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You don't always have to give up classics, thanks to open source. RollerCoaster Tycoon 2 continues living on with a fresh update of the re-implementation OpenRCT2. It attempts to provide everything from RCT2 as well as many improvements and additional features, along with cross-platform support.

Release v0.3.0 "Every Script is Sacred" is out now, which continues to improve the foundation enabling you to enjoy the game even more. Like a lot of open source game engines, it's never really done. OpenRCT2 is very playable though, even with online multiplayer.

Some highlights include: support for custom JavaScript plugins, .sea (RCT Classic) scenario files can now be imported, ride list sort mode is now remembered for the duration of the game, Path additions are now kept when replacing the path, a new version notification system, Guest entry points can now be removed by clicking them again, a Cheat to allow building at invalid heights was added, you can now open doors with the tile inspector and more. Multiplayer got a small tweak to allow a Custom IP address to be advertised to the master server to work around IPv6 issues. This release will also warn users running it in Wine instead of the proper build, as it leads to issues.

There's also numerous bug fixes and other improvements like allowing water and land height changes on park borders, build hash written into screenshot metadata, handymen are less likely to get stuck in ride queues, guests should no longer scream constantly on smaller rides, some RCT1-specific fixes and so on. Lots of important fixes to improve the flow of the game.

You can find OpenRCT2 here, plus grab the required data files from RollerCoaster Tycoon 2 on GOG.

Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
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1 comment

Phlebiac 18 Aug
Wine detection seems a little odd to me; is that to solve the potential "I didn't know there was a native build" issue, or "features x,y,z are broken in Wine, so we want to warn about it for now" or something else? I would imagine most people running it in Wine would be well aware there is also a native version?
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