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Cyberpunk 2077 confirmed for Stadia on November 19

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While the upcoming Cyberpunk 2077 will not support the Linux desktop, it is at least confirmed to be launching on Stadia same-day as other platforms on November 19.

This gives Linux gamers another way to play, with Stadia getting more huge upcoming games, as on Linux all you need is a Chromium browser and a mouse or gamepad hooked up. If your country is in the supported list for Stadia, that is. Google has still yet to announce wider support for the game streaming service.

Stadia getting probably one of, if not the biggest release this year day and date with other platforms with Cyberpunk 2077 is pretty huge news and perhaps a show of how serious Google are about bringing more people and more games over to it.

From the press release:

“Huge in scale and scope, Cyberpunk 2077 is our most ambitious game to date. It’s humbling to see just how many people are looking forward to playing it, and we want to make it possible for as many gamers as possible come November 19th, when the game launches. The Stadia version will allow players to jump into Night City just seconds after the game unlocks for play worldwide without any downloads needed,” said Michał Nowakowski, SVP of Business Development, CD PROJEKT.

"CD PROJEKT RED are known for developing some of the biggest and best games ever created, and Cyberpunk 2077 is sure to deliver as the most anticipated game of the last few years. We're thrilled to announce that Cyberpunk 2077 will be available on Stadia November 19th. Cyberpunk 2077 on Stadia will allow gamers to play on their favorite screens and never have to wait for a download or install to get into, and explore, the depths of Night City," said Shanna Preve, Managing Director, Stadia Partnerships.

Plenty more footage was shown off recently too on the official YouTube, like this one showing off plenty of the vehicles you will be able to get your hands on:

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They also confirmed that people who buy the game on Stadia will get a set of Cyberpunk 2077-themed digital goodies including: the game’s original score, art booklet, the original Cyberpunk 2020 sourcebook and Cyberpunk 2077: Your Voice comic book, as well as a set of wallpapers for desktop and mobile.

See Cyberpunk 2077 on Stadia.

It's worth noting also, that CD PROJEKT RED have been embroiled in plenty of controversy around Cyberpunk 2077. Video game journalist Jason Schreier has been covering it in detail, with a developer who was apparently confirmed to be working on it posting about the working conditions on Reddit too. Crunch is seriously terrible and it's such a massive shame these big games keep forcing such terrible conditions on developers. 


Don't miss that we're expecting more big Stadia news next week, which we will be following along.

Article taken from GamingOnLinux.com.
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129 comments
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dubigrasu 30 Oct, 2020
All Metro games are using DXVK on Stadia in a form or another. If you download your Google data you can find dxvk caches for Metro games.
Comandante Ñoñardo 30 Oct, 2020
Quoting: dubigrasuAll Metro games are using DXVK on Stadia in a form or another. If you download your Google data you can find dxvk caches for Metro games.

So, I was right....


Native Linux ports... yeah, right...
And the Argentinian peso is an strong currency.
dubigrasu 30 Oct, 2020
That doesn't mean they are not Linux ports, hope we don't start again with the conspiracies.
I imagine is somethings analogue with Feral's Linux ports, they have their inside tech (Indirectx, which is also using its own caches) to translate directx to vulkan, and these guys are using dxvk instead, which is why is mentioned in the actual game credits.
As long as we consider Feral ports "native" I suppose Metro ports are also "native".

(btw, Watch Dogs Legion and Sekiro were just released on Stadia)


Last edited by dubigrasu on 30 October 2020 at 2:32 pm UTC
slaapliedje 30 Oct, 2020
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Quoting: dubigrasuThat doesn't mean they are not Linux ports, hope we don't start again with the conspiracies.
I imagine is somethings analogue with Feral's Linux ports, they have their inside tech (Indirectx, which is also using its own caches) to translate directx to vulkan, and these guys are using dxvk instead, which is why is mentioned in the actual game credits.
As long as we consider Feral ports "native" I suppose Metro ports are also "native".

(btw, Watch Dogs Legion and Sekiro were just released on Stadia)
That sounds to me that they're basically running Proton/Wine, so you'd argue that Proton is as native as say Tomb Raider that Feral added direct Vulkan support to, vs Stadia using DXVK?

If indeed they are running it through a Wine based wrapper, that'd make sense why we STILL do not have a Native Metro Exodus!
dubigrasu 30 Oct, 2020
You don't need Proton/Wine to use DXVK.
Shmerl 30 Oct, 2020
You could use dxvk without Wine, yes. But it's still wrapping, not a fully native renderer. That's why Feral ones aren't really native either.

By native renderer I mean one that doesn't need translating DX abstractions into Vulkan ones (on whatever stage, at compile time, at runtime etc.).
dubigrasu 30 Oct, 2020
Well, trying to define what is native or wrapper is like opening a can of worms, that sooner or later ends in a bloodbath of arguments. I've seen epic battles on reddit about this.
I wouldn't dare to try a definition, that's why I said "native".
Shmerl 30 Oct, 2020
Yeah, in the end what does it matter, if it performs well and is supported by developers. It's actually good they are using open source tools like dxvk, instead of closed ones like Feral do.


Last edited by Shmerl on 30 October 2020 at 4:42 pm UTC
jens 30 Oct, 2020
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Quoting: dubigrasuWell, trying to define what is native or wrapper is like opening a can of worms, that sooner or later ends in a bloodbath of arguments. I've seen epic battles on reddit about this.
I wouldn't dare to try a definition, that's why I said "native".

Yeah exactly. That discussion is just pointless, in every software there are always layers that translate something to something until you reach the hardware. IMHO software runs native as long as it isn’t running inside a VM.

I guess for the purist people using Unreal Engine isn’t even native on Windows anymore since there is a game engine between game code and the graphics API :)
Shmerl 30 Oct, 2020
Non tative means taking totally foreign (especially lock-in oriented) API like DirectX and re-plugging it to work with native one.

If you need to translate lock-in, I'd surely call it non native, VM or not.
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