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NVIDIA have two new Linux drivers available, one stable and one Vulkan Beta

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NVIDIA continue pushing their drivers forwards with two new Linux driver updates available. Let's take a quick look.

First, the stable 440.44 driver release as part of their long-lived branch. This adds support for the Quadro T2000 with Max-Q Design, you can now use the "__GL_SYNC_DISPLAY_DEVICE" environment variable for Vulkan applications and it fixes a few bugs like tearing with a G-SYNC or G-SYNC Compatible monitor when you've got something running directly on a display (like VR).

What does "long-lived" mean? Here's what NVIDIA themselves said about it (source):

Any given release branch is either long-lived or short-lived. The difference is in how long the branch is maintained and how many releases made from each branch. A short-lived branch typically has only one or two (non-beta) releases, while long-lived branches will have several.

So it's a question of release cycle, not how stable they are.

On top of that there's a new Vulkan Beta Driver 440.43.01, which has now been re-based to the 440 release branch with all the recent changes and improvements since the 435 re-base in August. On top of that it also fixes rendering to 3D depth/stencil image slices, various resource leaks and improves the Vulkan driver startup time.

As a reminder, NVIDIA have a possibly very interesting talk next year which may contain some open source announcements and future plans. It's going to be exciting to find out more!

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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
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Ehvis 19 Dec, 2019
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Quoting: CorbenAfter the upgrade to 440.44 I experienced a slightly but noticeable delay in VR. Which makes it very uncomfortable to play.

This is indeed a strange one. It's hard to detect it as a delay, but somehow motion feels very strange. I should test if this changes with the reprojection settings. Do you know of a report that can be tracked?
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