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It's been a long time since a GamingOnLinux Podcast and we're coming back, with quite a different style to what we were doing before. Technically this is 'Episode 22'.

Unlike the short News Punch bursts I did solo last year, this is more of an audio-focused co-op cast with long-time GOL contributor and Linux livestreamer Samsai. Covering a range of topics, with plenty of nonsensical ranting it's more of a very chilled-out rough chat about things that we're going to be doing on a semi-regular basis. No exact schedule but hopefully it provides some interesting topics to get you thinking and chatting with others on too.

Download MP3 | MP3 RSS
Download Ogg | Ogg RSS

Note: the RSS feed addresses have changed. There's a redirect in place but I do suggest updating to be sure it keeps on pulling in any new stuff in case the redirect is ever removed. The RSS feeds have also now been updated for our newer article URLs - that may cause duplicates, hopefully not.

You can also follow it on YouTube and also Spotify.

Some of the topics covered include:

  • Microsoft buying ZeniMax
  • The Talos Principle and Streets of Rogue are awesome
  • Game preservation and open source
  • Game streaming - is it the future?
Article taken from GamingOnLinux.com.
Tags: GOL Podcast
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
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17 comments
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Linuxer 2 Oct, 2020
Quoting: Liam Dawe
Quoting: LinuxerThis the best episode so far, by far. I noticed its up on lbry too already: what do you guys use (and do) to have that audio oscillator graphic as video??
Hey, glad you like it! :)

For the actual video it was simply FFmpeg. No other special program was used. Here was the entire line I used for it in case anyone else is interested:
 
ffmpeg -y -i audio.mp3 -i background_picture.png -filter_complex "[0:a]showwaves=s=3840x200:mode=line:colors=red|yellow[sw];[1][sw]overlay=(W-w)/2:(H-h)/2:format=auto,format=yuv420p[v]" -map "[v]" -r 60 -map 0:a -movflags +faststart -acodec copy video.mp4

Thanks very much! I suppose there is also an equivalent on doing that same through GUI also, for new comers. For example on OpenShot or Kdenlive. I wonder if also that approach could be demonstrated some time
Liam Dawe 2 Oct, 2020
If you wanted to do something similar with a UI, you can do it with Kdenlive. Using the Audio Waveform Filter on the Master Effects https://imgur.com/a/yNDQ9kl
buono 2 Oct, 2020
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Thanks Liam and Samsai I really enjoyed the podcast. Reminded me of listening to Graham, Ben, Mike and Andrew from the linux format / voice days.

Looking forward to the next.
Samsai 2 Oct, 2020
Quoting: silmethSamsai seemed to claim that MS would force id to use DX12 only if they aimed at complete XBox exclusives.

But DX12 also works on Win10 – so unfortunately I think they might push for DX12 with the argument that then it works both on PCs (actually only on Win10, but that’s PC for them, isn’t it?) and on XBox. They don’t need to aim for exclusivity to go the DX path.
That still assumes Microsoft wants to interfere in id's business directly. I would like to point out that although id uses Vulkan, Xbox and PS ports of their games still get done, so Vulkan isn't seemingly a major hindrance to them at the moment in terms of console porting. That's why I feel they would only be forced off Vulkan if Microsoft wants to turn them into an Xbox exclusive.
sprocket 2 Oct, 2020
I missed this podcast. Welcome back!
vskye 3 Oct, 2020
About time for a new episode. ;) Thanks!
RFSharpe 4 Oct, 2020
I had forgotten how much I enjoyed these podcasts!

The new Co-Op format was fantastic. As the discussion focusing on game streaming played out, I felt an interesting and very informative synergy was created. Two heads are better than one!

Really looking forward to the Distro Podcast. This subject is something that I have grappling with the last couple months.
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