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Bright colours, stylish low-poly graphics and a whole lot of speed is what's coming our way with art of rally. From the same developer behind Absolute Drift and it's coming to Linux this year.

Already confirmed to be releasing on Steam, and we've previously written about art of rally so it's not a new announcement. However, we do now know it will also release on GOG in addition to Steam. Oh, and it got a seriously flashy new trailer to really show off across multiple different locations:

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It might not be as serious as something like DiRT Rally, however it's still based on some realism and it will be quite a challenging game. The developer mentioned they overhauled the handling compared to Absolute Drift, so it will be less punishing and it will have driving assists too so more people can enjoy it.

Feature Highlight:

  • Progress through the golden years of rally in Career Mode
  • 50+ iconic rally cars from the 60s, 70s, 80s, Group B, Group S, Group A
  • Completely overhauled handling from the car physics system of Absolute Drift
  • 60 rally stages in Finland, Sardinia, Norway, Japan and Germany
  • Repair performance damage between stages
  • Daily and weekly challenges with leaderboards
  • Original soundtrack by Tatreal

Want to try an early build? There's still an older demo up on itch.io you can try. From what the developer said, it looks like another demo may appear on Steam during the Steam Game Festival next week from June 16 - 22, plus the developer will be doing a livestream on Wed, June 17.

You can follow it on GOG and Steam. No exact release date yet other than this year.

Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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dpanter Jun 14, 2020
From funselektors Discord #faq, posted May 21 2020.

QuoteOfficial dev statement on cameras:

"This game is designed around a higher camera and a traditional chase camera would require pacenotes which are a large feature and hard to get right (plus voice acting for all supported languages would be very expensive).

The rally stages have good length, but from playing the game enough you will remember the stages and the high camera means you can see what's coming in the stage and negates the need for pacenotes."
randyl Jun 14, 2020
It is considerate of them to explain their design and it makes sense. AoR looks terrific and meaty. While the interface and perspective may not be for me personally, it looks like it delivers.
gustavoyaraujo Jun 15, 2020
I have to say this: every single racing game in the universe should have a LAN mode.
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