Today the latest and greatest in Direct3D to Vulkan translation for the Wine (and Proton) compatibility layers has released with DXVK 1.7.
What's new? Well this release answers the age old question of "ah, but can it run Crysis?". Yes, it can, and they've improved it too. DXVK 1.7 now makes use of VK_EXT_custom_border_color a new Vulkan extension introduced with Vulkan 1.2.140, which fixed multiple Direct3D 9 issues with titles like Crysis and Halo 2 Vista. Additionally the VK_EXT_robustness2 extension is also now used, introduced in Vulkan 1.2.139 which they use to "handle out-of-bounds access to resources the same way as D3D11 does".
Since both of those are newer extensions, to take advantage of them you not only need a brand new version of Wine with the 5.8 release that went out last week, you also need development drivers for AMD / Intel with Mesa 20.2 and NVIDIA with 440.66.12. Note: neither of those drivers are recommended for daily use, may be best to wait for stable driver updates. It's not required to have new Wine / Drivers, DXVK 1.7 just skips the extensions if you don't.
Apart from that there's a few optimizations, some DXGI 1.6 is in for future versions of World of Warcraft, reduced memory use for D3D9 and game specific fixes for Cloudpunk, Fallout New Vegas, Freelancer, GTA IV and Halo Custom Edition.
See the full changelog for DXVK 1.7 on GitHub.