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Cyberpunk 2077 confirmed for Stadia on November 19

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While the upcoming Cyberpunk 2077 will not support the Linux desktop, it is at least confirmed to be launching on Stadia same-day as other platforms on November 19.

This gives Linux gamers another way to play, with Stadia getting more huge upcoming games, as on Linux all you need is a Chromium browser and a mouse or gamepad hooked up. If your country is in the supported list for Stadia, that is. Google has still yet to announce wider support for the game streaming service.

Stadia getting probably one of, if not the biggest release this year day and date with other platforms with Cyberpunk 2077 is pretty huge news and perhaps a show of how serious Google are about bringing more people and more games over to it.

From the press release:

“Huge in scale and scope, Cyberpunk 2077 is our most ambitious game to date. It’s humbling to see just how many people are looking forward to playing it, and we want to make it possible for as many gamers as possible come November 19th, when the game launches. The Stadia version will allow players to jump into Night City just seconds after the game unlocks for play worldwide without any downloads needed,” said Michał Nowakowski, SVP of Business Development, CD PROJEKT.

"CD PROJEKT RED are known for developing some of the biggest and best games ever created, and Cyberpunk 2077 is sure to deliver as the most anticipated game of the last few years. We're thrilled to announce that Cyberpunk 2077 will be available on Stadia November 19th. Cyberpunk 2077 on Stadia will allow gamers to play on their favorite screens and never have to wait for a download or install to get into, and explore, the depths of Night City," said Shanna Preve, Managing Director, Stadia Partnerships.

Plenty more footage was shown off recently too on the official YouTube, like this one showing off plenty of the vehicles you will be able to get your hands on:

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They also confirmed that people who buy the game on Stadia will get a set of Cyberpunk 2077-themed digital goodies including: the game’s original score, art booklet, the original Cyberpunk 2020 sourcebook and Cyberpunk 2077: Your Voice comic book, as well as a set of wallpapers for desktop and mobile.

See Cyberpunk 2077 on Stadia.

It's worth noting also, that CD PROJEKT RED have been embroiled in plenty of controversy around Cyberpunk 2077. Video game journalist Jason Schreier has been covering it in detail, with a developer who was apparently confirmed to be working on it posting about the working conditions on Reddit too. Crunch is seriously terrible and it's such a massive shame these big games keep forcing such terrible conditions on developers. 


Don't miss that we're expecting more big Stadia news next week, which we will be following along.

Article taken from GamingOnLinux.com.
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102 comments
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Shmerl 18 Oct
Quoting: mirvROI must include support costs. If it was just release into the wild and forget about it, that would be a different story. Updates, patches, all that testing, customer support (someone to answer the emails) - and not to mention public image - are very relevant.

Yes, but these costs are manageable for them and they also directly benefit Stadia port itself. Any improvement in their Linux codebase improves their Stadia release too. So from ROI perspective it's not an issue.
Shmerl 18 Oct
Quoting: slaapliedjeMy guess has always been that it's just a massive virtualization platform that spins up a new VM instance whenever someone launches a game. That'd make far more sense than them porting Dx12 games over as quick as they have been.

Except it's not the case. Stadia is using Debian Linux + Vulkan. See here:

https://stadia.dev/intl/en_us/about/

Scroll down there and click "See Software Stack".


Last edited by Shmerl on 18 October 2020 at 3:28 am UTC
rustybroomhandle 7 days ago
Wish people would stop thinking that Stadia's tech is some huge mystery we have to speculate about. There is info on the web site and there have been very detailed talks by developers. Maybe a recap article that consolidates all of this stuff might help people get off this weird trip.
Quoting: rustybroomhandleWish people would stop thinking that Stadia's tech is some huge mystery we have to speculate about. There is info on the web site and there have been very detailed talks by developers. Maybe a recap article that consolidates all of this stuff might help people get off this weird trip.

Nobody doubt that Stadia is Debian + Vulkan...

The doubts are if the big games are actually ported to Debian + Vulkan when they could be just Windows games running on Debian + Vulkan via Proton alike compatibility layer, being that the cheapest way according to the mentality of those big publishers.

Maybe Google is earning money using DXVK and the author doesn't even know it.
rustybroomhandle 6 days ago
Quoting: Comandante Ñoñardo
Quoting: rustybroomhandleWish people would stop thinking that Stadia's tech is some huge mystery we have to speculate about. There is info on the web site and there have been very detailed talks by developers. Maybe a recap article that consolidates all of this stuff might help people get off this weird trip.

Nobody doubt that Stadia is Debian + Vulkan...

The doubts are if the big games are actually ported to Debian + Vulkan when they could be just Windows games running on Debian + Vulkan via Proton alike compatibility layer, being that the cheapest way according to the mentality of those big publishers.

Maybe Google is earning money using DXVK and the author doesn't even know it.

Also no doubt at all there. The talks from Bungie, ID etc talk about the porting process. They are native ports.
rustybroomhandle 6 days ago
Quoting: rustybroomhandle
Quoting: Comandante Ñoñardo
Quoting: rustybroomhandleWish people would stop thinking that Stadia's tech is some huge mystery we have to speculate about. There is info on the web site and there have been very detailed talks by developers. Maybe a recap article that consolidates all of this stuff might help people get off this weird trip.

Nobody doubt that Stadia is Debian + Vulkan...

The doubts are if the big games are actually ported to Debian + Vulkan when they could be just Windows games running on Debian + Vulkan via Proton alike compatibility layer, being that the cheapest way according to the mentality of those big publishers.

Maybe Google is earning money using DXVK and the author doesn't even know it.

Also no doubt at all there. The talks from Bungie, ID etc talk about the porting process. They are native ports.

Start here:

https://youtu.be/cEQkPe-H05I
slaapliedje 6 days ago
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  • Supporter Plus
Quoting: rustybroomhandle
Quoting: rustybroomhandle
Quoting: Comandante Ñoñardo
Quoting: rustybroomhandleWish people would stop thinking that Stadia's tech is some huge mystery we have to speculate about. There is info on the web site and there have been very detailed talks by developers. Maybe a recap article that consolidates all of this stuff might help people get off this weird trip.

Nobody doubt that Stadia is Debian + Vulkan...

The doubts are if the big games are actually ported to Debian + Vulkan when they could be just Windows games running on Debian + Vulkan via Proton alike compatibility layer, being that the cheapest way according to the mentality of those big publishers.

Maybe Google is earning money using DXVK and the author doesn't even know it.

Also no doubt at all there. The talks from Bungie, ID etc talk about the porting process. They are native ports.

Start here:

https://youtu.be/cEQkPe-H05I
Well that's even more of a kick in the dick.
slaapliedje 6 days ago
View PC info
  • Supporter Plus
Quoting: Shmerl
Quoting: slaapliedjeMy guess has always been that it's just a massive virtualization platform that spins up a new VM instance whenever someone launches a game. That'd make far more sense than them porting Dx12 games over as quick as they have been.

Except it's not the case. Stadia is using Debian Linux + Vulkan. See here:

https://stadia.dev/intl/en_us/about/

Scroll down there and click "See Software Stack".
Huh, at this point I'm more interested as well into this...
QuoteCustom 2.7 GHz hyperthreaded x86 CPU with AVX2 SIMD and 9.5 MB L2+L3 cache

Custom AMD GPU with HBM2 memory and 56 compute units capable of 10.7 teraflops

16 GB of RAM with up to 484 GB/s of performance

How much cash did Google hand off to AMD for this? (I can only guess they're using AMD CPUs there too?)
Shmerl 6 days ago
Quoting: slaapliedjeHow much cash did Google hand off to AMD for this? (I can only guess they're using AMD CPUs there too?)

Hard to say, but Google has the money to pay as much as needed I'm sure. Yes, they are using AMD CPUs too.


Last edited by Shmerl on 18 October 2020 at 6:37 pm UTC
Linuxwarper 6 days ago
I rather wait to buy the game through Steam instead of giving cash to Google. At least Valve is doing things for Linux. And please don't bring up all contributions Google has done for Linux, as of yet there has been very little contributions from them for gaming. If they somehow have made things better on Linux it would seem like a side effect of tech they have used, like how they use Vulkan.
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