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FOSS soft-body physics simulator Rigs of Rods has a new release

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In need of a new fun physics sim? How about one that's free, open source and can be played in multiplayer? Rigs of Rods might be what you're after and they have a new release.

What actually is it? Rigs of Rods is a free/libre soft-body physics simulator mainly targeted at simulating vehicle physics. The soft-body physics system is based on mass-spring-damper theory. It's pretty much a sandbox vehicle playground, one you setup yourself with trucks, cars, cranes, boats, bridges, aeroplanes and much more.

Not the most beginner friendly game, with it needing plenty of modding and configuration to get it where you want it but it seems like a nice option for some physics amusement. As it turns out, we've never written about it here, despite it being around since at least 2005 - madness!

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Seems the team has been busy since the last release over a year ago, with a major new release landing on February 2, 2021. Quite a lot is included too, and much like Pioneer (another open source sim), they've moved their UI system over to the popular Dear ImGui. Now they have a modern UI system in place, it should be a lot easier to tweak it and work with it.

Not only that though, here's a bunch of what else is new:

  • Major cleanup of the codebase
  • Upgraded the translation system to work with popular Weblate
  • A new Quake-style console variable system
  • Vehicle speedometer will now be based on wheel speed rather than vehicle speed
  • Added the ability to configure the blinker lock range
  • Added the ability to toggle hydro speed coupling
  • Added support for OS-specific input mapping
  • Added a game controls information panel
  • Added thrust reversal for aircrafts
  • Added the ability to individually remove vehicles
  • Updated Xbox 360/One controller and G29 wheel input maps, added wireless PS4 controller input map

Plus the usual assorted bug fixes.

Find it on the official site and download it easily from itch.io.

As impressive as it is, hopefully someone will be able to hook up a good introduction / tutorial for new players getting into it. While it's been around a long time and there's beginner guides out there, having something in game for people to follow would really help.

Article taken from GamingOnLinux.com.
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3 comments

I like the name. There are a few of these vehicle physics simulation games abouts these days.

The best one from what I understand is the Spintires one and its siblings because it actually has objectives and gameplay going on (and multiplayer).

Having a sandbox mode editor is all good and well but going that extra step to make a actual fun game and story out of it all is whats needed to really stand out these days.


Last edited by TheRiddick on 5 February 2021 at 4:01 am UTC
starfarer 5 Feb
Quoting: TheRiddickI like the name. There are a few of these vehicle physics simulation games abouts these days.

The best one from what I understand is the Spintires one and its siblings because it actually has objectives and gameplay going on (and multiplayer).

Having a sandbox mode editor is all good and well but going that extra step to make a actual fun game and story out of it all is whats needed to really stand out these days.

BeamNG.drive is pretty good, too. From what I understand is that one or several of the developers of Rigs of rods went on to make BeamNG. Unfortunately there is no Linux version but it works pretty well with Proton.

I remember trying to build Rigs of rods from source on my Debian system and failing miserably haha. Luckily times have changed and I can enjoy this game without problems. It's really, really good. :)
Lightkey 6 Feb
Oh man, I remember writing updates for Rigs of Rods on The Linux Game Tome. Indeed, the Internet Archive says the first public release was version 0.11 on August 11, 2005. The original developer Pierre-Michel Ricordel even sent in the article himself back in 2006 (it was closed source until 2009) and answered to the comments.
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