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The very popular story-driven FPS powered by GZDoom, Wolfenstein - Blade of Agony, will be getting a third chapter in early 2021. Not only that, the first two chapters will be getting a complete overhaul too that will bring them up to scratch with the next part.

The war is balancing on a knife's edge. It's not taking much longer for one side to win. Both sides have exhausted their forces, their morale is down to earth, and it's just a question of time when the war ends. While the Allied Forces have been leading their efforts successfully against the Thor's Hammer project and Hitler and his scientists continued to examine the Spear of Destiny, the only thing you are looking for is revenge...

Check out the trailer:

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One of their team emailed in to mention that they're working to "ensure it runs well on Linux without crashes". With it using the free and open source GZDoom, it should continue running quite nicely. As of the current status, in their post on Mod DB it mentions how it's now fully playable but plenty of work still to be done on balancing, bug fixes and so on with a target of Q1 2021. At release they told us it will be available for Linux across the official site, the Snap store, Flathub and other places like Mod DB.

If you've never played it - even now before the revamp of chapter 1 / 2 it's worth a look.

Check it out on their website - it's free, or use the Snap / Flathub packages.

Article taken from GamingOnLinux.com.
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6 comments

mcphail 7 Dec, 2020
I've been packaging the snap, and cannot wait to show off the final version. They've done a great job!
Pendragon 8 Dec, 2020
I just downloaded the Windows standalone package of Ch. 1 & 2 ... it seems like it runs great on WINE using Lutris.. just have to figure out how to keep my mouse restricted to one viewport

edit: d'oh of course.. had to set it so my other monitors 'power off' during play.. solves the problem


Last edited by Pendragon on 8 December 2020 at 3:46 am UTC
ST34MF0X 8 Dec, 2020
Quoting: PendragonI just downloaded the Windows standalone package of Ch. 1 & 2 ... it seems like it runs great on WINE using Lutris.. just have to figure out how to keep my mouse restricted to one viewport

edit: d'oh of course.. had to set it so my other monitors 'power off' during play.. solves the problem

It is not necessary to use WINE. You can play natively by dropping the game's .ipk3 into ~/.config/gzdoom and simply starting it by selecting it from GZDoom's game selector.

EDIT: It turns out that the game is not compatible with the latest GZDoom, so it does not currently work native under Linux unless you acquire or compile an older build. Thanks, @Plintslîcho for making me aware of this!


Last edited by ST34MF0X on 9 December 2020 at 12:03 am UTC
Plintslîcho 8 Dec, 2020
Wow, this looks amazing! I wasn't aware of this mod at all.

Quoting: aFoxNamedMorrisIt is not necessary to use WINE. You can play natively by dropping the game's .ipk3 into ~/.config/gzdoom and simply starting it by selecting it from GZDoom's game selector.

Seems like it's not that easy. Apparently, an old version of gzdoom is needed to run the game. I hope that they make the mod compatible with more up-to-date versions of gzdoom with the new chapter. :-)

https://www.realm667.com/index.php/en/kunena/wolfendoom-blade-of-agony/1269-crashing-when-loading

Judging by the videos, they did a great job, nonetheless!
ST34MF0X 9 Dec, 2020
Quoting: PlintslîchoWow, this looks amazing! I wasn't aware of this mod at all.

Quoting: aFoxNamedMorrisIt is not necessary to use WINE. You can play natively by dropping the game's .ipk3 into ~/.config/gzdoom and simply starting it by selecting it from GZDoom's game selector.

Seems like it's not that easy. Apparently, an old version of gzdoom is needed to run the game. I hope that they make the mod compatible with more up-to-date versions of gzdoom with the new chapter. :-)

https://www.realm667.com/index.php/en/kunena/wolfendoom-blade-of-agony/1269-crashing-when-loading

Judging by the videos, they did a great job, nonetheless!

Ah, I see. I stand corrected! I shall edit my original post to reflect this.
mcphail 9 Dec, 2020
The released version (which has the early drafts of chapters 1 and 2) requires an old version of gzdoom. If you build the development version it requires the latest version of gzdoom. At this stage the development version is the one to play imho, as the game is nearly complete. If you do want to play the old version the easiest way might be with the snap package I have on the store. There is also a flatpak which worked well, but when I last checked that 6 months ago it was broken. Hopefully that has been fixed.
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