Support us on Patreon to keep GamingOnLinux alive. This ensures we have no timed articles and no paywalls. Just good, fresh content! Alternatively, you can donate through PayPal, Flattr, Liberapay or Buy us a Coffee. You can also buy games using our partner links for GOG and Humble Store.

Here's one for serious Valve enthusiasts and people wanting to get juice details on their cancelled projects, and everything that led up to Half-Life: Alyx.

Half-Life: Alyx - Final Hours is an interactive storybook, written by Geoff Keighley, that takes fans inside Valve Software to chronicle the company’s past decade of game development, including the return of Half-Life. There's so much detail in there it's crazy, it's also pretty amazing to learn it all with this new Valve Software that doesn't seem to mind talking a bit more. If you're curious, that does include a cancelled Half-Life 3. Yes, it really actually was a thing (as if there was any doubt) but it along with a lot more didn't make the cut.

YouTube Thumbnail
YouTube videos require cookies, you must accept their cookies to view. View cookie preferences.
Accept Cookies & Show   Direct Link

As for all the projects mentioned that got canned, I won't go over them all in-depth because that spoils a lot of the fun but there's a few big obvious ones like Half-Life 3, that no doubt fans will be sad to learn of its fate. Unlike previous games, it sounded quite different with plans to be more replayable with some random generation, taking some inspiration from Left 4 Dead. Left 4 Dead 3 was also going to be a thing, in a more open world setting. Both games didn't get too far, sounds like Source 2 wasn't in a good state. Other Half-Life themed games and Left 4 Dead attempts were also mentioned, like one involving a time-travelling ship. There was even going to be an RPG, a voxel-based destruction game and a VR game made with original Kerbal Space Program developers.

Hilariously, Vader was the name of their first attempt at a VR headset with an estimated eye-watering $5K price tag that was clearly far too ambitious.

The good news is, Valve don't sound done with Half-Life and that they're "not afraid of Half-Life no more" and future projects might even be outside of VR for the rest of us. Nothing confirmed there though. Other better news perhaps, is that another major "top secret" project is under way and has been since 2018 but no idea what it is.

You can find Half-Life: Alyx - Final Hours on Steam for £7.19 / $9.99 / €8.19. It doesn't officially support Linux but it's possible to run it with the Steam Play Proton compatibility layer. You may need the community made Proton GE though.

Article taken from GamingOnLinux.com.
Tags: Steam, Valve
13 Likes, Who?
We do often include affiliate links to earn us some pennies. We are currently affiliated with GOG, Humble Store and Paradox Interactive. See more here.
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
See more from me
33 comments
Page: «4/4
  Go to:

sub 14 Jul
Quoting: Patola
Quoting: subI'm still struggling with VR. :/
Alyx as a game and the immersion IS AMAZING.
Yet, even with getting somehow used to the Index and not facing
heavy motion sickness anymore, I can only use it for about 30 mins at max.
This is always so exhausting (for me) ending in headaches and at least slight sickness. :/
Do you play standing or seated? I've found that a great part of the reason of my VR fatigue comes from prolonged standing, even though in the end it feels like headaches and sickness just like you. Take caution that this is very bad for your health. I've partially solved the problem by buying and using a saddle stool, which allows you to use a somewhat standing position, still be mobile and not get easily tired. It has a few immersion-breaking moments like when you want to duck (you have to briefly leave the stool) but it's tolerable. That is the best affordable solution I've found until VR harnesses and treadmills are mass-produced.

If you found my tips useful, please use them with Linux, not Windows.

Thanks.
The the saddle stool might be good idea, indeed.

I'm standing. Always.
Tbh, so far I have not crossed a game that supports seated playing.
Which ones are you using?
Patola 15 Jul
Quoting: subThanks.
The the saddle stool might be good idea, indeed.

I'm standing. Always.
Tbh, so far I have not crossed a game that supports seated playing.
Which ones are you using?
Well, to be frank, besides Tabletop Simulator and maybe KOBOLD: Chapter 1, I do not recall which ones support you choosing between seated and standing, only that in the beginning they asked me this. But a few that should be played seated are Euro Truck Simulator 2, Elite: Dangerous, AllSpace (not AltSpaceVR), Overload, Interkosmos, House of the Dying Sun, Everspace, Distance.


Last edited by Patola on 15 July 2020 at 8:59 am UTC
Eike 15 Jul
Quoting: subI'm standing. Always.
Tbh, so far I have not crossed a game that supports seated playing.
Which ones are you using?

I think the trick is that the game assumes you're standing...
While you're here, please consider supporting GamingOnLinux on:

Patreon, Liberapay or PayPal Donation.

We have no adverts, no paywalls, no timed exclusive articles. Just good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!

You need to Register and Login to comment, submit articles and more.


Or login with...