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Classic freeware shooter 'AssaultCube' is making a comeback

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AssaultCube, a name I bet plenty of Linux users know but haven't heard anything of in a long time. It hasn't seen a release since *checks notes* 2013. However, it's going to make a return.

Yes, really. The developers are currently working on AssaultCube 1.3 Lockdown-Edition. As the name suggests, it's a homage to the worldwide lockdowns. Seems like it's under new management too, with one of the new people mentioning how "the first generation of developers handed over the project in an orderly fashion to the next generation".

In their notes they explained a bit further:

The majority of contributions of this release were provided by Stef in the years 2014 to 2017. Also, Grenadier maintained the code base over the years. In Spring 2021 during the COVID-19 pandemic a group consisting of former contributors decided to go for a temporary comeback and to resume work with three primary goals:

With that in mind two Alpha releases and a Beta have but put out for AssaultCube 1.3 with it looking like a tentative date for the final 1.3 release on June 6, 2021. A ridiculously huge amount is now and trying to sum it all up is a little difficult but some of the highlights of what's new includes a move to SDL 2, a new authentication system, tons of bug fixes and performance improvements, they moved over to GitHub for a more modern workflow from SourceForge, a new interface font, a fair number of UI improvements and new settings, a new welcome menu, 8 new maps, 15 new textures, 2 new map models, high resolution player skins and the list goes on.

What does AssuaultCube feature? Well, it's like reading a bit of history. 56k modems? Wow, good times:

  • It's FREE.
  • Source code is available under a zlib-like open source license.
  • Low latency, it can even run across a 56 Kbps connection!
  • Lightweight size, only about 50 MB to download, plus additional maps average 20 KB each!
  • With the correct settings, it can run on old hardware (Pentium III and above).
  • Officially runs on most major systems (Windows: 2000/XP/Vista/7/8/10, Linux, Mac OS X: 10.6+), and maybe even some non-major ones?
  • Has a built in, in-game map editor to help players create their own maps and allows for co-operative editmode in realtime with others!
  • Features a single-player bot system.
  • Supports recording of your game by the "demo" system.
  • Contains many multiplayer game modes, including: Deathmatch, Survivor, Capture the Flag, Hunt the Flag, Keep the Flag, Pistol Frenzy, Last Swiss Standing & One-Shot One-Kill (plus team versions of these modes).
  • Comes pre-packaged with several dozen different maps!

Note: technically this is not Open Source, as they use custom licensing for the full package. So this is more Source Available, as it's not using an OSI approved license. Their license has certain restrictions on it like no commercial purposes and they weirdly don't let you use different archive formats if it was re-hosted elsewhere. Their licensing is just…a little peculiar. So it's a freeware game with the source available.

See more on the official site and GitHub. Nice to see another classic seeing a new life.

Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
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11 comments
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M@GOid 1 Jun
Quoting: Calinou
Quoting: M@GOidI remember playing this, back when Steam on Linux wasn't even a rumor. It was a option from Counter Strike, but had more realistic weapons manipulation and you could escalate things. So it was a more realistic CS, but since it wasn't mainstream like the Valve game, it didn't have cheaters in every server.

It was sad when the development stopped and the servers became empty. I enjoyed it very much.

I think you're talking about Urban Terror, which is also a freeware FPS available natively for Linux (AssaultCube doesn't have ledge grabbing/vaulting).

Well I don't know for real. But I don't think it was Urban Terror, because I remember it being based on the Enemy Territory engine, and UT is based on Quake 3 engine.

EDIT:
It was True Combat: Elite. Just found it after looking for Enemy Territory mods. It needed the the full ET game, them you could apply the mod to it to play.

http://www.truecombat.net/


Last edited by M@GOid on 1 June 2021 at 8:21 pm UTC
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