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With the Steam Deck upcoming, what do we think the chances are that Valve will reveal a new game to go along side it?

One thing that Valve didn't quite get right for Steam Machines was a new game (and a lack of games overall). It's not quite the same with the Valve Index, since it was a very different form of gaming and so they did put out Half-Life: Alyx to showcase what a big game would really be like with it (although it came later). So what about the Steam Deck?

Half-Life: Alyx has reinvigorated Valve with game development, and Valve did confirm previously that they had multiple games in development - the question is will we see an announcement this year? There's not all that long until the Steam Deck releases at the end of this year but like with the Valve Index it could come some months after. Valve have multiple teams doing different things too, so it's not like all the work going into the Steam Deck would take away from people involved with game development. The point is, Valve are once again a games company, not just a service company with the Steam store.

After playing through and completing Half-Life: Alyx myself live on our Twitch Channel, We're very keen to see what other games Valve can come up with, it proved they've still "got it" (unlike Artifact, which they gave up on). If they do, what shape would it take? What series would it be part of it, or would we see something entirely new?

This time around, it's not like they actually need to produce a new game. The Steam Deck hardware should speak for itself on what it's capable of based on what's been shown, along with Steam Play Proton enabling thousands of Windows-only games from Steam's back catalogue to run on SteamOS 3 (and the ~8,000 native Linux titles) they've definitely solved one of the biggest hurdles in doing new hardware but still - we can't help but want a new Valve game.

So there might be no actual need to make one but they might be a bit silly not to. At this point, it seems like it's already something of success. Everyone is talking about it and most people seem very excited by it both inside and outside of Linux circles. Reservations took down the Steam store, and even when it came back up there was so much traffic that their payment system for it went down and orders took a long time - so we know there's genuine interest. Should Valve capitalize on that? Absolutely.

What do we actually want from a new Valve game though? Left 4 Dead 3? Half-Life 3? Portal 3? A new Counter-Strike? Or something entirely different perhaps? They have a number of good titles there that are ripe for picking up once again and bringing them in an updated form to the desktop and the Steam Deck.

I think they would be a bit silly to do Left 4 Dead 3 right now, considering how Back 4 Blood is releasing in October with it being widely reported as a spiritual successor and Turtle Rock Studios are the original developer of Left 4 Dead. Half-Life: Alyx definitely put that series back into the spotlight, and with the incredible ending there's a lot they could do with it although it might be weird to carry that from VR into traditional gaming. Portal also has Portal Reloaded and Portal Stories: Mel for people who want more of that. Difficult to say what they would / should do. Doesn't stop us wanting more from Valve though.

What do you think: will Valve announce a new game late this year or early next year? Or perhaps it's still far away?

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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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sub Jul 27, 2021
Quoting: slaapliedje
Quoting: sub
Quoting: slaapliedje
Quoting: Philadelphus
Quoting: CatKiller
Quoting: subIf Valve is serious about Linux, I'd still propose charging like 5 % less Valve fee if the published game features a Linux build.
That wouldn't help.

Sure, it would encourage them to press the "build for Linux" button for some free money, which is more than many devs do, but it wouldn't encourage them to do any testing or provide any support. At all.

"But," you might say, "the discount should only apply to proper Linux versions, not those other ones," and suddenly Valve has to be a gatekeeper, creating lots of uncertainty for devs as to whether they'll have their funds withheld, and Valve are having to do (a lot) more work in exchange for less money.
Hmm, what about 5% less Valve fee on every Linux purchase only? Then developers have incentive to make a good Linux version and to get people to buy it on Linux, without Valve necessarily having to play gatekeeper. Players can vote with their wallets and refund if they don't like it. Hearing devs begging players to buy on Linux would be amazing.

Of course, the time to have done something like that is a few years ago, since any purchases on an unmodified Steam Deck will be a Linux purchase anyway, which would skew the numbers somewhat once it comes out (I think that's how it works even if you play on Proton, right?). But maybe that'll make developers more interested in a Linux version if the fraction of Linux purchases goes up over time even without any direct monetary incentives on Valve's part…
Wouldn't really work, as the purchase is multi-platform. People would install a Linux VM, buy it for 5% off, then play it on Windows...

Who says the cut is forwarded to the customer?

It should be an incentive to the dev/publisher imho.
That's why I suggested to lower the fee for all platforms if the publisher provides a Linux build.

I see the point with the gatekeeper argument, but if it turns out to be required (wouldn't start with it),
then okay. I mean Apple is checking apps in their store, so is afaik Google.
Oh, I misread. Yeah that's much better. I'm hoping with the Steam Deck, developers will actually start to make Linux more of a primary concern than the 'also runs on' that some of them have been doing. As much as Unity and Unreal try to make things easy to just export to Linux, some stuff works for a while, then the developers run into some bugs and just give up. Supraland comes to mind...

I am, ofc, not against lower prices for customers but the incentive for devs/publishers to get more from each sale will profit us more in the long run, imho.
Even with AAA, the shareholders might ask: If you could get 3-5 % more money out of each sale, no matter what platform, what does it costs you to get out a Linux build and maintain it (keep it synchronized with the Windows version)?
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