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Old source code for Valve games CS:GO and TF2 ended up leaked online

By - | Views: 17,590

Seems the steampipes sprung a bit of a leak recently, as it's been confirmed that both Counter-Strike: Global Offensive and Team Fortress 2 had their source code put up online.

The popular but unofficial website SteamDB confirmed it on Twitter, with Valve following up from the CS:GO Twitter account later to also confirm it. There seemed to be some panic, with a claim of an exploit out in the wild although that doesn't appear to be true. Valve said:

"We have reviewed the leaked code and believe it to be a reposting of a limited CS:GO engine code depot released to partners in late 2017, and originally leaked in 2018. From this review, we have not found any reason for players to be alarmed or avoid the current builds."

"As always, playing on the official servers is recommended for greatest security."

"We will continue to investigate the situation and will update news outlets and players if we find anything to prove otherwise. In the meantime, if anyone has more information about the leak, the Valve security page (next tweet)* describes how best to report that information." *Valve Security Info

From additional info sent out from Valve, they did also confirm in these emails that the leak contained TF2 code too. Update: Valve also now confirmed the TF2 leak on the official Twitter.

Not a situation any game developer wants to be in, while nothing may have come out of it just yet that's not to say it won't cause issues later as more people seek to get a copy of it. That's part of why Valve has a Bug Bounty program, where they pay people who find valid issues.

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Tags: Steam, Valve
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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Purple Library Guy Apr 23, 2020
Quoting: Guest
Quoting: robvvCertainly not condoning the leakage, but maybe studying the code will aid those students wishing to become coders in the future.

Studying code is one of the most useless things a student can do in order to become a coder.

WRITING code is what matters. It doesn't have to be perfect. But you do have to use your own brain matter. You can keep studying code others wrote all day, it won't make you better because you can only become a real developer by actually writing your own code. In that way the knowledge of why code has to be written in such and such a manner
will become your property. You will develop your own style and will understand why a problem has to be solved in a certain way. It is the procedure that matters, not the end result.

Source: i am a developer.
While I get your point, it seems to me that taken too far that approach could lead to a lot of NIH syndrome and (poor) wheel reinvention.
amatai Apr 24, 2020
QuoteNot a situation any game developer wants to be in,
Well, some do it deliberately, more so on Linux than on other platform.
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