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Valheim gets a small patch with a large creature visual overhaul

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While we wait on the first major update to the co-op survival game Valheim, the team at Iron Gate have released a small patch to keep us going.

This is part of the update they teased recently, which includes a nice overhaul to some of the bigger creatures in the game including the Troll and the second and third boss. The Troll, for example, has more hair, nails and more defined muscles making it a bit scarier. Can't imagine meeting it for the first time again now, it was scary enough with the original model when you're quite new to it.

Here's the patch notes:

  • Fixed smelter issue when a very long time has passed since visiting (10000 days)
  • 30s Pre world save warning added
  • Stone stair physics fix
  • Inventory screen gamepad focus fix
  • Large-creature visual overhaul (troll, boss-2 & boss-3)
  • Troll ragdoll material fix
  • Harpoon mechanics overhauled
  • Engine updated (some stability improvements)
  • Draugr archer visual fixes (1 & 2 star draugrs sometimes got the wrong material)
  • Fixed issues when crafting station is destroyed while in use
  • Creature group spawning adjusted to avoid spawning over total limit (in some cases)
  • Credits updated
  • Localization updates

Still remaining as one of the most popular games on Steam overall, not just for indies but still beating out many AAA titles months after release. Regularly seeing over 50,000 players each day, it's extremely impressive, although the player number isn't too surprising since it's sold multiple-millions.

I'm personally very excited by the upcoming Hearth and Home update which will bring in lots of new goodies. Once there's a date for it, we will let you know.

Buy Valheim on the Humble Store or Steam.

Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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RossBC May 13, 2021
Yes, the devs won't be supporting mods, they may after the game is final.
From memory, it is only the main programmer/original dev for the game that really uses linux and on a dual boot system.
They are good people though.
If you join their discord, you can see what they are about.
STiAT May 16, 2021
Anyone else having issues with the game?

I have the problem that the settings in game will not save, and huge performance issues on AMD with Vulkan and OpenGL (works ok in Wine). But wine somehow fails to capture the pointer when building, so I have to to tab out and in again to make it work.

Anyone got workarounds for those?
slaapliedje May 16, 2021
Quoting: STiATAnyone else having issues with the game?

I have the problem that the settings in game will not save, and huge performance issues on AMD with Vulkan and OpenGL (works ok in Wine). But wine somehow fails to capture the pointer when building, so I have to to tab out and in again to make it work.

Anyone got workarounds for those?
Only problem I have seems to be related to plugins (so it hangs a bit on start up) but I use nvidia.
WorMzy May 17, 2021
Works fine on AMD here (>77 hours and counting), although I use the OpenGL version since the vulkan one is stuttery (or was, I haven't tested it in a while, also haven't tested amdvlk, just mesa/radv).

I use
 
mesa_glthread=true %command%

as the launch options, which was recommended by a GoL user.
slaapliedje May 17, 2021
Quoting: WorMzyWorks fine on AMD here (>77 hours and counting), although I use the OpenGL version since the vulkan one is stuttery (or was, I haven't tested it in a while, also haven't tested amdvlk, just mesa/radv).

I use
 
mesa_glthread=true %command%

as the launch options, which was recommended by a GoL user.
Ha, realized something last night while I was playing.
We have a mod... the name of which escapes me at the moment, that lets you build chests for a single item that is stackable up to 10,000. If I load the game up with Vulkan, they look fine. If I load them up with OpenGL, the numbers become black boxes, and they look semi-transparent.

Also, weirdly if I'm running it on Vulkan from a fresh boot, the frame rate stays pretty close to 144fps (I have a 144hz monitor). But if I play with OpenGL, and even if I go back to Vulkan afterward, the frame rate takes a huge dip.

Running on a RTX 3080.
STiAT May 18, 2021
Quoting: WorMzyWorks fine on AMD here (>77 hours and counting), although I use the OpenGL version since the vulkan one is stuttery (or was, I haven't tested it in a while, also haven't tested amdvlk, just mesa/radv).

I use
 
mesa_glthread=true %command%

as the launch options, which was recommended by a GoL user.

Hmh, and if you do change settings it actually saves them?

GPU whise the linux version is alot less optimized though (brings my 580 to the limit it seems - i use glthreada ofc).

I wanted to replace the card with a 5700, but at the current market it's simply not possible...


Last edited by STiAT on 18 May 2021 at 5:40 am UTC
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