We do often include affiliate links to earn us some pennies. See more here.

The tenth Norse world sure is busy as Valheim hits 5 million sold

By - | Views: 26,888

Fully expected of course, Valheim continues pulling in masses of new users with the announcement that it's now sold 5 million copies over the first month. What is it? For those living under a rock: a brutal exploration and survival game for 1-10 players, set in a procedurally-generated purgatory inspired by Viking culture.

Across this time more than 15 thousand years have been spent playing Valheim based on a combined player time count, over 35 million hours of Valheim was watched on Twitch, it continues rising up as one of the best reviewed games on Steam (#39) and this is all still from a five-person team. The actual player-count seems to have now settled though from the 502,387 peak 10 days ago to it seeing a more regular player count of around 350,000.

YouTube Thumbnail
YouTube videos require cookies, you must accept their cookies to view. View cookie preferences.
Accept Cookies & Show   Direct Link

This truly is now a complete runaway success. Iron Gate mentioned how they "struggle to find the right words to express our gratitude to you, the community" and there's plenty more to look forward to as this is only the beginning of the journey for the game. Some big updates are planned which we're excited to see land in the game, are you?

Note: they also recently released a fresh patch on March 2, here's the notes:

* Localization updates
* Made Haldor head-turn smoother
* Object network interpolation is skipped if object was far away, solved issue with network players flying through the air when entering dungeons & exiting portals etc
* Added -public 1/0 flag to dedicated server again, Allows players to host local lan only servers
* Join IP-button updated to allow for lan-connections (dedicated servers only) & added DNS support
* Dedicated servers use directIP connection instead of SDR, solves issues with slow steam relays in some areas of the world
* Bonemass puke-effect network fix
* Updated Dedicated-server PDF manual
* Prevent pickup items when entering portals
* Lowered wolf procreation slightly
* Lowered chance of boss trophy talking

Just like we did before we took a look back at the charts from LinuxGSM, which is a command-line tool for quick, simple deployment and management of Linux dedicated game servers. Since adding Valheim support, the number of servers has rocketed upwards and there's now over 2,300 servers running Valheim thanks to LinuxGSM (source).

With full Linux support you can buy Valheim on Steam.

Article taken from GamingOnLinux.com.
14 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
See more from me
The comments on this article are closed.
23 comments
Page: «3/3
  Go to:

Nanobang Mar 5, 2021
View PC info
  • Supporter
Quoting: AnzaYou can create rivers by just digging with pickaxe from closest shore.
Yay! I once tried doing this in 7 Days to Die and the water wouldn't flow, it just sort of globbed up and fell about like gelatine --- a very disappointing end to my aqueduct project.


Quoting: SeegrasSpeaking of which, how come it takes 2 copper ingots and 1 tin ingot to forge(!) 1 bronze ingot?
I expect you were being rhetorical, here, but, nevertheless, it's been my experience that this is a common mechanic in survival-crafting games, melding several "lesser" elements to create a "greater" one. I expect this is is just more of the same, though your point in this particular case is a good one.

Quoting: Seegrasthere are other idiosyncratic choices; like only being able to mason stone in the iron age. In fact, stone age civilizations like the aztecs did a lot of extreely intricate stone masonry. Or requiring bronze age technology for planting things.
These sort of constraints are always so inanely artificial and, I believe, almost always unnecessary, aren't they? They make me crazy. I'm disappointed to hear that the devs have resorted to this sort of ham-fisted world-building. I mean, I do get why they're doing it, as a means to reward effort, but it's still, just so ... cLuNky.

The better approach is to improve stats, to reward effort and technological advancement by making construction and activities easier and more effective as one progresses. For example, stone work: From the beginning one could build stacked-stone walls, which might be better than wood, but require more effort and time to fashion and bear the risk of collapsing immediately upon being built. One could then mason softer stones, like sandstone & limestone, using bronze age tools, and only with the advent of iron age technology could one mason and build with granite.

Similarly, gardening could be done early on, but only with some plants, only after some slow ground preparation using labor intensive, not very durable wooden and stone tools. Bronze tools would then be faster and more durable, and could actually cultivate the soil, allowing for all plants to be grown. Iron tools could be the same as bronze, but faster and more durable yet still.

And so on.

Here's hoping that the devs are planning to create a more sophisticated tech-progression system in the (very near) future, that the current crude one is just a placeholder. I expect the devs may be open to suggestions, and, at any rate, I'm nevertheless delighted by their success.


Last edited by Nanobang on 5 March 2021 at 3:59 pm UTC
Koopacabras Mar 7, 2021
On the subject of mining, smelting, forging and acquiring the precious metals, you know the grinding... yes it's kinda off too much effort and time-consuming. But if you play coop, with as low as two people it's gets a lot faster, (build two charcoal klins and two smelters), and with three is much much more faster. I said this before in a previous article this game is designed aiming the idea of coop. After I killed the Elder, I was lucky and I found some friends that were at my same level to team up with, and the game progressed much faster, I would say that it took me half the time to get to the 3rd boss in multiplayer comparing to solo to the 2nd boss.
Now we just defeated the 4th boss, and we automated the process very efficiently, so now killing the 4th boss took us even less time than the 3rd.
There is grinding, but it's less of a hassle if you play coop, and with 3 players I don't feel it been annoying.

Also one great tip for beginners, it's to build your base near a river or the sea, that way it's easier to get by boat and to transport things, and also build your base not too far from the black forest, (not too close also, because u could get base attacked very soon but at a safe distance) because at the start u need to mine in the black forest and that makes things easier and faster to transport. I made the mistake on my solo game to make my main base deep in mainland and very far from the black forest, it took a lot of transporting and carrying of metals, and it was like a waste of time.


Last edited by Koopacabras on 7 March 2021 at 6:33 am UTC
phalen Mar 7, 2021
Quoting: Anza
Quoting: DrakkerPlayed it quite a bit now, coming from Vintage Story. My overall impression is positive.... But... In single player it has some really rough edges. Battles are a chore if you are not well rested, you will always be out of stamina and be at a great disadvantage because monsters don't have limited stamina like you do, and there's no one else to help you. When well rested and fed though, combat is really, really fun.

The main problem I see right now is the amount of grinding required to craft stuff past the stone age. I'm used to things taking a long time, as I said earlier, coming from Vintage Story, but mining in Valheim is just not fun at all. It's a huge hassle, and you will spend hours doing it. It takes way too much material to upgrade your items and armors. I'm pretty sure that they will change that before the release, as the feedback from everyone seems to be the same.

If you are not in a hurry to try the game, and don't plan to do multiplayer, I would recommend waiting until the game is closer to release and the game balance is improved.

I think for the stamina there's several things that help. First is that most common enemies in the beginning run around bit aimlessly which gives some time to recover stamina, especially if you get bit more distance by walking away. Bigger groups are a problem though. Tactic is to try to reserve some stamina as you might need it ...

Food is important stamina source, especially once you are able to farm carrots, carrot soup gives you lot of stamina. If you are able to cook some meat on top of that, you'll get lot of health and some stamina even on top of that. Just remember to keep stack of it with you. It helps to save good stuff just for the time when you actually need it.

Your Stamina pool grows just like your hp due to food. 254? is the highest you can go with the right combination of food right now.

for single player the material grind is stupidly high if you want to build a casle... also there are height restrictions on terrain manipulation. If I want to build a structure for fun I break out the cheats as it would take 2 or 3 months to mine mats for the building i just spent 2 days placing. one of the cheats is a free placement mode which really lets you go wild on the creative side.

I spent 3 days placing an armed port for a large city build im doing. both playing the story and creative play are quite enjoyable for me. I cant wait till the next content release happens.
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.