Check out our Monthly Survey Page to see what our users are running.

The second Beta of Godot Engine 3.2 is out with more WebAssembly work

By - | Views: 19,516

Just over two weeks after the first, the second Beta for the big upcoming Godot Engine 3.2 release is now available.

The big highlight coming with this release is WebAssembly support for Mono exports, which they say means you can now run things built in Godot Engine with C# and run them on the web. That actually sounds pretty awesome, will be fun to see what people cook up with that.

If you're working with the Mono version, they're now using the Mono 6.6.0 Preview as they needed it for WebAssembly support in Mono which of course comes with plenty of other improvements. However, the Godot 3.2 Beta 2 build does not include AOT compilation support, while merged it will arrive with a maintenance release once it's had more testing.

A huge amount more is coming with Godot 3.2, it's going to be a nice boost for game developers who want to work with a free and open source game engine.

Want to know more? You can see in the in-progress changelog for 3.2 here. You can also find the full announcement for Godot Engine 3.2 Beta 2 here.

Article taken from
10 Likes , Who?
We do often include affiliate links to earn us some pennies. We are currently affiliated with GOG and Humble Store. See more here.
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
See more from me
The comments on this article are closed.

Kimyrielle 22 Nov, 2019
I thought they were feature frozen? Hah, anyway, good to see them adding more things! :)
TheSHEEEP 23 Nov, 2019
View PC info
  • Supporter Plus
Quoting: KimyrielleI thought they were feature frozen? Hah, anyway, good to see them adding more things! :)
That did cause some confusion.
Basically, no new pull requests/features/etc. to work on were accepted. But things that were already being worked on with the goal of being done for 3.2 were still allowed.

Last edited by TheSHEEEP on 23 November 2019 at 7:32 am UTC
While you're here, please consider supporting GamingOnLinux on:

Patreon, Liberapay or PayPal Donation.

We have no adverts, no paywalls, no timed exclusive articles. Just good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.