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Feral Interactive have finally confirmed the Linux release date for Shadow of the Tomb Raider after announcing it for Linux back in November last year.

They've said today it will officially release as "Shadow of the Tomb Raider Definitive Edition" on November 5th! Looking around at dates, technically this is the earliest we've seen any of the newer Tomb Raider series arrive on Linux. The first Tomb Raider came to Linux in 2016 after an original 2013 release, with Rise of the Tomb Raider arriving on Linux 2018 after an original 2016 release and we get the final game in the reboot trilogy next month!

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Since we've waited on it for just over a year after release, we get the fancy Definitive Edition which comes with its entire collection of DLC so it's not a bad package for a patient gamer to get. Feral's previous port of Rise of the Tomb Raider performed really well too, so I've no doubt this will.

One thing the Linux version will not support is Ray Tracing, as Feral Interactive confirmed to GamingOnLinux over email.

Feral announced it on their official site, Twitter, press emails and so on. They also have a fancy mini-site setup for it if you're after a bit more information. We also still have Life is Strange 2 and Total War Saga: TROY to come from Feral yet.

Will you be picking up a copy when it releases? We shall have a livestream of the fun no doubt, be sure to follow us on Twitch for when that happens.

Article taken from GamingOnLinux.com.
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tuubi Oct 15, 2019
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Quoting: Ehvis
Quoting: PatolaWill it have RTX and DLSS like the Windows version? I would very much like to test my RTX 2070 SUPER with it...

I would too. But since they likely ported off the DX11 version, I don't expect it will.
Maybe it took so long because they ported off the DX12 version and couldn't fully leverage their existing tooling and code? Wishful thinking, I know, even if it would technically make sense. Especially in the long run.
Kimyrielle Oct 15, 2019
Is it just me, or is this November release actually the first Top 10 AAA title of the year getting a Linux port? oO

(and yes, I know that technically it's LAST year's Top 10 title, even. :S)

I really welcome this release and don't want to be a Negative Nancy, but at the same time I am a bit sad that native Linux ports of AAA games seem to be sort of dead. And if we're still getting any at all, they so old that you could almost call them retro-games. I honestly don't know if a lot of people are willing to wait THAT long to buy the game from Feral. I freely admit that I bought this game last year when it was new, same as with its predecessor. I am willing to wait a few weeks or even a couple months for a native game, but a year is just way over top for me.

Honestly, I catch myself more and more buying Windows games again (which I had completely stopped doing during the 2-3 golden years of Linux gaming we've had a while back), and play them with Proton, which - let's be open for a second - seems to become the go-to solution for Linux gaming, if we like it or not.
stud68 Oct 15, 2019
Now maybe they can fix ROTTR for 5700xt. So I can play through again before I buy Shadow again.
Liam Dawe Oct 15, 2019
Quoting: Kimyrielle*snip*
I'm sure I've seen you post something like this before, more than once...

Feral, Aspyr and VP were pretty much the only ones doing AAA for us anyway. They all slowed down for one reason or another. VP do...well nothing? Aspyr do hardly anything either except update Civ and Borderlands 2/TPS (although Linux is STILL waiting on that) and Feral branched out to mobile and Switch as well.

Edit: Actually Aspyr also branched out to Switch now too.


Last edited by Liam Dawe on 15 October 2019 at 7:04 pm UTC
jens Oct 15, 2019
  • Supporter
Yes, really cool! Surely a 5th November purchase at the Feral store!

PS: Technically this is a day one release, the definitive edition will hit other systems on the very same day :)
https://tombraider.square-enix-games.com/en-us/news/shadow-of-the-tomb-raider-definitive-edition


Last edited by jens on 15 October 2019 at 7:34 pm UTC
Kimyrielle Oct 15, 2019
Quoting: Liam Dawe
Quoting: Kimyrielle*snip*
I'm sure I've seen you post something like this before, more than once...

I guess I might have? It just seems to get worse by the day, so this release reminded me of the less-than-awesome state of big-box native titles. Sorry if I have annoyed you (and judging by you pointing it out, I assume that I have). I will just shut up, I guess? In my defence, if people are discouraged from making the same point more than exactly once, I guess we need to stop discussing Proton and WINE in general, and several other Linux gaming topics too, as people tend to make the same pro and con points over and over there as well?

QuoteFeral, Aspyr and VP were pretty much the only ones doing AAA for us anyway. They all slowed down for one reason or another. VP do...well nothing? Aspyr do hardly anything either except update Civ and Borderlands 2/TPS (although Linux is STILL waiting on that) and Feral branched out to mobile and Switch as well.

Edit: Actually Aspyr also branched out to Switch now too.

I remember Aspyr announcing to move towards publishing original games a year back or two. I guess they still do Civ VI DLC ports because of their existing contract for that game, but I haven't seen them doing anything else substantial since back then, yes.
VP I remember getting burnt by users for that less-than-ideal Witcher II port they did using their translation layer. Not sure if that was enough to discourage them, but yes, I haven't seen much from them lately, either. Feral is the last porting house still doing ports for 3rd party publishers AFAIK, and their annual output is a fraction of what it once was. I am not privy to their numbers of course, but I can only guess that mobile and Switch games are more profitable than porting games to Linux a year after they appear for Windows...


Last edited by Kimyrielle on 15 October 2019 at 7:23 pm UTC
Liam Dawe Oct 15, 2019
Quoting: Kimyrielle
Quoting: Liam Dawe
Quoting: Kimyrielle*snip*
I'm sure I've seen you post something like this before, more than once...
I guess I might have? It just seems to get worse by the day, so this release reminded me of the less-than-awesome state of big-box native titles. Sorry if I have annoyed you (and judging by you pointing it out, I assume that I have). I will just shut up, I guess? In my defence, if people are discouraged from making the same point more than exactly once, I guess we need to stop discussing Proton and WINE in general, and several other Linux gaming topics too, as people tend to make the same pro and con points over and over there as well?
No need to be so confrontational over it? I was answering a point that seems to just come up often. You're welcome to bring it up of course. Discourse is welcome, I'm not about to stop people discussing Linux's lack of AAA support.

The wider point though is: what do people expect? I ask that honestly. I just find it thoroughly odd to see it mentioned often. Linux is still hovering below 1% when looking at Steam and there's been no push from anywhere else either. AAA isn't just going to appear on Linux for no reason.
mylka Oct 15, 2019
almost a year of waiting since the announcement
vskye Oct 15, 2019
I've been waiting for this one for awhile and will be picking it up.
YoRHa-2B Oct 15, 2019
Quoting: KimyrielleVP I remember getting burnt by users for that less-than-ideal Witcher II port they did using their translation layer. Not sure if that was enough to discourage them, but yes, I haven't seen much from them lately, either.
Well they've done this and some other racing game from the same company. Both rather mediocre ports of bad games.
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