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It appears that Valve aren't stopping their push to improve Linux gaming, as they just recently hired another developer to help improve open source graphics drivers.

The new hire is Tony Wasserka, a programmer with a lot of experience. Looking over their resume, Wasserka previously worked for the likes of Imagination Technologies where they worked on the Vulkan driver for PowerVR graphics chips. Additionally they also help to found the Nintendo 3DS emulator Citra, they're a contributor to the GameCube and the Wii emulator Dolphin, they also contributed in the past to the Wine compatibility layer and more. It's pretty safe to say they know their way around some complicated code.

After posting for help on Twitter only a few days ago, today Wasserka posted a surprising new update to mention this:

It's settled: Going forward I'll be working with Valve on improving the state of open-source graphics for Linux, starting with the RADV AMD driver!

Note - RADV is the Vulkan driver for AMD GPUs with the open source Mesa drivers.

Considering all the resources Valve are putting into Linux gaming across a number of developers to work on the actual graphics drivers, the ACO shader compiler, the Steam client on Linux, the Linux Steam Runtime container system, working with CodeWeavers on the Proton compatibility layer for Steam Play and more they must be pretty confident in their plans for Linux gaming as a whole. No matter what, everyone on Linux ends up benefiting from all their work since it's largely open source.

Article taken from GamingOnLinux.com.
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36 comments
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robredz 29 Jul, 2020
Anything that advances Linux as a credible gaming platform is helping, Windows 10 is a reason enough of itself to go with the Penguin, we all help advance the cause in our own way.
oldrocker99 29 Jul, 2020
The Trinity of Linux Saviors:
Richard Stallman
Linus Torvalds
Gabe Newell
Comandante Ñoñardo 30 Jul, 2020
There is another news about Valve that is worth to note.
https://twitter.com/SteamDB/status/1288557775279337477

link

With this, they will finally do something against the use of VPN.
Swiftpaw 31 Jul, 2020
Meanwhile, Valve has helped to kill Linux games by helping encourage developers to only make Windows games.

Some additional proof besides all the devs who are spouting the mantra of "just play on Proton"? Croteam, developers of the first(?) game on Steam for Linux, Serious Sam 3, are now saying that Serious Sam 4 will not get a same day Linux release and they aren't even sure if they will release it for Linux.

https://steamcommunity.com/app/257420/discussions/0/1696049513785715587/#c3737376621736268213

QuoteAs for the native Serious Sam 4 Linux port. There won’t be one at launch. We’re currently razor-focused on Windows. And I don’t know what’s going to happen post-launch. If we do move forward with the Linux port, we’ll announce it beforehand.

So much for their commitment and push for Linux gaming, and so much for Valve helping get developers releasing for and supporting Linux. Instead they just helped to push Microsoft's proprietary ABIs onto Linux, and thus have deprived Linux gamers of more Linux games with Linux support.
Shmerl 31 Jul, 2020
Croteam refuse to release their recent games on GOG. So I haven't played any of them anyway.
Eike 31 Jul, 2020
Quoting: PatolaWe're not using Windows ABIs. We're using Windows APIs

It's absolutely using Windows ABIs. It' using Exe and Dll files.
oldrocker99 31 Jul, 2020
One developer did say that it was easier for him to ensure Proton compatibility than to create a Linux version of his game, FWIW.
Frawo 2 Aug, 2020
Not even to mention that Proton often outperforms native Linux ports, like with Dying Light or Borderlands 2 (at least for me).
Liam Dawe 2 Aug, 2020
Quoting: oldrocker99One developer did say that it was easier for him to ensure Proton compatibility than to create a Linux version of his game, FWIW.
Of course it is, because for developers they end up doing nothing to get those Linux sales thanks to Proton. However, it also entirely takes it out of their hands and then they're even more dependent on Valve for everything. Being realistic there's no way they're going to dive into Wine code to fix problems themselves when they come up. Since they're also then not likely to look into packaging for Linux at all, it also locks Linux to Steam. For me, I'm not biased towards any store but I can see why having everything in one place ends up as a bad idea.

Quoting: FrawoNot even to mention that Proton often outperforms native Linux ports, like with Dying Light or Borderlands 2 (at least for me).
Well, old OpenGL ports are of course going to run slower than a constantly updated Vulkan layer. A good modern port with some time spent on it is another matter.
Purple Library Guy 2 Aug, 2020
Quoting: Liam Dawe
Quoting: oldrocker99One developer did say that it was easier for him to ensure Proton compatibility than to create a Linux version of his game, FWIW.
Of course it is, because for developers they end up doing nothing to get those Linux sales thanks to Proton. However, it also entirely takes it out of their hands and then they're even more dependent on Valve for everything. Being realistic there's no way they're going to dive into Wine code to fix problems themselves when they come up. Since they're also then not likely to look into packaging for Linux at all, it also locks Linux to Steam. For me, I'm not biased towards any store but I can see why having everything in one place ends up as a bad idea.

In current actuality, that's true. However, Wine and even Proton itself are open source. Valve couldn't stop some other portal if they wanted to offer Proton for their Linux users. Maybe if we had a bigger market share, they even would. So it's not a theoretical barrier, it's just that nobody else feels like stepping up.
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