Every article tag can be clicked to get a list of all articles in that category. Every article tag also has an RSS feed! You can customize an RSS feed too!
We do often include affiliate links to earn us some pennies. See more here.

Alexandre Julliard, CodeWeavers staffer and Wine hacker today announced the Wine 5.10 development release with some more exciting work.

They've continued progressing Vulkan support for WineD3D, there's the beginnings of a separate Unix library for NTDLL, more glyph substitutions in DirectWrite, support for DSS private keys, ARM64 fixes and other various bug fixes included.

Something bigger came with Wine 5.10 though too, as they also mentioned it has better support for anti-cheat kernel drivers. That's going to be the big one if it's possible to get working properly. Anti-cheat as a whole is the Achilles heel of Wine (and so Steam Play Proton too), as it's often the cause of Windows games being unable to work on Linux through the compatibility layer so it's pleasing to know more work is going on.

As for the noted bug fixes they marked down another 47 as solved. Our usual info applies: some of the bugs they've said are fixed were actually done a while ago and only recently got some re-testing. These include problems solved for: Sniper Elite V2, Sniper Elite 3, Zombie Army Trilogy, StarForce v3, TrackMania Nations ESWC, mouse issues for multiple titles were sorted and lots of fixes directly mentioning Denuvo Anti-Cheat.

See the release notes here for Wine 5.10.

Article taken from GamingOnLinux.com.
Tags: Update, Wine
27 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
See more from me
The comments on this article are closed.
10 comments

vipor29 Jun 5, 2020
i think anticheat based games will start to work this year.i mean look at proton and how far that has come.
Xaero_Vincent Jun 5, 2020
Are there any Denovo Anti-Cheat enabled games to test this progress with? Doom External removed it, which is a welcome change.

Denovo devs might be working with Codeweavers and Valve directly to fix Wine/Proton to support their anti-cheat?

EAC support still being worked on by Guy1524 and he just revealed that he's working at Codeweavers too.

https://www.reddit.com/r/linux_gaming/comments/gqvayn/easy_anti_cheat_games_seemingly_working_again/fsnlpa1/?context=3

On an unrelated note, VMware Workstation has announced experimental support for DirectX 11 that can benefit the many anti-cheat enabled games using D3D11 as EAC and BattlEye are more neutral towards virtual machines compared to Valorant's Vanguard that outright bans it. This type of vGPU tech is more accessible to ordinary machines, without the need for VFIO.

https://blogs.vmware.com/teamfusion/2020/05/directx-11-now-with-fusion-tp20h2.html


Last edited by Xaero_Vincent on 5 June 2020 at 8:01 pm UTC
psy-q Jun 5, 2020
I'm hoping the anti-cheat stuff can make Pinball FX3 work one day. Another case of a game that can't even be played single-player because of this. Pinball FX2 worked and FX3 also works flawlessly in WINE if you remove the anti-cheat via a crack.

Buying FX2 isn't possible anymore for new customers because Zen Studios removed it from Steam's storefront.


Last edited by psy-q on 5 June 2020 at 8:04 pm UTC
Werner Jun 5, 2020
@Xaero_Vincent thanks for the info and nice update from Guy1524 (Codeweavers Developer, just what he wrote :)

Quote
QuoteI pretty much look at this subreddit everyday hoping for good news with EAC ! Thanks for sharing.

Guy1524: Good news should be coming pretty soon 😏

Quote
QuoteGuy1524 is the source, he's a skilled programmer who implemented raw input, the first person to actually get Media Foundation working in games, and he's now been working on EAC support.

QuoteHe was working on BattlEye a year ago. I think he stopped working for anti-cheats.

Guy1524: Yes, I did. The reason why I've gotten back into it is that a member of the VKx community has made software for de-virtualizing binaries, making the task much more feasible.

Quote
QuoteHow long do you think will we have to wait? A month? A year?
Guy1524: I'm not sure, I would guess within a month, but you never know. Just know steady progress is being made.

Quote
QuoteSorry to be sort of off topic but does this also mean BattlEye is getting supported? Or would that require separate support?

Guy1524: separate


Last edited by Werner on 5 June 2020 at 8:16 pm UTC
Torqachu Jun 5, 2020
No love for CEG, also from Valve :(
Sonata Jun 5, 2020
Anti-cheat improvements...
While I would love for those games to run, it makes me also wonder how well those anti-cheats will work?

I mean stuff like Vanguard and DAC are kernel-level and would basically "take full control over the system" or be in the position to do so, if I'm not mistaken.
Would they also work that way under wine?... I mean, if wine was a seperate VM, it'd be fine for them to take full control over the VM, but since it isn't it makes me wonder/suspicious...

Please correct me if I'm wrong, obviously


Last edited by Sonata on 5 June 2020 at 10:09 pm UTC
compholio Jun 6, 2020
Quoting: Sonata...
I mean stuff like Vanguard and DAC are kernel-level and would basically "take full control over the system" or be in the position to do so, if I'm not mistaken.
Would they also work that way under wine?...

Wine runs the "kernel" as a userspace process, so no - it would not give them full control of your Linux box. They do have "full control" of anything running in Wine (provided that Wine has implemented the calls they're using).
Xaero_Vincent Jun 6, 2020
Quoting: TorqachuNo love for CEG, also from Valve :(

At least there are workarounds for this, such as using Windows Steam in Lutris instead of Proton or downloading a patched EXE file for the game that removes the DRM. No such alternatives currently exist for anti-cheat enabled multiplayer games.
Sonata Jun 6, 2020
Quoting: compholio
Quoting: Sonata...
I mean stuff like Vanguard and DAC are kernel-level and would basically "take full control over the system" or be in the position to do so, if I'm not mistaken.
Would they also work that way under wine?...

Wine runs the "kernel" as a userspace process, so no - it would not give them full control of your Linux box. They do have "full control" of anything running in Wine (provided that Wine has implemented the calls they're using).

Thanks for clearing that up :) , i wasn't fully aware that it actually IS somewhat of a different layer. As long as it's separated this way, I'm okay.


Last edited by Sonata on 6 June 2020 at 7:26 am UTC
gradyvuckovic Jun 6, 2020
I'm loving it.

Super excited about any work done to improve anticheat compatibility and it's great to see the progress.

It's going to be a slow process I imagine, but they're getting there, building it brick by brick. Anticheat is definitely one of the 'hard problems' for Wine, so I imagine once it's fixed there will be flow on benefits to other areas too.

The only thing I don't like about Wine updates is waiting for them, they're so good. Someone put me to sleep so I can wait up next year and binge read all the update changelogs!
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.