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The Steam client had a new stable release, some great Linux improvements

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Valve continue progress on ensuring the Steam client is both stable and overflowing with features, with a stable update rolling out now.

This new release adds: support for EA Play (the new EA subscription service), fixes numerous bugs, improved updates handling with low disk space, improved handling of game launches which fixes several issues with the Big Picture Overlay, better sorting of games with non-English titles, you can now dismiss a Play Next suggestion, a Steam Points Shop link was added to supported games and more.

Specifically for Linux, here's the changes:

  • Fixed "Clear Download Cache" action having no effect
  • Fixed a regression with transparent visual selection for SteamOS overlays and on-screen keyboard causing invalid rendering on NVIDIA configurations
  • Fixed “STOP” button in the Library having no effect for non-Steamworks titles
  • Fixed localization placeholder string appearing on the game launch dialog during Vulkan shader processing
  • Fixed a bug where Vulkan shader processing could sometimes get stuck
  • Reduced Vulkan shader processing memory usage with the AMD radv driver
  • Updated fonts to fix vertical alignment
  • Steam runtime 0.20200720.0
  • pressure-vessel: bring host VDPAU and VA-API drivers into the container
  • pressure-vessel: Improve mechanisms for comparing runtime libraries with host
  • pressure-vessel: Choose a correct libgcc_s.so.1 and libxcb.so.1 for newer runtimes

If you're curious on what Pressure Vessel is: it's the container system you can place Linux builds of games into, known as the 'Steam Linux Runtime' available under the Steam Play options. The idea is that it gives a set and stable area for Linux games to continue working across any Linux distribution, which is good for players and great for developers to QA their builds. More info across these articles: #1, #2, #3.

Additionally the Vulkan Shader Pre-Caching feature to help games perform nicely also had a fix for the 'processing progress' indicator displaying on game launch and it will now process local source pipeline database on driver update.

It was released August 29 so if you've not seen it, hit the Steam menu button in the top left and go to Check for Steam Client Updates. Full update log here.

Article taken from GamingOnLinux.com.
Tags: Apps, Steam, Valve
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13 comments
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Now Valve, give us a GOOD PROTON UPDATE.
HexDSL 31 Aug
Quoting: Comandante ÑoñardoNow Valve, give us a GOOD PROTON UPDATE.

I mean the proton that valve give us is way better than the proton that Itch, or GOG gave us... sooo.. yeah..
Swiftpaw 31 Aug
Quoteit gives a set and stable area for Linux games to continue working across any Linux distribution, which is good for players and great for developers to QA their builds

For Steam, yes, but for itch.io, GOG, etc, unless it's open source and usable outside of Steam, it's useless for outside of Steam.


Last edited by Swiftpaw on 31 August 2020 at 9:05 pm UTC
Palanca 31 Aug
I think I'm not the only one who will try the new version of Proton (when it comes out) with HZ
mirv 31 Aug
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Quoting: HexDSL
Quoting: Comandante ÑoñardoNow Valve, give us a GOOD PROTON UPDATE.

I mean the proton that valve give us is way better than the proton that Itch, or GOG gave us... sooo.. yeah..

There's always vanilla wine. DXVK can go into any wine prefix without hassle.
Now that EA play is officially on Steam, Valve must update Proton for to have a proper EA play client usage.
robredz 1 Sep
Wonder when they will get RTX capability into the Pressure vessel or Proton, say allowing the RTX of Amid Evil and other stuff to work, given Nvidia are realeasing 30 series RTX today? Mind you probably could build a competent gaming PC for less than what 3090 and 3080 will cost.
CatKiller 1 Sep
Quoting: robredzWonder when they will get RTX capability into the Pressure vessel or Proton

For games that do ray tracing with Vulkan, nothing needs to be done. Unfortunately there's only one of those, but it does work perfectly.

For games that do ray tracing with DirectX you'll need to wait till they implement it in VKD3D. AFAIK, that's not a priority for them at the moment.
robredz 1 Sep
Quoting: CatKiller
Quoting: robredzWonder when they will get RTX capability into the Pressure vessel or Proton

For games that do ray tracing with Vulkan, nothing needs to be done. Unfortunately there's only one of those, but it does work perfectly.

For games that do ray tracing with DirectX you'll need to wait till they implement it in VKD3D. AFAIK, that's not a priority for them at the moment.

Yes Quake 2 RTX works absolutely perfectly, got better FPS in Linux at same settings as Win 10.Don't think they would implement a fully ray traced game like Quake 2, more likely several aspects, shadoes etc. Amid Evil does look great with RTX on, but its not a must have reason for someone to buy RTX GPU. am finding more Steam games work fine in Linux, just some I can't get working with Stream Play, or WINE./
Geppeto35 1 Sep
Quoting: robredz
Quoting: CatKiller
Quoting: robredzWonder when they will get RTX capability into the Pressure vessel or Proton

For games that do ray tracing with Vulkan, nothing needs to be done. Unfortunately there's only one of those, but it does work perfectly.

For games that do ray tracing with DirectX you'll need to wait till they implement it in VKD3D. AFAIK, that's not a priority for them at the moment.

Yes Quake 2 RTX works absolutely perfectly, got better FPS in Linux at same settings as Win 10.Don't think they would implement a fully ray traced game like Quake 2, more likely several aspects, shadoes etc. Amid Evil does look great with RTX on, but its not a must have reason for someone to buy RTX GPU. am finding more Steam games work fine in Linux, just some I can't get working with Stream Play, or WINE./
does Minecraft RTX work on linux also?
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