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Valve adds OpenXR support to SteamVR in 'Developer Preview'

By - | Views: 8,562

This is quite exciting for the future of Virtual Reality, as Valve as now properly given their backing to the OpenXR standard and added support into SteamVR.

What is OpenXR? Overseen by The Khronos Group, who also oversee the OpenGL / Vulkan APIs, it's a royalty-free, open standard that provides high-performance access to Augmented Reality (AR) and Virtual Reality (VR). This way, developers can begin to target OpenXR and have it run cross-platform for XR (AR/VR). Standards like it are important so developers don't have to rewrite code to target each company going their own way with XR.

Thanks to The Khronos Group and the extensive hard work of OpenXR's many members (AMD, ARM, Epic, Facebook, Google, HTC, Microsoft, NVIDIA, Qualcomm, Unity, Valve, and many more) VR now has a consolidated API to enable developers to bring universal VR support to their applications.

With OpenXR, for the first time, developers will be able to build their content in a way that will allow them to span the myriad types of hardware and software platforms.

Valve

Valve said this is only the start and they will continue expanding their support of OpenXR, with the developer preview currently supporting OpenXR 1.0.9. Sounds like support for OpenXR is quite far along too, with it passing "95% of conformance tests".

It's not enabled for all users, as it's under a Beta channel you need to opt into and it's currently aimed at developers to test with. It supports working with Vulkan on both Linux and Windows.

You can see their announcement here.

Article taken from GamingOnLinux.com.
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24 comments
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Shmerl 11 Jun
Good development. Are they also going to start using Monado instead of SteamVR?
I'm all for the adoption of open standards.
Zlopez 11 Jun
  • Supporter Plus
This is great news. I was watching the OpenXR for some time, but to finally see it adopted by Valve just makes me happy. :-)
Patola 11 Jun
That's amazing news. Not sure I'll be switching to that development branch though because even the stable SteamVR is subject to a few crashes. I hope it doesn't take long to get stable.
micha 11 Jun
That's great news. Sadly, with the new SteamVR beta my Index stopped working. It keeps complaining SteamVR isn't the default OpenXR device and offers to set it but that's not working either. Well, it's the beta branch I guess. :-)
mphuZ 11 Jun
Quoting: ShmerlAre they also going to start using Monado instead of SteamVR?
Spit out. Why push open standards into everything where it's not necessary?
Valve does everything right by maintaining its SteamVR.
Shmerl 11 Jun
Quoting: mphuZSpit out. Why push open standards into everything where it's not necessary?

Back at you, why not use them? Valve backed Mesa instead of making their own blob. So why can't they back Monado too?


Last edited by Shmerl on 11 June 2020 at 8:29 pm UTC
mphuZ 11 Jun
Quoting: ShmerlValve backed Mesa instead of making their own blob.
Don't compare your ass to your finger.
Quoting: ShmerlSo why can't they back Monado too?
Maybe because there is no need to maintain all the standards? Open Source for Open Source?
Quoting: ShmerlBack at you
Don't be a fanatic.
Shmerl 11 Jun
Quoting: mphuZ
Quoting: ShmerlValve backed Mesa instead of making their own blob.
Don't compare your ass to your finger.

I recommend you to sober up, before discussing things further. You don't seem to be yourself. And if it's you normal, ban would probably be proper.


Last edited by Shmerl on 11 June 2020 at 9:02 pm UTC
Patola 11 Jun
Quoting: mphuZ
Quoting: ShmerlAre they also going to start using Monado instead of SteamVR?
Spit out. Why push open standards into everything where it's not necessary?
Valve does everything right by maintaining its SteamVR.
Open Standards in VR is a very necessary thing. There are lots of exclusives to one headset or another, specifically there are good games that are exclusive to Oculus which was one of the first players. Good standards help prevent this problem and ensure interoperability: you'd be choosing the VR kit due to its quality, not due to being the only one to work with aging software.

There are other issues that SteamVR offering OpenXR specifically helps, like running Blender in VR - it follows those open standards. That would be the only way a Valve Index user would get to use that.


Last edited by Patola on 11 June 2020 at 9:19 pm UTC
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