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Supraland, the colourful and inviting first-person puzzle game from Supra Games is now going to be removed from game store GOG after less than a year being there.

Looking at the dates: it released on Steam in April 2019, then came to Linux in July that same year and then onto GOG in that same month. Today, June 9 in 2020 the GOG team posted on their forum that Supraland will be delisted from their store at the developer's request but it will stay in your GOG library. That's not long to be on a store to then ask for it to be removed, so why?

The developer has been quite vocal about it all, as it turns out. Back in July 2019, we posted an article about the developer saying some strange stuff about both GOG and Linux and it seems their opinion didn't change after being live on GOG for some time, as they said on Steam in May this year:

Going onto GOG I expected maybe something like 10% of Steam, but it's more like 1%. Same with releasing a Linux version. It's all worth so little for us that it's rather annoying to have to do the extra work all the time and carry that weight around. I wouldn't do it again.

Sounds like a case of heavily inflated expectations, mixed with some naivety. Still, it's better to request removal than to leave it up and not support it at all, so it sounds like they're doing the right thing overall.

In other posts they also mentioned how in relation to DRM-free gaming that "98-99% of players don't care" and that if there's any "crying about DRM stuff in the gamer scene, it must come from a really vocal but tiny minority. 1-2% tiny". That's some pretty tough words for the DRM-free crowd.

As for the Linux build of Supraland, it appears to have been suffering a few issues lately as posts on Steam will show and the developer isn't sure what they will do so the Linux build may be pulled too see: #1 and #2. They've never been particularly confident about it either as they said before a few times, and it appears they don't know how to support the Linux version. If they do announce a decision on that bit, we will let you know.

Article taken from GamingOnLinux.com.
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90 comments
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melkemind 9 Jun
Now sales will be even lower.
The main problem with GOG, at least for me, somebody from Argentina, is the lack of proper regional pricing with local currencies...
Only in few cases games on GOG are cheapest than on Steam.. Crysis, for example.
lunix 9 Jun
It is worth to note that the developer didn't support linux, he just compiled it for linux with unreal and released it without tweaking anything. The "port" performs very poorly. I read this on the steam forums a few months ago and I saw the dev recommending proton and that he wants to drop the native version.


Last edited by lunix on 9 June 2020 at 6:07 pm UTC
Quoting: lunixIt is worth to note that the developer didn't support linux, he just compiled it for linux with unreal and released it without tweaking anything. The "port" performs very poorly.

I suppose this speaks volumes of this devs manners to approach his business! Now leaving and whining, too ... Blah.

Does not make me wanna support. Oh: now that i check things out... i have this game on my Steam wishlist. It goes off now. Tough shit but honest
Cyril 9 Jun
I was thinking of buying it, it was on my wishlist since the GOG release, and then I thought the game would be on sale on the GOG Summer sale, but no....
Quoting: lunixIt is worth to note that the developer didn't support linux, he just compiled it for linux with unreal and released it without tweaking anything. The "port" performs very poorly. I read this on the steam forums a few months ago and I saw the dev recommending proton and that he wants to drop the native version.

I'm fine with this. Better no port than a bad port in my opinion.


Quoteheavily inflated expectations, mixed with some naivety

Also, is it a case of "heavily inflated expectations, mixed with some naivety" or is it a case of inexperience? I mean we linux gamers tend to have inflated expectations as well given our place in the market. Supra Games are still very early in their game dev journey and this is a valuable learning experience for them.
mphuZ 9 Jun
Quote..how in relation to DRM-free gaming that "98-99% of players don't care"

But it's true. Does anyone disagree?
Shmerl 9 Jun
Sounds like developers can't get on board with DRM-free idea and are looking for excuses. Too bad.
Shmerl 9 Jun
Quoting: mphuZBut it's true. Does anyone disagree?

Various studies disagree. But I'm not surprised that it can be easy to ignore as well. Too many people trade off their privacy. It became easy to accept unethical nature of DRM too.


Last edited by Shmerl on 9 June 2020 at 7:12 pm UTC
damarrin 9 Jun
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I tried the demo for this and the performance was indeed horrible. Shame, as it’s supposedly very good.
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