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Here's a bit of interesting industry news for you on this fine Monday afternoon. Alen Ladavac, who helped to co-found the Serious Sam and Talos Principle developer Croteam has moved onto game streaming.

Announcing their change on Twitter, which links to a post on LinkedIn, Ladavac wrote about how they were making games since the age of the Floppy disk but they're moving on:

[…] With a heavy heart, I've parted ways with my dear friends and colleagues at Croteam. I love you all, guys and girls, and I will never forget all the beautiful years I spent with you and fantastic things we've created. I'm super excited to announce that I'm starting at Google München, joining the awesome Stadia team to work on finally bringing gaming into the cloud. What was once deemed impossible, now is the reality - and I'm grateful for a chance to contribute to this landmark undertaking.

Considering their experience shipping games, along with helping to get games updated with Vulkan it's not a hugely surprising move. Probably a bit of a blow to Croteam though, as they're working on Serious Sam 4: Planet Badass which has no current release date set.

In other related Stadia news, Red Dead Redemption 2 has been confirmed at launch now as well. This is a huge bit of news, as it was previously only speculated that it was coming to PC but it's now confirmed for Stadia (as well as Steam for Windows).

Stadia is set to launch in November 2019, for those who put some cash up front to get the Stadia Founder's Edition. However, this edition is sold out in certain regions, with it being replaced with a Premier Edition which includes a plain White gamepad instead of the special Night Blue version.

It will be interesting to see how Stadia can capture the market. Especially since the software stack is using Debian Linux, the Vulkan API and it will work on any computer that can access a Chrome browser. Compared to other solutions which require another dedicated application, the barrier for entry at least when talking software is low. This will open up a lot more AAA gaming to be played on Linux, which is why we're keeping a close eye on it.

A hot topic though, considering how it's basically the ultimate form of gaming DRM. You don't technically own anything, the game never really touches your PC and you need to be online to play anything. Input latency and bandwidth use are big issues for some too. We've secured a copy of the Stadia Founder's Edition to cover sometime around the release for GamingOnLinux, let's wait and see if it can win us over.

Will you be trying it out? We've also opened a new dedicated forum for all game streaming topics including Stadia, Steam Remote Play and anything else.

Article taken from GamingOnLinux.com.
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45 comments
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Alm888 Oct 7, 2019
Quoting: ShmerlWe for sure should not give them a pass for bad behavior of not upstreaming their drivers. They have no excuses. They are a bad player in the Linux ecosystem and they know it.
We for sure should not give AMD a pass for releasing and selling broken products to Linux users and act like it is completely normal.
What good are those "upstreamed drivers" if they do not work? GPU market is no charity, every company (AMD included) wants money. If AMD wants to cut expenses by essentially outsourcing their drivers to some enthusiasts/companies developing Linux kernel -- fine. But I must remind you that providing auxiliary software (mandatory for proper work of their sold hardware) is the company's direct obligation.
nVidia, on the other hand, provides its products in working order and on time and is its full right to chose how to do so (in nVidia's case -- by syncing the driver codebase with Windows).
If you are insisting that nVidia is a "bad player", then I must conclude that so is AMD.
The silver lining is: nVidia needs no excuses. Especially after being the only reliable GPU manufacturer in the most dire times for Linux (2006-2011), when most of the gaming/porting companies went belly-up and everything looked like gaming on Linux is a pipe dream (and honestly, it would seem totally wise to drop useless Linux driver).

"They have no excuses" -- these words just do not have merit in this case.

Honestly, this went too off-topic.


Last edited by Alm888 on 7 October 2019 at 7:04 pm UTC
Shmerl Oct 7, 2019
They have full right to do what they want with their stuff, except that Linux kernel has requirement to open up their driver, and Nvidia violates it on purpose. Nvidia has no right to come and demand to change that for Linux.

So it simply means they don't have any support formally speaking. They work around it using blob with dkms, but that's not a solution for the problem they created themselves. I.e. no excuse as above.


Last edited by Shmerl on 7 October 2019 at 7:07 pm UTC
Shmerl Oct 7, 2019
This started from the comment that Nvidia can't be used with Stadia due to their driver being closed. Google very explicitly mentioned openness of the drivers as the reason.


Last edited by Shmerl on 7 October 2019 at 7:22 pm UTC
Alm888 Oct 7, 2019
Quoting: GuestCombined it means that Google really aren't reliant on AMD as much when it comes to support; Google can modify the kernel and drivers as they see fit, without needing to jump through support hoops.
I have just read the terms of GPL to check whether they are obliged to provide source code for their changes…
Nope. (Because the program -- Linux kernel -- itself does not get distributed). :(
What a shame. It seems Google will have a chance to get away with this (unlike Sony or Nintendo which ended up using BSD in their consoles).
Gryxx Oct 7, 2019
Quoting: Liam Dawe
Quoting: ShabbyX
Quoting: Liam Dawe
Quoting: ShabbyXIronically, the disadvantage of Linux with Stadia is that chrome doesn't support hardware acceleration in video decoding, so Linux will have a (slightly) higher latency than windows...
What's the latest on this, I'm a bit out of touch since I use Firefox.

The latest is what I just said?
*sigh* let me be a lot more specific then: What is the latest on getting the code accepted into Chromium/Chrome to enable it the same as it is on Windows?

Compile it yourself. Or so i've heard about month ago.
Leopard Oct 7, 2019
Quoting: Zlopez
Quoting: LeopardStadia means nothing for Linux since all of those games will have VLK renderers tailored specifially for AMDVLK with no intent to run them on desktop platforms which is dominated by Nvidia hardware. These games will be in the stores with D3D.

I think this situation is slowly changing after AMD started to officially support Open Source drivers.
I was a NVIDIA guy a few years back, but now I'm pretty happy with AMD Radeon RX 590 :-)

I'm clearly talking about Windows. On Linux people have many reasons to use AMD but on Windows that is not the case.
Leopard Oct 7, 2019
Quoting: Guest
Quoting: LeopardStadia means nothing for Linux since all of those games will have VLK renderers tailored specifially for AMDVLK with no intent to run them on desktop platforms which is dominated by Nvidia hardware. These games will be in the stores with D3D.

Well it remains to be seen what tailoring specifically for amdvlk means. If it means there are specific Vulkan extensions only in amdvlk, then perhaps. And perhaps it won't be tested much with other drivers. However, the games are being developed first on an actual GNU/Linux box. Multiple developers have said that is the first step to getting onto Stadia.

So while this may not translate into increased support for GNU/Linux desktop, I wouldn't say it "means nothing for Linux" (I'm an explicit person, so I'm going to assume you mean the desktop OS rather than the kernel). HLSL to SPIR-V (for example) basically got a big push from Google, for reasons of Stadia, and yet that helps on desktop too. Don't forget developer experience either. These may not directly translate to more games, but indirectly it helps reduce barriers and stabilise the experience for the end user.

Tailored for AMDVLK or Stadia means ; they are not being tested on NV gpu's.

I'm not expecting any Linux binaries of those games on Steam , GOG etc either. I'm saying we won't see those VLK renderers on PC in general. There will be d3d.

I meant desktop ofc :)

Stadia builds are no different than PS4 builds for example. One targeted api , one tested hardware combination which is able to give good performance even on the shittiest implementation.
ShabbyX Oct 8, 2019
Quoting: Liam Dawe
Quoting: ShabbyX
Quoting: Liam Dawe
Quoting: ShabbyXIronically, the disadvantage of Linux with Stadia is that chrome doesn't support hardware acceleration in video decoding, so Linux will have a (slightly) higher latency than windows...
What's the latest on this, I'm a bit out of touch since I use Firefox.

The latest is what I just said?
*sigh* let me be a lot more specific then: What is the latest on getting the code accepted into Chromium/Chrome to enable it the same as it is on Windows?

Linux GPU support in chrome is primarily done by Linux enthusiasts volunteering their time (of which there are many in Google). This particular thing has been low priority enough that so far no one has volunteered to do and maintain it (and the bigger problem is indeed maintenance, and addressing the flurry of bug reports on all sorts of hw). It's a sensitive feature too, imagine how mad any Linux user would be if they couldn't watch videos on youtube, so it can only be enabled if it's entirely bugfree. The fact that the hw-accelerated video decoding libraries on Linux don't have test suites also doesn't instill confidence.

I myself would like to tackle this, but I have so much on my plate, I could use help getting the initial code done.


Last edited by ShabbyX on 8 October 2019 at 1:24 am UTC
Phlebiac Oct 8, 2019
Quoting: ShabbyXI myself would like to tackle this, but I have so much on my plate, I could use help getting the initial code done.

If you're not just trolling: there's already code being used by some distributions:
https://fedoramagazine.org/chromium-on-fedora-finally-gets-vaapi-support/
Nanobang Oct 8, 2019
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I might use Stadia if it were included as a part of a Google high-speed broadband internet service, but otherwise, screw them.


Even if AT&T deigned improve our .6Mbps DSL, I wouldn't pay Google for a game subscription service, not when they're making money off the data they'll be hoovering up from my---and everyone else's---gameplay habits.
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