Taking a leaf out of Steam's book here perhaps on sharing a little more, GOG have for the first time ever, given an overview of how the store is doing and it's looking good.
What they've shown is for the year ending 2020 and compares against the previous year. All of the numbers are based on the CD PROJEKT Group 2020 annual report. Here's the highlights of what they announced:
- +208% Monthly Active Users "of all GOG services"
- +392% New user registrations
- +805% GOG Galaxy Monthly Active Users
- +114% GOG.com store net revenue
Moving onto the countries that make up their revenue:
- 49% Europe
- 34% North America
- 6% Asia
- 4% Australia + New Zealand
- 7% Rest of the world
The number of games they release on the store each year is growing too:
- 2018: 296
- 2019: 378
- 2020: 483
Unlike Steam, GOG take a much smaller approach to game releases with a more curated store style, and they're known for denying listing games at times. Seems overall it's working for them though going by all their figures.
Hopefully they will eventually port over GOG Galaxy to Linux, as it's the big missing piece of the pie for Linux users although plenty still purchase their Linux games from GOG (and we can see that as a GOG partner). We bring it up with GOG often and it's still their number 1 most voted for Galaxy feature.
See more over on GOG.
Quoting: sneakeyboard...and here I am, the outlier, opting for steam due to its built-in controller support...lol. I may look into those GOG clients to see if they offer the feature but don't think it is. Guess that still counts as convenience since you just click a checkbox.
98% of my gaming is on controllers and has been for a very long time. I think the last time I had issues with Linux and controllers was 2002 to 2003 after that I don't recall any issues. Steam is a good store and all of that but they just don't do it for me. I prefer launcher less gaming and since my library is small management is a non-issue.
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