some way down the road after we experiment a bit.
They also have a brand new trailer:
Plenty of smaller changes came with this update too including two different types of water tiles. So you now have shallow and deep water, with shallow water stunning enemies if you hit them into it and deep water killing them. A large forest mushroom map item was added which you can break in half and kick at enemies, multiple new VFX and SFX added, UI improvements and so on. Full update notes can be found here.
Once finished, this could end up being one of the most entertaining turn-based strategy games around. It's already good enough to spend quite a number of hours in thanks to the random skirmish campaigns you can do, while also picking which side you wish to be.