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In a move that is sure to raise plenty of eyebrows, and worry Stadia supporters, Google has announced they're shutting down SG&E (Stadia Games & Entertainment) and no longer doing first-party games.

They make it clear in the announcement that Stadia as a platform isn't going away, and they believe game streaming is "the future of this industry" and so they will "continue to invest in Stadia and its underlying platform to provide the best cloud gaming experience for our partners and the gaming community". It gets more interesting though, as Google said they will be expanding to "help game developers and publishers take advantage of our platform technology and deliver games directly to their players" and they will be working with partners who want a streaming solution.

Google clearly mention how costly it is to create big AAA games, and as Amazon have seen it doesn't always work out and burns a lot of money. Instead, the focus will be to "focus on building on the proven technology of Stadia as well as deepening our business partnerships" and on that note they mentioned that Jade Raymond has left Google now too.

Sounds like Google are going to be licensing the tech and hardware behind Stadia, while continuing to build up Stadia as a store itself. It makes a lot more sense, as big costly exclusives from Stadia for Stadia won't have enough of a pull to pay-off, whereas pulling in more and more 3rd party popular games will and would cost Google less to do. So, it is the smart move overall. The Stadia tech is good too, and it clearly works so they're doing what they do best in this way.

The thing is, it's another nail in the coffin of the idea Google sold it all on originally. The talk about these huge games that could only work in the cloud, which you're not likely to see from a 3rd party developer since their games will need to run on PC and consoles too most of the time.

So don't expect any Google / Stadia first-party titles after this year, if any of them come out at all. To be clear though, Google note they are "committed to the future of cloud gaming, and will continue to do our part to drive this industry forward" and that the Stadia store will continue bringing in more titles. Still, it won't stop people mentioning the Google Graveyard.

Article taken from GamingOnLinux.com.
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91 comments
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mirv 2 Feb
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Quoting: TheRiddickNone of which is cross-platform, none of which is advertised very well anywhere but on Stadia. Lots of strings attached to that whole package, UNLIKE other steaming platform options!

Stadia is quite cross-platform actually. That's kind of the whole point: the client platform doesn't matter.

It kind of sounds like you dislike Stadia because....they don't advertise it enough? I'm not going to defend Stadia here (I don't see it, or any other streaming service, as the be-all and end-all of gaming, it's just another tool in the box), but I am confused about some of the reasons behind the disapproval.
dubigrasu 2 Feb
What bothers me is that this is sending a strong signal that Google itself doesn't believe in investing in Stadia.

Doesn't matter what it actually means, it does matter how it will be perceived.
And I don't really care about the naysayers, I care about game developers that are potentially seeing this as another sign that is not worth bothering with Stadia.

With enough gamers and game developers believing and predicting that Stadia will eventually shutdown, it will became a self fulfilling prophecy.
mirv 2 Feb
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Quoting: vipor29Stadia never helped linux . Could never understand the hype.

Stadia was never intended to directly help GNU/Linux (I presume you're referring to that rather than purely the kernel). Never once did Google come out and say "we want to help GNU/Linux and Stadia is going to do that".

Google have mentioned the tech behind Stadia, and it happens to be mostly-GNU/some-proprietary/Linux. To get that running as they wished they did invest in some behind the scenes development, mostly around Vulkan and tools with that, but actually even that was a few key areas - the bulk of the efforts had already been done and didn't need Google to do much on that end.

Google chose to use the tools and approach they did because it was already viable; they didn't need to build up too much on top. As I see it, it's a reflection of how powerful and flexible GNU/Linux already is.
We're closing our first party studios.
We're not closing Stadia (for now).

Are there numbers anywhere on how many people signed for the platform, how many are active, how many are Pro subscribers, etc?
One thing that is swept under the rug is how Stadia creates division. There was and is no reassurance from Google that they won't make Stadia successful at expense of local play. By that I don't mean they should allow local play on Stadia, I mean them getting exclusivity for games like Epic. Or doing anything else that's not third party exclusivity that won't erode availability or freedom to play games locally. But who cares about others as long as I get what I want right? Stadia is great! I can stream wohooo! Look at my controller in my gym bag! Wohoo!

In my opinion ensuring others are not negatively impacted by Stadia should be a concern by Stadia fans, but it does not seem like it. They largely don't care, and so I don't care. Division among gamers. Driving industry forward. Yeah right...
Quoting: LinuxwarperOne thing that is swept under the rug is how Stadia creates division. There was and is no reassurance from Google that they won't make Stadia successful at expense of local play. By that I don't mean they should allow local play on Stadia, I mean them getting exclusivity for games like Epic. Or doing anything else that's not third party exclusivity that won't erode availability or freedom to play games locally. But who cares about others as long as I get what I want right? Stadia is great! I can stream wohooo! Look at my controller in my gym bag! Wohoo!

In my opinion ensuring others are not negatively impacted by Stadia should be a concern by Stadia fans, but it does not seem like it. They largely don't care, and so I don't care. Division among gamers. Driving industry forward. Yeah right...

Just curious... In what is it any different than buying a PS4, XBox or Nintendo Switch? Why should it be more damaging? Imo it's a Linux console in the cloud. It's not a PC. Maybe I'm wrong, but I don't see why...
Liam Dawe 2 Feb
EA just announced they're putting FIFA on Stadia in March. Interesting timing...
Quoting: Liam DaweEA just announced they're putting FIFA on Stadia in March. Interesting timing...

Yeah... But... Where is NHL21?!
t3g 2 Feb
I don’t understand the reasoning to talk about Stadia on this site. Yes, I know that it’s running on a version of Linux, but those enhancements aren’t going upstream and it won’t encourage game developers to use the Stadia code in porting to Linux.

If they are getting into licensing, that means the licensing of proprietary code for which google already took open code and closed it down. Also, you are losing ownership of your game to play an interactive video on their closed source hardware and Chrome browser.
Liam Dawe 2 Feb
Quoting: t3gI don’t understand the reasoning to talk about Stadia on this site. Yes, I know that it’s running on a version of Linux, but those enhancements aren’t going upstream and it won’t encourage game developers to use the Stadia code in porting to Linux.
Honestly getting sick of replying to this. We will write about anything, on Linux as long as it relates to gaming on this platform. Does Stadia work on Linux and is it a supported service? Yes. So we cover it. Same reason we cover Wine, Proton, Emulators, Game Engines and everything else.

Don't like it? Block the Stadia tag in your profile settings here or stop reading them.
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