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Bright colours, stylish low-poly graphics and a whole lot of speed is what's coming our way with art of rally. From the same developer behind Absolute Drift and it's coming to Linux this year.

Already confirmed to be releasing on Steam, and we've previously written about art of rally so it's not a new announcement. However, we do now know it will also release on GOG in addition to Steam. Oh, and it got a seriously flashy new trailer to really show off across multiple different locations:

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It might not be as serious as something like DiRT Rally, however it's still based on some realism and it will be quite a challenging game. The developer mentioned they overhauled the handling compared to Absolute Drift, so it will be less punishing and it will have driving assists too so more people can enjoy it.

Feature Highlight:

  • Progress through the golden years of rally in Career Mode
  • 50+ iconic rally cars from the 60s, 70s, 80s, Group B, Group S, Group A
  • Completely overhauled handling from the car physics system of Absolute Drift
  • 60 rally stages in Finland, Sardinia, Norway, Japan and Germany
  • Repair performance damage between stages
  • Daily and weekly challenges with leaderboards
  • Original soundtrack by Tatreal

Want to try an early build? There's still an older demo up on you can try. From what the developer said, it looks like another demo may appear on Steam during the Steam Game Festival next week from June 16 - 22, plus the developer will be doing a livestream on Wed, June 17.

You can follow it on GOG and Steam. No exact release date yet other than this year.

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randyl 13 Jun, 2020
The drifting and sliding looks fun. The top down perspective doesn't appeal to me. I'm a fan of kart-style racers and would prefer third person "over the shoulder" directly behind the vehicle.
FT 13 Jun, 2020
Looks great but is it really top-down only? I find it hard to believe they would shoot themselves in the foot like that, it may just be a camera option.
whizse 13 Jun, 2020
  • Supporter
I think the camera position pretty much needs to be top down for you to see enough of the road and plan ahead. You are both driver and co-driver.

QuoteThere are no co-driver instructions or even corner markers - because, by Casu's own admission, it's too much work when you consider localisation further down the line.

dpanter 14 Jun, 2020
From funselektors Discord #faq, posted May 21 2020.

QuoteOfficial dev statement on cameras:

"This game is designed around a higher camera and a traditional chase camera would require pacenotes which are a large feature and hard to get right (plus voice acting for all supported languages would be very expensive).

The rally stages have good length, but from playing the game enough you will remember the stages and the high camera means you can see what's coming in the stage and negates the need for pacenotes."
randyl 14 Jun, 2020
It is considerate of them to explain their design and it makes sense. AoR looks terrific and meaty. While the interface and perspective may not be for me personally, it looks like it delivers.
gustavoyaraujo 15 Jun, 2020
I have to say this: every single racing game in the universe should have a LAN mode.
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