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Quake II RTX adds support for the official cross-vendor Vulkan Ray Tracing

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Great news for AMD fans as Quake II RTX has been updated again, and it now features support for the newly released official cross-vendor Ray Tracing support with the Vulkan API.

With Vulkan, originally only NVIDIA supported Ray Tracing with their own extensions. That's no longer needed, as The Khronos Group formally announced the final and finished Ray Tracing specification for the Vulkan API back in late November.

Quake II RTX was one of the earliest titles to have Ray Tracing, and acted as something of a quick playground just to test out the features available. It was built on top of existing work from Q2VKPT from Christoph Schied with NVIDIA adding in new path-traced visual effects, improved textures and so on.

Pictured - shots taken from Quake II RTX on Linux with Ray Tracing on.

Thanks to an update to Quake II RTX released today, it adds support for the new official Vulkan Ray Tracing API and enables dynamic selection between NVIDIA's stuff and the new stuff. Any GPU and driver that supports VK_KHR_ray_tracing_pipeline will now work with the Ray Tracing here. Additionally, they also added in "temporal upscaling, or TAAU".

Quake II RTX 1.4.0 comes with various other improvements too including SDL2 upgrades, lots of bug fixes, further enhancements to the visuals like more stable reflections and refractions, reduced blurring in the temporal filter and more.

Find Quake II RTX on Steam with the first three levels free, the rest available if you buy Quake 2 directly. The source code to it can be found on GitHub if you wish to learn from it.

Article taken from GamingOnLinux.com.
Tags: AMD, FPS, NVIDIA, Steam, Vulkan | Apps: Quake II RTX
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34 comments
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gardotd426 16 Dec, 2020
Quoting: Linas
Quoting: gardotd426
Quoting: LinasNot seeing VK_KHR_ray_tracing_pipeline extension on my Vega 56. And unsurprisingly it doesn't start.
Don't know why you would think it would, since the Vega 56 doesn't support Ray Tracing.
Because I remembered reading something like this: https://www.notebookcheck.net/Not-just-RTX-even-the-Vega-56-can-do-ray-tracing-at-1080p-30-fps.420357.0.html

And that's because it was a Crytek demo which was hardware and API agnostic, and not even in the same universe as what's going on here.
pb 6 Jan
"Find Quake II RTX on Steam with the first three levels free, the rest available if you buy Quake 2 directly."

So if I have Quake 2 on Steam, then I can play the whole game in Quake II RTX (with RTX enabled etc.)?
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Quoting: pb"Find Quake II RTX on Steam with the first three levels free, the rest available if you buy Quake 2 directly."

So if I have Quake 2 on Steam, then I can play the whole game in Quake II RTX (with RTX enabled etc.)?
I've had Quake 2 on Steam for a long time, there is a trick you have to do for the expansions to work, but they also will work with the RTX version. (Can't recall what the trick actually is, I think you just move the baseq files, or whatever they're called).
slaapliedje 27 Jan
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It's official, the Atari VCS can run Quake II RTX!

(small print: must be ran through streaming from a computer that actually supports RTX)
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