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The latest grand strategy game from Paradox Interactive and Paradox Development Studios with Crusader Kings III seems to have been a big success and a new rather large patch is out.

In case you missed it: do check out BTRE's full thoughts on Crusader Kings III who said it was "the best entry in the series so far".

Crusader Kings III is currently the most popular Paradox game on Steam, regularly seeing around 40-50 thousand players online. Paradox also amusingly shared some player stats with us today, which showed that over the last month since release on September 1 that over 18 million murders have been successful. Oh my.

  • 40,591,268 children born
  • 18,212,157 successful murder schemes executed
  • 4,364,279 betrothals
  • 1,543,790 prisoners cannibalized 
  • 1,451,427 holy wars started
  • 716,369 stress breaks
  • 370,305 pets petted
  • 141,597 universities founded
  • 122,364 escapes from prison
  • 29,454 Roman Empires restored

Thanks to all the above, they said players have already put an incredible combined 25 million hours play it. 

I'm still getting to grips with it myself and I'll have some of my own beginner thoughts up on it next month based on "an idiot plays Crusader Kings III". So keep an eye out for that too.

With games as big as this, there is of course going to be issues that come with it. Paradox support their games well and Crusader Kings III is no different. The first major post-release patch is out which has:

  • A host of bug fixes, including changes to character interactions and succession rules.
  • Corrections to the historical setup in many regions.
  • Key balance changes to many parts of the game, including succession rules, nation formation, and military management.
  • User interface tweaks including new siege views, a bookmark screen, and a general makeover.
  • Tougher Mongol invasions.
  • Improved AI decision making.
  • New abilities for modders.

Full details here, warning though it really is a massive list of stuff sorted. I tried reading the individual changes and it all started blurring into one.

You can pick up a copy of Crusader Kings III on Humble Store or Steam.

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Ehvis 30 Sep, 2020
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It's good to know people take the time to pet their pet for each 50 murders.
tonyrh 30 Sep, 2020
I spent almost 100 hours on the "Mother of us all" achievement: from a mere count to emperor of all Africa, reform the religion, convert all of Africa to it... and today I found out that the achievement is broken! :)
einherjar 30 Sep, 2020
The game is on my wishlist, as it seems to be great and Paradoxs Linux support is outstanding IMHO.
Only problem is, that I do not have enough time to play it. But Winter coming....
KROM 30 Sep, 2020
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I've found a very fun, thus readable, summary of the patch notes on reddit: Crusader Kings 3 Patch 1.1 Notes: What They Actually Mean

On a side note, for those of you that do experience a stuttering every two seconds or so, the workaround for this is to revoke permissions on /dev/input before you start the game:

Quotesudo chmod o-rx /dev/input/
Don't forget to change them back after your session with:
Quotesudo chmod o+rx /dev/input/
Hopefully Paradox will notice the bug reports and fix it.

Last edited by KROM on 30 September 2020 at 10:20 pm UTC
Hori 2 Oct, 2020
Quoting: SchattenspiegelWhen did it become ok, for companies, to openly post data, that they have needlessly mined from single player games, as advertisement?
This has been happening for a very long time and there are ways of seeing what data is stored (at least for Steam games and even then, as long as they use the Steam integration to handle them)
It's called steam stats and works closely with achievements.
If you ever had an achievement that said "kill 1000 enemies" or something like that, it can only work if they sync the stats on the cloud - Steam's cloud.

It's also not needlessly IMO, those stats are really cool and I am always happy when I can see my stats and total player stats after playing for a long while.
I'm one of those who really wants to know how many kilometres they've walked in a game.

To me it's as important as tracking how much time you've played each game.
shorberg 5 Oct, 2020
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Quoting: SchattenspiegelWhen did it become ok, for companies, to openly post data, that they have needlessly mined from single player games, as advertisement?

It not really needlessly mined. Paradox actually uses that data to guide their development, you can see mentions of that in the developer diaries for all their games.
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