Get ready to upgrade your NVIDIA drivers once again, as NVIDIA has today rolled out the 465.24.02 stable driver.
This is not to be confused with the Vulkan Beta 455.50.12 that rolled out yesterday that's aimed at developers and serious enthusiasts. This is a stable driver release that you should be okay to upgrade with. Most of this 465.24.02 driver is following on from the 465.19.01 Beta that was released back in March.
It brings in new Vulkan extension support including:
Plus the nvidia-settings panel should be "more consistent about displaying layout controls which are only applicable for some displays or GPUs connected to the system". There's also "runtime D3 Power Management is now enabled by default on supported notebook systems with Ampere or newer", the NVIDIA X driver will now allow "OpenGL applications running on an X server that has left the active virtual terminal (VT) to continue running on the GPU, but with a limited frame rate", support for both the RTX A4000 / RTX A5000 and there's quite a few bug fixes too - here's the list:
- Fixed a bug that could prevent some hardware configurations with large numbers of displays connected to the same GPU from working correctly.
- Fixed a bug that could cause multi-threaded GLX applications to hang while attempting to handle an XError.
- Fixed a potential crash in the Vulkan driver when clearing images with multiple layers.
- Fixed a bug with the host-visible device-local memory heap, where if an allocation failed due to space constraints, it could cause the application to crash on future Vulkan function calls.
- Fixed corruption in the Vulkan driver that sometimes occurred with shadow rendering with image arrays.
- Fixed an issue with OpenGL where imported Vulkan buffers would fail with GL_OUT_OF_MEMORY when marked as resident.
- Fixed a bug that caused the NVIDIA driver to retain an incorrect memory mapping of the UEFI system console when booting with the kernel parameter pci=realloc. This could cause the console to corrupt memory in use by the NVIDIA driver, and vice versa.
- Fix a Vulkan clamping bug where fragment depth values would not be clamped to the range [0,1] if VK_EXT_depth_range_unrestricted was not enabled.
- Fix a bug related to SPIR-V 1.4 non-Input/Output entry point variables.
- Fixed a bug in compilation of SPIR-V intersection shaders when modules with multiple entry points are used.
Full announcement can be found here.