The Khronos Group seems to be making another big push for Vulkan API adoption lately, after putting up an official GitHub repository of code samples they've now done a Vulkan Guide.
Another joint effort between Khronos members, with an aim of it being "the perfect place to get started with the API". It's aimed to be a mostly light read, that links to many other helpful resources for learning Vulkan development. They say it's "intended to help better fill the gaps about the many nuances of Vulkan".
You can find the guide here on GitHub.
I do find it interesting on the timing of all this, with Google's Stadia game streaming service coming up later this month which uses Debian Linux and the Vulkan API. They did say before that their code samples repository was done due to requests, so it seems likely that they're seeing an uptick in interest.
All good news for Linux of course, Vulkan is an open and cross-platform API that can give great performance for Linux games.
They also should do like mysql does (or used to do) with bugs and new resources, that's including a functional sample with the report so developers could have an idea about how it works and if it's worth to use in his project.
(of course I dunno if something like this is viable)
This guide is because Khronos are actively seeking feedback from the community, and trying to find out what developers want, what they need, and really trying to provide that. An API isn't enough; Vulkan needs the testing (which they realised at the very beginning), documentation (ditto), community involvement, tutorials, examples, and accessibility (I really could've used Volk a couple years ago!). All of which are things that Khronos is involved in.
Really nice to see this going on, and that there's focus on so much more than simply the API itself, and that there's collaboration from so many companies into building something of benefit to all (rather than simply closing it off behind a wall).
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