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Metro Exodus from 4A and Deep Silver has officially released for Linux

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While it was playable with the Steam Play Proton compatibility layer, 4A Games and Deep Silver have today officially released Metro Exodus for Linux.

"Metro Exodus is an epic, story-driven first person shooter from 4A Games that blends deadly combat and stealth with exploration and survival horror in one of the most immersive game worlds ever created. Explore the Russian wilderness across vast, non-linear levels and follow a thrilling story-line that spans an entire year through spring, summer and autumn to the depths of nuclear winter."

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Game Features:

  • Embark on an incredible journey - board the Aurora, a heavily modified steam locomotive, and join a handful of survivors as they search for a new life in the East
  • Experience Sandbox Survival - a gripping story links together classic Metro gameplay with new huge, non-linear levels
  • A beautiful, hostile world - discover the post-apocalyptic Russian wilderness, brought to life with stunning day / night cycles and dynamic weather
  • Deadly combat and stealth - scavenge and craft in the field to customize your arsenal of hand-made weaponry, and engage human and mutant foes in thrilling tactical combat
  • Your choices determine your comrades’ fate - not all your companions will survive the journey; your decisions have consequence in a gripping storyline that offers massive re-playability
  • The ultimate in atmosphere and immersion - a flickering candle in the darkness; a ragged gasp as your gasmask frosts over; the howl of a mutant on the night wind - Metro will immerse and terrify you like no other game…

As a reminder here's the specifications suggested for the Linux port:

Since Metro Exodus supports Ray Tracing on Linux, expect to need a powerful GPU to get good framerates in it.

Giveaway (CLOSED)

To go along with the release, a kind reader has offered up three copies to give away! These will be sent as a Steam Gift, so once winners are picked they will need to provide their Steam account for us to friend and then gift the copies. How to enter? Simply make it clear in your comment you wish to win a copy and winners will be picked Friday, April 16. Note: giveaway now closed!

Note: as of right now, it looks like they haven't sorted out all the key depots on Steam, meaning not everyone will actually be able to download the Linux version until they attach it all up correctly on Steam. It's a common pitfall we wrote about before to help developers. Update: this should now be solved.

If you find you have some audio popping, adding this as launch option may solve it:

PULSE_LATENCY_MSEC=60 %command%

You can buy it on Fanatical (on sale), Humble Store, and Steam

Here's some initial footage from the Linux port running on Ultra at 1080p. Recording did reduce the performance:

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224 comments
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Eike 17 Apr
Linux users like "give us big native games!".

Publisher gives big native game, Linux users like
* "It's not on Gog, I wont buy it!"
* "It has been on Epic store, I won't buy it!"
* "It's got an NVidia logo in the intro, I won't buy it!"
* "I already bought it months ago when it was Windows exclusive, I won't buy it!"
ghiuma 18 Apr
Guys I don't know about you but the ps4 controller doesn't work on Metro and neither does the ps5 controller, has it happened to you?
stan 18 Apr
  • Supporter
Quoting: ghiumaGuys I don't know about you but the ps4 controller doesn't work on Metro and neither does the ps5 controller, has it happened to you?
My Dualshock 4 works in Metro: Exodus. It is plugged in via usb. In the Steam big picture gamepad configuration, everything is disabled (like the "Playstation gamepad assistant").
ziabice 18 Apr
Because I have a 1440p display, but a not so beefy RX 580 4G GPU, I set the resolution to 720p and high details (so it's scaled directly by my monitor and is not blurred as a 1080p rescaled). The game run butter smooth for less than an hour, then it collapsed eating all my RAM (16GB + 4GB swap) and I had to reset the PC. I'm using Mesa 21.0.1.

Since then I haven't started the game again.
Leopard 18 Apr
Quoting: ziabiceBecause I have a 1440p display, but a not so beefy RX 580 4G GPU, I set the resolution to 720p and high details (so it's scaled directly by my monitor and is not blurred as a 1080p rescaled). The game run butter smooth for less than an hour, then it collapsed eating all my RAM (16GB + 4GB swap) and I had to reset the PC. I'm using Mesa 21.0.1.

Since then I haven't started the game again.

https://gitlab.freedesktop.org/mesa/mesa/-/issues/4652
Rooster 18 Apr
Quoting: EikeLinux users like "give us big native games!".

Publisher gives big native game, Linux users like
* "It's not on Gog, I wont buy it!"
* "It has been on Epic store, I won't buy it!"
* "It's got an NVidia logo in the intro, I won't buy it!"
* "I already bought it months ago when it was Windows exclusive, I won't buy it!"

True, but there are also Linux users who buy it despite not having time to play it, so it evens out a little bit.
KuJo 18 Apr
Quoting: EikeLinux users like "give us big native games!".

Publisher gives big native game, Linux users like
* "It's not on Gog, I wont buy it!"
* "It has been on Epic store, I won't buy it!"
* "It's got an NVidia logo in the intro, I won't buy it!"
* "I already bought it months ago when it was Windows exclusive, I won't buy it!"
Not quite correct ... if the publisher had released the game on Steam as originally planned, instead of making it Epic-exclusive for 1 year, then you would have been able to
a) been able to play with Proton from the beginning (much easier at least). And
b) the native Linux build would probably have come much earlier ... precisely because Steam offers the infrastructure for it (Epic and the others just not).

Therefore, the publisher's decision meant a big disadvantage for Linux players in terms of availability of the game.
Rooster 18 Apr
Quoting: KuJo................./´¯/)......................................(\¯`\.................
................/....//........................................\\...\................
.............../....//..........................................\\ ..\...............
........../´¯/..../´¯\................................../¯`\....\¯`\.........
......././.. /..../..../. |_...DEEP SILVER..._|..\...\....\....\.\.....
.....(.(....(....(..../.) ..)..EPIC STORE........(..(.\....).....)....).)....
......\................\/.../..... TENCENT.......\...\/................./.....
.......\.................../.........Denuvo.........\..................../......
........\.................(..................................)................../.....
.........\................NO STEAM, NO BUY!!!............../.......

https://steamcommunity.com/app/412020/eventcomments/1636418037462790200/?tscn=1548839950

Well ... in the meantime it's on Steam. But I was so pissed off at the time that I still notice it today. I didn't buy it when the Windows version was released on Steam (to play it with Proton). And I won't buy it now either. Even though one copy more or less doesn't make a difference. For me it's a matter of principle.

I would say not buying a game because it used to be an Epic exclusive is a bit detrimental for stopping Epic exclusives.

Think about it.. What's the ideal scenario for stopping Epic exclusives? Is it no one buying the game? No, then the publisher would just assume that no one liked it. The ideal scenario is no one buying the game on Epic Store and then everyone buying the game once it comes out on other stores like Steam, GOG, itch. That's the biggest middlefinger to Epic exclusives I can think of.

I understand you want to "punish" the publisher for going Epic exclusive, but that's not how it works. Publisher is like a dog. It doesn't understand punishment. It only understands positive reinforcement.


Last edited by Rooster on 18 April 2021 at 3:33 pm UTC
Anza 18 Apr
Quoting: Rooster
Quoting: KuJoWell ... in the meantime it's on Steam. But I was so pissed off at the time that I still notice it today. I didn't buy it when the Windows version was released on Steam (to play it with Proton). And I won't buy it now either. Even though one copy more or less doesn't make a difference. For me it's a matter of principle.

I would say not buying a game because it used to be an Epic exclusive is a bit detrimental for stopping Epic exclusives.

Think about it.. What's the ideal scenario for stopping Epic exclusives? Is it no one buying the game? No, then the publisher would just assume that no one liked it. The ideal scenario is no one buying the game on Epic Store and then everyone buying the game once it comes out on other stores like Steam, GOG, itch. That's the biggest middlefinger to Epic exclusives I can think of.

I understand you want to "punish" the publisher for going Epic exclusive, but that's not how it work. Publisher is like a dog. It doesn't understand punishment. It only understands positive reinforcement.

That's actually the ideal case. Epic paid for the exclusivity, so if game doesn't sell at all in Epic store, Epic loses money. Though there's danger that publisher thinks that game is not good and doesn't bother selling it in the other stores.
Rooster 18 Apr
Quoting: Anza
Quoting: Rooster
Quoting: KuJoWell ... in the meantime it's on Steam. But I was so pissed off at the time that I still notice it today. I didn't buy it when the Windows version was released on Steam (to play it with Proton). And I won't buy it now either. Even though one copy more or less doesn't make a difference. For me it's a matter of principle.

I would say not buying a game because it used to be an Epic exclusive is a bit detrimental for stopping Epic exclusives.

Think about it.. What's the ideal scenario for stopping Epic exclusives? Is it no one buying the game? No, then the publisher would just assume that no one liked it. The ideal scenario is no one buying the game on Epic Store and then everyone buying the game once it comes out on other stores like Steam, GOG, itch. That's the biggest middlefinger to Epic exclusives I can think of.

I understand you want to "punish" the publisher for going Epic exclusive, but that's not how it work. Publisher is like a dog. It doesn't understand punishment. It only understands positive reinforcement.

That's actually the ideal case. Epic paid for the exclusivity, so if game doesn't sell at all in Epic store, Epic loses money. Though there's danger that publisher thinks that game is not good and doesn't bother selling it in the other stores.

Yeah that's exactly what I said..

Ideal scenario: Game doesn't sell at all in Epic store, but sells well once it is eventually released on other stores. That way it is clear to publisher that people enjoy the game, but won't purchase it on Epic store.
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