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Transport Fever 2 gets a huge upgrade with Vulkan API support

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Urban Games are showing their dedication to Transport Fever 2, as they just today release a massive overhaul to the rendering system along with adding support for the Vulkan API. The first major update since July 2020 and along with a build for macOS it includes plenty of enhancements.

With Vulkan support now in, they didn't just remove OpenGL so thankfully anyone who has a card good enough to run Transport Fever 2 that doesn't support Vulkan isn't just left out in the cold as there's a switch to go between the APIs and it will fallback to OpenGL is the Vulkan extensions aren't around.

Pictured - Transport Fever 2 on Linux with Vulkan

They also put plenty of work into the game to improve performance as a whole with rendering performance overall being improved, CPU performance is better overall across both OpenGL and Vulkan, they improved memory management on terrain textures, you can actually toggle Vsync in the settings menu now, support for the 5120×1440 resolution was added in, zooming in and out should be smoother, there's a new cable-stayed bridge type available and many more improvements. A full changelog can be seen here.

From the press release, they mentioned around half a million players so it's been quite a success for them.

You can buy it on Humble StoreGOG and Steam. Original trailer below if you need a look:

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3 comments

The_Aquabat 24 Feb
nice!! live long and prosper vulkan!!
soulsource 24 Feb
Also the Windows Users on Steam seem to be very happy about that update. People are praising the performance.

I didn't play the game before, so I have no comparison, but what I can tell is that the game now really gets my GPU to work - judging from the fan speed . Performance is great on my Rx480 btw.
Creak 26 Feb
That is soooooooo cool! I love this game but performance was always an issue. With this update it will just be perfect!
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