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EVERSPACE 2 sure does look shiny in the new Alpha footage

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Open-world space action sim EVERSPACE 2 from ROCKFISH Games has shown off plenty of new footage across multiple events recently and it looks seriously shiny.

This sequel is expanding on basically everything from the first game, including throwing out the roguelike gameplay loop in favour of the open-world approach to let you really get into deep ship customization and combat in planetary atmosphere as well as space itself. Funded on Kickstarter in 2019 with €503,478 in funding, it's entering Alpha next week with Early Access due at the end of the year and Linux support is due with the final release in 2021.

Check out the new trailer below, shown off during the PC Gaming Show 2020:

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It might already be my most anticipated release for 2021.

I'm a massive fan of space, spaceships and of course lots of explosions so EVERSPACE 2 is going to be a must-buy for me. Tons of ships and different styles, masses of loot to find and equip with all sorts of customization options on offer. EVERSPACE 2 sounds like it's going to be an incredible action-focused space adventure.

After you watch the trailer, if you decide that's not enough for you, the developer actually did quite a long gameplay demo with commentary on June 12 which you can see below. Gameplay starts around 9:10.

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You can wishlist/follow EVERSPACE 2 on Steam. You can also see hundreds of other crowdfunded games on our dedicated page.

Want to try the original? It's intense and very pretty. If you like challenging space combat it's worth picking up. Grab it from Humble Store, GOG or Steam.

Article taken from GamingOnLinux.com.
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49 comments
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Avehicle7887 14 Jun, 2020
Quoting: ShmerlLooks very good. I hope they are finally using Vulkan in Unreal, not OpenGL anymore.

Last I remember, Vulkan for native Linux UE4 games was in a horrible state, performs worse than OpenGL. The first Everspace performed admirably on Linux with OpenGL even on a low end machine.


Last edited by Avehicle7887 on 14 June 2020 at 12:59 pm UTC
Shmerl 14 Jun, 2020
By the time they finish the game, there will be UE5 already.
Shmerl 14 Jun, 2020
Quoting: Avehicle7887Last I remember, Vulkan for native Linux UE4 games was in a horrible state, performs worse than OpenGL. The first Everspace performed admirably on Linux with OpenGL even on a low end machine.

I don't get why someone like Google can't help them fix that mess.
randyl 14 Jun, 2020
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The Crystal Balls of Doom are all over this thread. I guess we'll have to see if these guys implement Vulkan better than their peers.

Regarding Proton/WINE vs Native: In my Steam Library the number of working games that break, due to age and updates, across native and Proton are about the same. The thing is with aging native titles, like Torchlight 2 or the beloved Rocket League, they may never get updated and fixed. There are no guarantees or promises with any title. Generally, I wait a few months after a title releases, usually for a sale, before I buy it and that tends to cover a multitude of issues.
mirv 14 Jun, 2020
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Quoting: Shmerl
Quoting: Avehicle7887Last I remember, Vulkan for native Linux UE4 games was in a horrible state, performs worse than OpenGL. The first Everspace performed admirably on Linux with OpenGL even on a low end machine.

I don't get why someone like Google can't help them fix that mess.

it's on Epic's shoulders to fix, but there's no reason they can't partner with Google to fix things. They partnered with Samsung for some Vulkan titles on Android, so they could do the same for Stadia - and although aimed at Stadia hardware, it should at the very least filter through to each engine release for desktop games.

Of course, developers have to pick up newer engine releases, and they might not want to do that if their title is (internally) starting to be considered stable.

....I just still don't see Epic giving a damn unless there's something really big (economically) in it for them.
Shmerl 14 Jun, 2020
Quoting: mirv....I just still don't see Epic giving a damn unless there's something really big (economically) in it for them.

Google paying them can be big (or just doing this work for Epic who should have done it all themselves). And Google only benefit from higher quality titles for Stadia.


Last edited by Shmerl on 14 June 2020 at 6:04 pm UTC
mirv 14 Jun, 2020
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Quoting: Shmerl
Quoting: mirv....I just still don't see Epic giving a damn unless there's something really big (economically) in it for them.

Google paying them can be big (or just doing this work for Epic who should have done it all themsleves). And they only benefit from higher quality titles for Stadia.

I think Epic would just point to Gylt and say that their engine is good enough (even if it isn't).
To be honest, I think Google are also far more interested in attracting the likes of EA, Activision, and Ubisoft.
Leopard 14 Jun, 2020
Quoting: ShmerlBy the time they finish the game, there will be UE5 already.

1-) There is no sign of VLK support will be better on UE5.

2-) You are hugely mistaken if you think they will just move to UE5 for their ongoing work , that is not a simple task.

3-) For just backing up finishing time has nothing to do with engine they will use , Mortal Kombat 11. Released at 2019, utilizes Unreal Engine 3, has a d3d12 renderer. Do the math. Release time absolutely has nothing to do with engine version and Rockfish Games doesn't have that much resources work seperately on a VLK renderer or somehow adjusting the current offering.
CatKiller 14 Jun, 2020
I think it's worth remembering that the people selling Rocket League (Epic) said that the people who made Unreal Engine (Epic) had done such a terrible job at making a cross-platform game engine that they needed to give a full refund to all of their customers on two of the platforms they'd released on. That is quite a strong statement from them about their level of competence.
Shmerl 14 Jun, 2020
Quoting: LeopardRelease time absolutely has nothing to do with engine version and Rockfish Games doesn't have that much resources work seperately on a VLK renderer or somehow adjusting the current offering.

They worked on it for first Everspace, and even recommend using it over OpenGL one.
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