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Book of Travels might end up being one of the most innovative online RPGs to come along in some time, and we'll be able to see what it's all about on August 9.

"Join Book of Travels and become part of a unique social roleplaying experience that doesn’t hold your hand. Inspired by genre classics, this is a serene adventure that sets you adrift in a fairytale world... it’s also an invitation to roleplay without the restraints of linear missions and plotlines. Feel at liberty to travel the free wilds and vivid cities of the Braided Shore peninsula. Wander deep into the layers of this hand-drawn world, stumble upon its hidden places or unravel one of its many mysteries. There is no overarching goal and no real beginning or end, but for mortal characters the stakes can be high."

They call it a TMORPG "tiny multiplayer online role-playing game", as you will be able to come across other players but in very small numbers per game. You also can't chat normally, as you need to learn the special symbol language used.

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Sadly, Might and Delight did also recently release Shelter 3 which was supposed to have a Linux build but it appears it was quite a failure overall and we had it confirmed they've all just moved onto Book of Travels. Everything we've seen still clearly has Linux there so we're good to go for it on August 9 for Early Access. Update: They emailed to say "Linux won't be available for EA I'm afraid, but we will be working on getting it to you as soon as possible!".

Features:

  • Authentic roleplaying and individual playstyles
    Pick one of 20+ Forms in a detailed character creation sheet that focuses on personality and identity rather than stats and classes. The game allows you to play in a style that matches your character and to set your own personal goals. Are you a danger-seeking adventurer, a stoic practitioner of magic binding, or a carefree tea drinking gambler?
  • Boundless narrative that won’t hold your hand
    Your travels will present you with countless randomly occurring events making your story unique and each session different from the last. Peel back the layers of diverse plotlines and discover an immensely deep fairytale world.
  • A beautiful world of uncertainty
    An intricate and unique world that draws inspiration from old-world fairytales, Eastern mythologies and early industrial eras. Tons of intricate events chains that unlock items, characters, deep world secrets, and hidden gameplay features and tricks.
  • Innovative RPG systems
    Define your character by unlocking and mastering 300+ abilities, magical skills and passive feats that will have a huge impact on your character and open up different experiences of the game. Gain experience in numerous ways: by exploring, being courteous, gathering and trading. Battles can be rewarding, but you will learn more in defeat than in victory.

You can follow Book of Travels on Steam, and they're still accepting pre-orders on BackerKit.

Article taken from GamingOnLinux.com.
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3 comments

Nezchan 14 Jun
Not fond of the "won't hold your hand" bit, since that usually means "won't explain how systems work and didn't include any quality of life features". That doesn't seem to be what they're going for here, but it's marketing language that always makes me suspicious.

Otherwise it looks very good, and I'm hoping it lives up to that promise.
CatKiller 15 Jun
QuoteThey emailed to say "Linux won't be available for EA I'm afraid, but we will be working on getting it to you as soon as possible!".


That suggests that they're doing it wrong. Multiplatform from the start makes the whole dev process easier. Trying to shoehorn it in later makes everything harder, and you'll likely have to redo a bunch of stuff that you did wrong the first time, and assumptions you've made or third-party tools that you rely on might mean that you can't do it at all.
Klaus 25 Jun
Quoting: CatKiller
QuoteThey emailed to say "Linux won't be available for EA I'm afraid, but we will be working on getting it to you as soon as possible!".


That suggests that they're doing it wrong. Multiplatform from the start makes the whole dev process easier. Trying to shoehorn it in later makes everything harder, and you'll likely have to redo a bunch of stuff that you did wrong the first time, and assumptions you've made or third-party tools that you rely on might mean that you can't do it at all.

Agreed. I wouldn't hold my breath for official Linux support ever happening, if it is explicitly excluded from EA. Or if it happens, it will lack the polishing effect the Windows version gets during EA and suffer from all kinds of bugs and violations of platform conventions. A classic would be an inability to Alt-Tab out of the game without crashing it.

Wouldn't be the first game to work better with Wine than with a native build.


Last edited by Klaus on 25 June 2021 at 3:25 pm UTC
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