The 19th update for Dead Cells is a bit of a big one, overhauling quite a lot of game mechanics and the overall difficulty.
"Dead Cells is a rogue-lite, metroidvania inspired, action-platformer. You'll explore a sprawling, ever-changing castle... assuming you’re able to fight your way past its keepers in 2D souls-lite combat. No checkpoints. Kill, die, learn, repeat."
One of my favourite indie games by far, and awesome to see it continue to update and expand. This time they're not adding in new enemies and weapons but going over Dead Cells with a fine-tooth comb to ensure your play-through is as smooth as it can be.
- Item/weapon revamp - they've tried to open up your build options, giving love to some lesser-used weapons. Crossbows got the biggest change making them two-handed, have two attacks and Survival builds only to make up for their slower speed with bigger health.
- Backpack: you can now store a one-handed weapon while you're holding a two-handed.
- Economy & merchant rework - Gold no longer scales, making higher-level play easier to understand and actually possible to buy things.
- Damage over time effects re-done to make them unique. Fire wasn't touched but Shocked will now deal damage over time to your target and nearby targets, Bleed allows you to stack up a lot and then it will all get instantaneously dealt at once and Poison will now spread from an enemy death with reduced damage.
- Difficulty progression - spikes in the difficulty should have been smoothened out.
Want to see full patch notes? Grab a snack, it's long and available here.
In other Dead Cells news, it's clearly been a very popular game. Not only has it passed 45 thousand user reviews on Steam giving it an Overwhelmingly Positive rating, the team at Motion Twin also announced that Dead Cells has now sold over 3 million copies!